#ifndef OKUU_MESH_H #define OKUU_MESH_H #include #include #include #include #include #include #include #include #include "koa/etc.h" typedef struct { GLuint buffers[3], vao; uint32_t tri_cnt; } mesh_t; mesh_t* mesh_load(const char*); void mesh_bind(mesh_t*); void mesh_render(mesh_t*); void mesh_unbind(); void mesh_unload(mesh_t*); #endif