/// @ref core /// @file glm/ext/vector_double4.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core /// @{ # if(defined(GLM_PRECISION_LOWP_DOUBLE)) typedef vec<4, double, lowp> dvec4; # elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) typedef vec<4, double, mediump> dvec4; # else //defined(GLM_PRECISION_HIGHP_DOUBLE) /// 4 components vector of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef vec<4, double, highp> dvec4; # endif//GLM_PRECISION /// @} }//namespace glm