/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Macros: GLM_MAT2_IDENTITY_INIT GLM_MAT2_ZERO_INIT GLM_MAT2_IDENTITY GLM_MAT2_ZERO Functions: CGLM_INLINE void glms_mat2_identity(mat2 mat) CGLM_INLINE void glms_mat2_identity_array(mat2 * restrict mat, size_t count) CGLM_INLINE void glms_mat2_zero(mat2 mat) CGLM_INLINE void glms_mat2_mul(mat2 m1, mat2 m2, mat2 dest) CGLM_INLINE void glms_mat2_transpose_to(mat2 m, mat2 dest) CGLM_INLINE void glms_mat2_transpose(mat2 m) CGLM_INLINE void glms_mat2_mulv(mat2 m, vec2 v, vec2 dest) CGLM_INLINE float glms_mat2_trace(mat2 m) CGLM_INLINE void glms_mat2_scale(mat2 m, float s) CGLM_INLINE float glms_mat2_det(mat2 mat) CGLM_INLINE void glms_mat2_inv(mat2 mat, mat2 dest) CGLM_INLINE void glms_mat2_swap_col(mat2 mat, int col1, int col2) CGLM_INLINE void glms_mat2_swap_row(mat2 mat, int row1, int row2) CGLM_INLINE float glms_mat2_rmc(vec2 r, mat2 m, vec2 c) */ #ifndef cglms_mat2_h #define cglms_mat2_h #include "../common.h" #include "../types-struct.h" #include "../mat2.h" #define GLMS_MAT2_IDENTITY_INIT {GLM_MAT2_IDENTITY_INIT} #define GLMS_MAT2_ZERO_INIT {GLM_MAT2_ZERO_INIT} /* for C only */ #define GLMS_MAT2_IDENTITY ((mat3s)GLMS_MAT2_IDENTITY_INIT) #define GLMS_MAT2_ZERO ((mat3s)GLMS_MAT2_ZERO_INIT) /*! * @brief make given matrix identity. It is identical with below, * but it is more easy to do that with this func especially for members * e.g. glm_mat2_identity(aStruct->aMatrix); * * @code * glm_mat2_copy(GLM_MAT2_IDENTITY, mat); // C only * * // or * mat2 mat = GLM_MAT2_IDENTITY_INIT; * @endcode * * @returns identity matrix */ CGLM_INLINE mat2s glms_mat2_identity(void) { mat2s r; glm_mat2_identity(r.raw); return r; } /*! * @brief make given matrix array's each element identity matrix * * @param[in, out] mat matrix array (must be aligned (16) * if alignment is not disabled) * * @param[in] count count of matrices */ CGLM_INLINE void glms_mat2_identity_array(mat2s * __restrict mat, size_t count) { CGLM_ALIGN_MAT mat2s t = GLMS_MAT2_IDENTITY_INIT; size_t i; for (i = 0; i < count; i++) { glm_mat2_copy(t.raw, mat[i].raw); } } /*! * @brief make given matrix zero. * * @returns matrix */ CGLM_INLINE mat2s glms_mat2_zero(void) { mat2s r; glm_mat2_zero(r.raw); return r; } /*! * @brief multiply m1 and m2 to dest * * m1, m2 and dest matrices can be same matrix, it is possible to write this: * * @code * mat2 m = GLM_MAT2_IDENTITY_INIT; * glm_mat2_mul(m, m, m); * @endcode * * @param[in] m1 left matrix * @param[in] m2 right matrix * * @returns matrix */ CGLM_INLINE mat2s glms_mat2_mul(mat2s m1, mat2s m2) { mat2s r; glm_mat2_mul(m1.raw, m2.raw, r.raw); return r; } /*! * @brief transpose mat2 * * @param[in] m matrix to transpose * * @returns transposed matrix */ CGLM_INLINE mat2s glms_mat2_transpose(mat2s m) { glm_mat2_transpose(m.raw); return m; } /*! * @brief multiply mat2 with vec2 (column vector) and store in dest vector * * @param[in] m mat2 (left) * @param[in] v vec2 (right, column vector) * @returns vec2 (result, column vector) */ CGLM_INLINE vec2s glms_mat2_mulv(mat2s m, vec2s v) { vec2s r; glm_mat2_mulv(m.raw, v.raw, r.raw); return r; } /*! * @brief trace of matrix * * sum of the elements on the main diagonal from upper left to the lower right * * @param[in] m matrix */ CGLM_INLINE float glms_mat2_trace(mat2s m) { return glm_mat2_trace(m.raw); } /*! * @brief scale (multiply with scalar) matrix * * multiply matrix with scalar * * @param[in, out] m matrix * @param[in] s scalar * @returns matrix */ CGLM_INLINE mat2s glms_mat2_scale(mat2s m, float s) { glm_mat2_scale(m.raw, s); return m; } /*! * @brief mat2 determinant * * @param[in] mat matrix * * @return determinant */ CGLM_INLINE float glms_mat2_det(mat2s mat) { return glm_mat2_det(mat.raw); } /*! * @brief inverse mat2 and store in dest * * @param[in] mat matrix * @returns matrix */ CGLM_INLINE mat2s glms_mat2_inv(mat2s mat) { mat2s r; glm_mat2_inv(mat.raw, r.raw); return r; } /*! * @brief swap two matrix columns * * @param[in] mat matrix * @param[in] col1 col1 * @param[in] col2 col2 * @returns matrix */ CGLM_INLINE mat2s glms_mat2_swap_col(mat2s mat, int col1, int col2) { glm_mat2_swap_col(mat.raw, col1, col2); return mat; } /*! * @brief swap two matrix rows * * @param[in] mat matrix * @param[in] row1 row1 * @param[in] row2 row2 * @returns matrix */ CGLM_INLINE mat2s glms_mat2_swap_row(mat2s mat, int row1, int row2) { glm_mat2_swap_row(mat.raw, row1, row2); return mat; } /*! * @brief helper for R (row vector) * M (matrix) * C (column vector) * * rmc stands for Row * Matrix * Column * * the result is scalar because R * M = Matrix1x2 (row vector), * then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar) * * @param[in] r row vector or matrix1x2 * @param[in] m matrix2x2 * @param[in] c column vector or matrix2x1 * * @return scalar value e.g. Matrix1x1 */ CGLM_INLINE float glms_mat2_rmc(vec2s r, mat2s m, vec2s c) { return glm_mat2_rmc(r.raw, m.raw, c.raw); } #endif /* cglms_mat2_h */