#include "./quaternion_geometric.hpp" #include "../vector_relational.hpp" namespace glm { template GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y) { vec<4, bool, Q> Result; for(length_t i = 0; i < x.length(); ++i) Result[i] = detail::compute_equal::is_iec559>::call(x[i], y[i]); return Result; } template GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon) { vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); return lessThan(abs(v), vec<4, T, Q>(epsilon)); } template GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y) { vec<4, bool, Q> Result; for(length_t i = 0; i < x.length(); ++i) Result[i] = !detail::compute_equal::is_iec559>::call(x[i], y[i]); return Result; } template GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon) { vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon)); } }//namespace glm