/// @ref core
/// @file glm/matrix_dmat4x4_precision.hpp
#pragma once
#include "../detail/type_mat4x4.hpp"
namespace glm
{
/// @addtogroup core_precision
/// @{
/// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 4, double, lowp> lowp_dmat4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 4, double, mediump> mediump_dmat4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 4, double, highp> highp_dmat4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 4, double, lowp> lowp_dmat4x4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 4, double, mediump> mediump_dmat4x4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 4, double, highp> highp_dmat4x4;
/// @}
}//namespace glm