/// @ref core /// @file glm/ext/vector_int3.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core /// @{ # if(defined(GLM_PRECISION_LOWP_INT)) typedef vec<3, int, lowp> ivec3; # elif(defined(GLM_PRECISION_MEDIUMP_INT)) typedef vec<3, int, mediump> ivec3; # else //defined(GLM_PRECISION_HIGHP_INT) /// 3 components vector of signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef vec<3, int, highp> ivec3; # endif//GLM_PRECISION /// @} }//namespace glm