using System; using System.Collections.Generic; using System.Configuration; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; //using CircleScape.DAL; using System.Numerics; using Glove; using System.Net; using Kneesocks; using MySql.Data.Entity; namespace SockScape { static class ServerContext { public static Dictionary> Servers { get; } = new Dictionary>(); public static Dictionary> Pools { get; } = new Dictionary>(); } class Entrypoint { static void Main(string[] args) { var db = new DAL.ScapeDb(); foreach(var server in Configuration.Servers) { var pool = new Pool { InitialCount = 3, InitialSize = 3, SizeGrowth = 3, MaxSize = 100, MaxTotal = server["Max Users"] ?? Configuration.General["Max Users"] }; var serverHandle = new Server((ushort)server["Port"], pool, server); ServerContext.Pools.Add(server["Id"], pool); ServerContext.Servers.Add(server["Id"], serverHandle); serverHandle.Start(); } //var server = new Server(6770, PoolManager.Pending); //server.Start(); /*while(true) { var send = Console.ReadLine(); PoolManager.Pending.Broadcast(Encoding.UTF8.GetBytes(send)); // logic processing loop }*/ Console.ReadLine(); //server.Stop(); } } }