/// @ref core
/// @file glm/matrix_mat3x2_precision.hpp
#pragma once
#include "../detail/type_mat3x2.hpp"
namespace glm
{
/// @addtogroup core_precision
/// @{
/// 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<3, 2, float, lowp> lowp_mat3x2;
/// 3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<3, 2, float, mediump> mediump_mat3x2;
/// 3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<3, 2, float, highp> highp_mat3x2;
/// @}
}//namespace glm