#version 330 core in vec2 texCoords; out vec4 fragColor; uniform vec4 fontColor; uniform sampler2D fontBitmap; void main() { vec4 outColor = texture(fontBitmap, texCoords); if(outColor.xyz == vec3(0.0, 0.0, 0.0)) discard; //fragColor = fontColor * vec4(0, 1, 0, 1); fragColor = vec4(0, 1, 0, 1); }