/// @ref core
/// @file glm/vector_double3_precision.hpp
#pragma once
#include "../detail/type_vec3.hpp"
namespace glm
{
/// @addtogroup core_precision
/// @{
/// 3 components vector of high double-qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<3, double, highp> highp_dvec3;
/// 3 components vector of medium double-qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<3, double, mediump> mediump_dvec3;
/// 3 components vector of low double-qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<3, double, lowp> lowp_dvec3;
/// @}
}//namespace glm