/// @ref gtc_quaternion /// @file glm/gtc/quaternion.hpp /// /// @see core (dependence) /// @see gtc_constants (dependence) /// /// @defgroup gtc_quaternion GLM_GTC_quaternion /// @ingroup gtc /// /// Include to use the features of this extension. /// /// Defines a templated quaternion type and several quaternion operations. #pragma once // Dependency: #include "../gtc/constants.hpp" #include "../gtc/matrix_transform.hpp" #include "../ext/vector_relational.hpp" #include "../ext/quaternion_float.hpp" #include "../ext/quaternion_float_precision.hpp" #include "../ext/quaternion_double.hpp" #include "../ext/quaternion_double_precision.hpp" #include "../ext/quaternion_relational.hpp" #include "../ext/quaternion_geometric.hpp" #include "../detail/type_mat3x3.hpp" #include "../detail/type_mat4x4.hpp" #include "../detail/type_vec3.hpp" #include "../detail/type_vec4.hpp" #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTC_quaternion extension included") #endif namespace glm { /// @addtogroup gtc_quaternion /// @{ /// Spherical linear interpolation of two quaternions. /// The interpolation is oriented and the rotation is performed at constant speed. /// For short path spherical linear interpolation, use the slerp function. /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. /// @tparam T Floating-point scalar types. /// /// @see - slerp(qua const& x, qua const& y, T const& a) /// @see gtc_quaternion template GLM_FUNC_DECL qua mix(qua const& x, qua const& y, T a); /// Linear interpolation of two quaternions. /// The interpolation is oriented. /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL qua lerp(qua const& x, qua const& y, T a); /// Spherical linear interpolation of two quaternions. /// The interpolation always take the short path and the rotation is performed at constant speed. /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL qua slerp(qua const& x, qua const& y, T a); /// Returns the q conjugate. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL qua conjugate(qua const& q); /// Returns the q inverse. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL qua inverse(qua const& q); /// Rotates a quaternion from a vector of 3 components axis and an angle. /// /// @param q Source orientation /// @param angle Angle expressed in radians. /// @param axis Axis of the rotation /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& axis); /// Returns euler angles, pitch as x, yaw as y, roll as z. /// The result is expressed in radians. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua const& x); /// Returns roll value of euler angles expressed in radians. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T roll(qua const& x); /// Returns pitch value of euler angles expressed in radians. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T pitch(qua const& x); /// Returns yaw value of euler angles expressed in radians. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T yaw(qua const& x); /// Converts a quaternion to a 3 * 3 matrix. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua const& x); /// Converts a quaternion to a 4 * 4 matrix. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua const& x); /// Converts a pure rotation 3 * 3 matrix to a quaternion. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL qua quat_cast(mat<3, 3, T, Q> const& x); /// Converts a pure rotation 4 * 4 matrix to a quaternion. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL qua quat_cast(mat<4, 4, T, Q> const& x); /// Returns the quaternion rotation angle. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T angle(qua const& x); /// Returns the q rotation axis. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<3, T, Q> axis(qua const& x); /// Build a quaternion from an angle and a normalized axis. /// /// @param angle Angle expressed in radians. /// @param axis Axis of the quaternion, must be normalized. /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL qua angleAxis(T const& angle, vec<3, T, Q> const& axis); /// Returns true if x holds a NaN (not a number) /// representation in the underlying implementation's set of /// floating point representations. Returns false otherwise, /// including for implementations with no NaN /// representations. /// /// /!\ When using compiler fast math, this function may fail. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> isnan(qua const& x); /// Returns true if x holds a positive infinity or negative /// infinity representation in the underlying implementation's /// set of floating point representations. Returns false /// otherwise, including for implementations with no infinity /// representations. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> isinf(qua const& x); /// Returns the component-wise comparison result of x < y. /// /// @tparam T Floating-point scalar types /// @tparam Q Value from qualifier enum /// /// @see ext_quaternion_relational template GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua const& x, qua const& y); /// Returns the component-wise comparison of result x <= y. /// /// @tparam T Floating-point scalar types /// @tparam Q Value from qualifier enum /// /// @see ext_quaternion_relational template GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua const& x, qua const& y); /// Returns the component-wise comparison of result x > y. /// /// @tparam T Floating-point scalar types /// @tparam Q Value from qualifier enum /// /// @see ext_quaternion_relational template GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua const& x, qua const& y); /// Returns the component-wise comparison of result x >= y. /// /// @tparam T Floating-point scalar types /// @tparam Q Value from qualifier enum /// /// @see ext_quaternion_relational template GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua const& x, qua const& y); /// @} } //namespace glm #include "quaternion.inl"