/// @ref core /// @file glm/ext/matrix_double3x3.hpp #pragma once #include "../detail/type_mat3x3.hpp" namespace glm { /// @addtogroup core /// @{ #if(defined(GLM_PRECISION_LOWP_DOUBLE)) typedef mat<3, 3, double, lowp> dmat3x3; typedef mat<3, 3, double, lowp> dmat3; #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) typedef mat<3, 3, double, mediump> dmat3x3; typedef mat<3, 3, double, mediump> dmat3; #else //defined(GLM_PRECISION_HIGHP_DOUBLE) /// 3 columns of 3 components matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat<3, 3, double, highp> dmat3x3; /// 3 columns of 3 components matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat<3, 3, double, highp> dmat3; #endif /// @} }//namespace glm