/// @ref core /// @file glm/ext/vector_float4.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core /// @{ # if(defined(GLM_PRECISION_LOWP_FLOAT)) typedef vec<4, float, lowp> vec4; # elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) typedef vec<4, float, mediump> vec4; # else //defined(GLM_PRECISION_HIGHP_FLOAT) /// 4 components vector of single-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef vec<4, float, highp> vec4; # endif//GLM_PRECISION /// @} }//namespace glm