cmake_minimum_required(VERSION 3.12) project(sockscape) set(CMAKE_CXX_STANDARD 11) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake") if(CMAKE_COMPILER_IS_GNUCXX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -static") endif() ## CLIENT BUILD ## find_package(OPENGL REQUIRED) find_package(GLEW REQUIRED) find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) find_package(SDL2_ttf REQUIRED) file(GLOB_RECURSE client_src "src/common/*.hpp" "src/common/*.cpp" "src/client/*.hpp" "src/client/*.cpp" ) add_executable(client ${client_src}) target_include_directories(client PRIVATE ${PROJECT_SOURCE_DIR}/src/common PRIVATE ${PROJECT_SOURCE_DIR}/src/client PRIVATE ${PROJECT_SOURCE_DIR}/include/client PRIVATE ${OPENGL_INCLUDE_DIR} PRIVATE ${GLEW_INCLUDE_DIR} PRIVATE ${SDL2_INCLUDE_DIR} PRIVATE ${SDL2_IMAGE_INCLUDE_DIR} PRIVATE ${SDL2_TTF_INCLUDE_DIR}) target_link_libraries(client ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARIES} ${SDL2_TTF_LIBRARIES}) install(TARGETS client RUNTIME DESTINATION bin/client) ## SERVER BUILD ## file(GLOB_RECURSE server_src "src/common/*.hpp" "src/common/*.cpp" "src/server/*.hpp" "src/server/*.cpp" "src/server/*.c" "src/server/*.h" ) add_executable(server ${server_src}) target_include_directories(server PRIVATE ${PROJECT_SOURCE_DIR}/src/common PRIVATE ${PROJECT_SOURCE_DIR}/src/server) if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows") target_link_libraries(server wsock32 ws2_32) elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux") target_link_libraries(server dl pthread nsl resolv) else() target_link_libraries(server dl pthread socket nsl resolv) endif() install(TARGETS server RUNTIME DESTINATION bin/server)