/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /*! * @brief SIMD like functions */ /* Functions: CGLM_INLINE vec2s glms_vec2_fill(float val) CGLM_INLINE bool glms_vec2_eq(vec2s v, float val) CGLM_INLINE bool glms_vec2_eq_eps(vec2s v, float val) CGLM_INLINE bool glms_vec2_eq_all(vec2s v) CGLM_INLINE bool glms_vec2_eqv(vec2s a, vec2s b) CGLM_INLINE bool glms_vec2_eqv_eps(vec2s a, vec2s b) CGLM_INLINE float glms_vec2_max(vec2s v) CGLM_INLINE float glms_vec2_min(vec2s v) CGLM_INLINE bool glms_vec2_isnan(vec2s v) CGLM_INLINE bool glms_vec2_isinf(vec2s v) CGLM_INLINE bool glms_vec2_isvalid(vec2s v) CGLM_INLINE vec2s glms_vec2_sign(vec2s v) CGLM_INLINE vec2s glms_vec2_sqrt(vec2s v) */ #ifndef cglms_vec2s_ext_h #define cglms_vec2s_ext_h #include "../common.h" #include "../types-struct.h" #include "../util.h" #include "../vec2-ext.h" /*! * @brief fill a vector with specified value * * @param[in] val value * @returns dest */ CGLM_INLINE vec2s glms_vec2_fill(float val) { vec2s r; glm_vec2_fill(r.raw, val); return r; } /*! * @brief check if vector is equal to value (without epsilon) * * @param[in] v vector * @param[in] val value */ CGLM_INLINE bool glms_vec2_eq(vec2s v, float val) { return glm_vec2_eq(v.raw, val); } /*! * @brief check if vector is equal to value (with epsilon) * * @param[in] v vector * @param[in] val value */ CGLM_INLINE bool glms_vec2_eq_eps(vec2s v, float val) { return glm_vec2_eq_eps(v.raw, val); } /*! * @brief check if vectors members are equal (without epsilon) * * @param[in] v vector */ CGLM_INLINE bool glms_vec2_eq_all(vec2s v) { return glm_vec2_eq_all(v.raw); } /*! * @brief check if vector is equal to another (without epsilon) * * @param[in] a vector * @param[in] b vector */ CGLM_INLINE bool glms_vec2_eqv(vec2s a, vec2s b) { return glm_vec2_eqv(a.raw, b.raw); } /*! * @brief check if vector is equal to another (with epsilon) * * @param[in] a vector * @param[in] b vector */ CGLM_INLINE bool glms_vec2_eqv_eps(vec2s a, vec2s b) { return glm_vec2_eqv_eps(a.raw, b.raw); } /*! * @brief max value of vector * * @param[in] v vector */ CGLM_INLINE float glms_vec2_max(vec2s v) { return glm_vec2_max(v.raw); } /*! * @brief min value of vector * * @param[in] v vector */ CGLM_INLINE float glms_vec2_min(vec2s v) { return glm_vec2_min(v.raw); } /*! * @brief check if all items are NaN (not a number) * you should only use this in DEBUG mode or very critical asserts * * @param[in] v vector */ CGLM_INLINE bool glms_vec2_isnan(vec2s v) { return glm_vec2_isnan(v.raw); } /*! * @brief check if all items are INFINITY * you should only use this in DEBUG mode or very critical asserts * * @param[in] v vector */ CGLM_INLINE bool glms_vec2_isinf(vec2s v) { return glm_vec2_isinf(v.raw); } /*! * @brief check if all items are valid number * you should only use this in DEBUG mode or very critical asserts * * @param[in] v vector */ CGLM_INLINE bool glms_vec2_isvalid(vec2s v) { return glm_vec2_isvalid(v.raw); } /*! * @brief get sign of 32 bit float as +1, -1, 0 * * Important: It returns 0 for zero/NaN input * * @param v vector * @returns sign vector */ CGLM_INLINE vec2s glms_vec2_sign(vec2s v) { vec2s r; glm_vec2_sign(v.raw, r.raw); return r; } /*! * @brief square root of each vector item * * @param[in] v vector * @returns destination vector */ CGLM_INLINE vec2s glms_vec2_sqrt(vec2s v) { vec2s r; glm_vec2_sqrt(v.raw, r.raw); return r; } #endif /* cglms_vec2s_ext_h */