/// @ref core
/// @file glm/vector_float3_precision.hpp
#pragma once
#include "../detail/setup.hpp"
#include "../detail/type_vec3.hpp"
namespace glm
{
/// @addtogroup core_precision
/// @{
/// 3 components vector of high single-qualifier floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<3, float, highp> highp_vec3;
/// 3 components vector of medium single-qualifier floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<3, float, mediump> mediump_vec3;
/// 3 components vector of low single-qualifier floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<3, float, lowp> lowp_vec3;
/// @}
}//namespace glm