/// @ref core /// @file glm/ext/vector_bool4.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core /// @{ # if(defined(GLM_PRECISION_LOWP_BOOL)) typedef vec<4, bool, lowp> bvec4; # elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) typedef vec<4, bool, mediump> bvec4; # else //defined(GLM_PRECISION_HIGHP_BOOL) /// 4 components vector of boolean. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef vec<4, bool, highp> bvec4; # endif//GLM_PRECISION /// @} }//namespace glm