/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglmc_vec4_h #define cglmc_vec4_h #ifdef __cplusplus extern "C" { #endif #include "../cglm.h" /* DEPRECATED! use _copy, _ucopy versions */ #define glmc_vec4_dup3(v, dest) glmc_vec4_copy3(v, dest) #define glmc_vec4_dup(v, dest) glmc_vec4_copy(v, dest) #define glmc_vec4_flipsign(v) glmc_vec4_negate(v) #define glmc_vec4_flipsign_to(v, dest) glmc_vec4_negate_to(v, dest) #define glmc_vec4_inv(v) glmc_vec4_negate(v) #define glmc_vec4_inv_to(v, dest) glmc_vec4_negate_to(v, dest) CGLM_EXPORT void glmc_vec4(vec3 v3, float last, vec4 dest); CGLM_EXPORT void glmc_vec4_zero(vec4 v); CGLM_EXPORT void glmc_vec4_one(vec4 v); CGLM_EXPORT void glmc_vec4_copy3(vec4 v, vec3 dest); CGLM_EXPORT void glmc_vec4_copy(vec4 v, vec4 dest); CGLM_EXPORT void glmc_vec4_ucopy(vec4 v, vec4 dest); CGLM_EXPORT float glmc_vec4_dot(vec4 a, vec4 b); CGLM_EXPORT float glmc_vec4_norm(vec4 v); CGLM_EXPORT float glmc_vec4_norm2(vec4 v); CGLM_EXPORT float glmc_vec4_norm_one(vec4 v); CGLM_EXPORT float glmc_vec4_norm_inf(vec4 v); CGLM_EXPORT void glmc_vec4_normalize_to(vec4 v, vec4 dest); CGLM_EXPORT void glmc_vec4_normalize(vec4 v); CGLM_EXPORT void glmc_vec4_add(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_adds(vec4 v, float s, vec4 dest); CGLM_EXPORT void glmc_vec4_sub(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_subs(vec4 v, float s, vec4 dest); CGLM_EXPORT void glmc_vec4_mul(vec4 a, vec4 b, vec4 d); CGLM_EXPORT void glmc_vec4_scale(vec4 v, float s, vec4 dest); CGLM_EXPORT void glmc_vec4_scale_as(vec3 v, float s, vec3 dest); CGLM_EXPORT void glmc_vec4_div(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_divs(vec4 v, float s, vec4 dest); CGLM_EXPORT void glmc_vec4_addadd(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_subadd(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_muladd(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_muladds(vec4 a, float s, vec4 dest); CGLM_EXPORT void glmc_vec4_maxadd(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_minadd(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_negate(vec4 v); CGLM_EXPORT void glmc_vec4_negate_to(vec4 v, vec4 dest); CGLM_EXPORT float glmc_vec4_distance(vec4 a, vec4 b); CGLM_EXPORT float glmc_vec4_distance2(vec4 a, vec4 b); CGLM_EXPORT void glmc_vec4_maxv(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_minv(vec4 a, vec4 b, vec4 dest); CGLM_EXPORT void glmc_vec4_clamp(vec4 v, float minVal, float maxVal); CGLM_EXPORT void glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest); CGLM_EXPORT void glmc_vec4_lerpc(vec4 from, vec4 to, float t, vec4 dest); CGLM_INLINE void glmc_vec4_mix(vec4 from, vec4 to, float t, vec4 dest) { glmc_vec4_lerp(from, to, t, dest); } CGLM_INLINE void glmc_vec4_mixc(vec4 from, vec4 to, float t, vec4 dest) { glmc_vec4_lerpc(from, to, t, dest); } CGLM_EXPORT void glmc_vec4_step_uni(float edge, vec4 x, vec4 dest); CGLM_EXPORT void glmc_vec4_step(vec4 edge, vec4 x, vec4 dest); CGLM_EXPORT void glmc_vec4_smoothstep_uni(float edge0, float edge1, vec4 x, vec4 dest); CGLM_EXPORT void glmc_vec4_smoothstep(vec4 edge0, vec4 edge1, vec4 x, vec4 dest); CGLM_EXPORT void glmc_vec4_smoothinterp(vec4 from, vec4 to, float t, vec4 dest); CGLM_EXPORT void glmc_vec4_smoothinterpc(vec4 from, vec4 to, float t, vec4 dest); CGLM_EXPORT void glmc_vec4_cubic(float s, vec4 dest); /* ext */ CGLM_EXPORT void glmc_vec4_mulv(vec4 a, vec4 b, vec4 d); CGLM_EXPORT void glmc_vec4_broadcast(float val, vec4 d); CGLM_EXPORT void glmc_vec4_fill(vec4 v, float val); CGLM_EXPORT bool glmc_vec4_eq(vec4 v, float val); CGLM_EXPORT bool glmc_vec4_eq_eps(vec4 v, float val); CGLM_EXPORT bool glmc_vec4_eq_all(vec4 v); CGLM_EXPORT bool glmc_vec4_eqv(vec4 a, vec4 b); CGLM_EXPORT bool glmc_vec4_eqv_eps(vec4 a, vec4 b); CGLM_EXPORT float glmc_vec4_max(vec4 v); CGLM_EXPORT float glmc_vec4_min(vec4 v); CGLM_EXPORT bool glmc_vec4_isnan(vec4 v); CGLM_EXPORT bool glmc_vec4_isinf(vec4 v); CGLM_EXPORT bool glmc_vec4_isvalid(vec4 v); CGLM_EXPORT void glmc_vec4_sign(vec4 v, vec4 dest); CGLM_EXPORT void glmc_vec4_abs(vec4 v, vec4 dest); CGLM_EXPORT void glmc_vec4_fract(vec4 v, vec4 dest); CGLM_EXPORT float glmc_vec4_hadd(vec4 v); CGLM_EXPORT void glmc_vec4_sqrt(vec4 v, vec4 dest); #ifdef __cplusplus } #endif #endif /* cglmc_vec4_h */