/// @ref core /// @file glm/ext/matrix_float2x3.hpp #pragma once #include "../detail/type_mat2x3.hpp" namespace glm { /// @addtogroup core /// @{ #if(defined(GLM_PRECISION_LOWP_FLOAT)) typedef mat<2, 3, float, lowp> mat2x3; #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) typedef mat<2, 3, float, mediump> mat2x3; #else //defined(GLM_PRECISION_HIGHP_FLOAT) /// 2 columns of 3 components matrix of single-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat<2, 3, float, highp> mat2x3; #endif /// @} }//namespace glm