/// @ref core
/// @file glm/vector_int3_precision.hpp
#pragma once
#include "../detail/setup.hpp"
#include "../detail/type_vec3.hpp"
namespace glm
{
/// @addtogroup core_precision
/// @{
/// 3 components vector of high qualifier signed integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<3, int, highp> highp_ivec3;
/// 3 components vector of medium qualifier signed integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<3, int, mediump> mediump_ivec3;
/// 3 components vector of low qualifier signed integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<3, int, lowp> lowp_ivec3;
/// @}
}//namespace glm