/// @ref core /// @file glm/ext/vector_float3.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core /// @{ # if(defined(GLM_PRECISION_LOWP_FLOAT)) typedef vec<3, float, lowp> vec3; # elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) typedef vec<3, float, mediump> vec3; # else //defined(GLM_PRECISION_HIGHP_FLOAT) /// 3 components vector of single-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef vec<3, float, highp> vec3; # endif//GLM_PRECISION /// @} }//namespace glm