/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* NOTE: angles must be passed as [X-Angle, Y-Angle, Z-angle] order For instance you don't pass angles as [Z-Angle, X-Angle, Y-angle] to glm_euler_zxy funciton, All RELATED functions accept angles same order which is [X, Y, Z]. */ /* Types: enum glm_euler_seq Functions: CGLM_INLINE glm_euler_seq glm_euler_order(int newOrder[3]); CGLM_INLINE void glm_euler_angles(mat4 m, vec3 dest); CGLM_INLINE void glm_euler(vec3 angles, mat4 dest); CGLM_INLINE void glm_euler_xyz(vec3 angles, mat4 dest); CGLM_INLINE void glm_euler_zyx(vec3 angles, mat4 dest); CGLM_INLINE void glm_euler_zxy(vec3 angles, mat4 dest); CGLM_INLINE void glm_euler_xzy(vec3 angles, mat4 dest); CGLM_INLINE void glm_euler_yzx(vec3 angles, mat4 dest); CGLM_INLINE void glm_euler_yxz(vec3 angles, mat4 dest); CGLM_INLINE void glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest); */ #ifndef cglm_euler_h #define cglm_euler_h #include "common.h" /*! * if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]... * vector then you can convert it to this enum by doing this: * @code * glm_euler_seq order; * order = orderVec[0] | orderVec[1] << 2 | orderVec[2] << 4; * @endcode * you may need to explicit cast if required */ typedef enum glm_euler_seq { GLM_EULER_XYZ = 0 << 0 | 1 << 2 | 2 << 4, GLM_EULER_XZY = 0 << 0 | 2 << 2 | 1 << 4, GLM_EULER_YZX = 1 << 0 | 2 << 2 | 0 << 4, GLM_EULER_YXZ = 1 << 0 | 0 << 2 | 2 << 4, GLM_EULER_ZXY = 2 << 0 | 0 << 2 | 1 << 4, GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4 } glm_euler_seq; CGLM_INLINE glm_euler_seq glm_euler_order(int ord[3]) { return (glm_euler_seq)(ord[0] << 0 | ord[1] << 2 | ord[2] << 4); } /*! * @brief extract euler angles (in radians) using xyz order * * @param[in] m affine transform * @param[out] dest angles vector [x, y, z] */ CGLM_INLINE void glm_euler_angles(mat4 m, vec3 dest) { float m00, m01, m10, m11, m20, m21, m22; float thetaX, thetaY, thetaZ; m00 = m[0][0]; m10 = m[1][0]; m20 = m[2][0]; m01 = m[0][1]; m11 = m[1][1]; m21 = m[2][1]; m22 = m[2][2]; if (m20 < 1.0f) { if (m20 > -1.0f) { thetaY = asinf(m20); thetaX = atan2f(-m21, m22); thetaZ = atan2f(-m10, m00); } else { /* m20 == -1 */ /* Not a unique solution */ thetaY = -GLM_PI_2f; thetaX = -atan2f(m01, m11); thetaZ = 0.0f; } } else { /* m20 == +1 */ thetaY = GLM_PI_2f; thetaX = atan2f(m01, m11); thetaZ = 0.0f; } dest[0] = thetaX; dest[1] = thetaY; dest[2] = thetaZ; } /*! * @brief build rotation matrix from euler angles * * @param[in] angles angles as vector [Xangle, Yangle, Zangle] * @param[out] dest rotation matrix */ CGLM_INLINE void glm_euler_xyz(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz, czsx, cxcz, sysz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); czsx = cz * sx; cxcz = cx * cz; sysz = sy * sz; dest[0][0] = cy * cz; dest[0][1] = czsx * sy + cx * sz; dest[0][2] = -cxcz * sy + sx * sz; dest[1][0] = -cy * sz; dest[1][1] = cxcz - sx * sysz; dest[1][2] = czsx + cx * sysz; dest[2][0] = sy; dest[2][1] = -cy * sx; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } /*! * @brief build rotation matrix from euler angles * * @param[in] angles angles as vector [Xangle, Yangle, Zangle] * @param[out] dest rotation matrix */ CGLM_INLINE void glm_euler(vec3 angles, mat4 dest) { glm_euler_xyz(angles, dest); } /*! * @brief build rotation matrix from euler angles * * @param[in] angles angles as vector [Xangle, Yangle, Zangle] * @param[out] dest rotation matrix */ CGLM_INLINE void glm_euler_xzy(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz, sxsy, cysx, cxsy, cxcy; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); sxsy = sx * sy; cysx = cy * sx; cxsy = cx * sy; cxcy = cx * cy; dest[0][0] = cy * cz; dest[0][1] = sxsy + cxcy * sz; dest[0][2] = -cxsy + cysx * sz; dest[1][0] = -sz; dest[1][1] = cx * cz; dest[1][2] = cz * sx; dest[2][0] = cz * sy; dest[2][1] = -cysx + cxsy * sz; dest[2][2] = cxcy + sxsy * sz; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } /*! * @brief build rotation matrix from euler angles * * @param[in] angles angles as vector [Xangle, Yangle, Zangle] * @param[out] dest rotation matrix */ CGLM_INLINE void glm_euler_yxz(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz, cycz, sysz, czsy, cysz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); cycz = cy * cz; sysz = sy * sz; czsy = cz * sy; cysz = cy * sz; dest[0][0] = cycz + sx * sysz; dest[0][1] = cx * sz; dest[0][2] = -czsy + cysz * sx; dest[1][0] = -cysz + czsy * sx; dest[1][1] = cx * cz; dest[1][2] = cycz * sx + sysz; dest[2][0] = cx * sy; dest[2][1] = -sx; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } /*! * @brief build rotation matrix from euler angles * * @param[in] angles angles as vector [Xangle, Yangle, Zangle] * @param[out] dest rotation matrix */ CGLM_INLINE void glm_euler_yzx(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz, sxsy, cxcy, cysx, cxsy; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); sxsy = sx * sy; cxcy = cx * cy; cysx = cy * sx; cxsy = cx * sy; dest[0][0] = cy * cz; dest[0][1] = sz; dest[0][2] = -cz * sy; dest[1][0] = sxsy - cxcy * sz; dest[1][1] = cx * cz; dest[1][2] = cysx + cxsy * sz; dest[2][0] = cxsy + cysx * sz; dest[2][1] = -cz * sx; dest[2][2] = cxcy - sxsy * sz; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } /*! * @brief build rotation matrix from euler angles * * @param[in] angles angles as vector [Xangle, Yangle, Zangle] * @param[out] dest rotation matrix */ CGLM_INLINE void glm_euler_zxy(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz, cycz, sxsy, cysz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); cycz = cy * cz; sxsy = sx * sy; cysz = cy * sz; dest[0][0] = cycz - sxsy * sz; dest[0][1] = cz * sxsy + cysz; dest[0][2] = -cx * sy; dest[1][0] = -cx * sz; dest[1][1] = cx * cz; dest[1][2] = sx; dest[2][0] = cz * sy + cysz * sx; dest[2][1] = -cycz * sx + sy * sz; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } /*! * @brief build rotation matrix from euler angles * * @param[in] angles angles as vector [Xangle, Yangle, Zangle] * @param[out] dest rotation matrix */ CGLM_INLINE void glm_euler_zyx(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz, czsx, cxcz, sysz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); czsx = cz * sx; cxcz = cx * cz; sysz = sy * sz; dest[0][0] = cy * cz; dest[0][1] = cy * sz; dest[0][2] = -sy; dest[1][0] = czsx * sy - cx * sz; dest[1][1] = cxcz + sx * sysz; dest[1][2] = cy * sx; dest[2][0] = cxcz * sy + sx * sz; dest[2][1] = -czsx + cx * sysz; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } /*! * @brief build rotation matrix from euler angles * * @param[in] angles angles as vector [Xangle, Yangle, Zangle] * @param[in] ord euler order * @param[out] dest rotation matrix */ CGLM_INLINE void glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) { float cx, cy, cz, sx, sy, sz; float cycz, cysz, cysx, cxcy, czsy, cxcz, czsx, cxsz, sysz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); cycz = cy * cz; cysz = cy * sz; cysx = cy * sx; cxcy = cx * cy; czsy = cz * sy; cxcz = cx * cz; czsx = cz * sx; cxsz = cx * sz; sysz = sy * sz; switch (ord) { case GLM_EULER_XZY: dest[0][0] = cycz; dest[0][1] = sx * sy + cx * cysz; dest[0][2] = -cx * sy + cysx * sz; dest[1][0] = -sz; dest[1][1] = cxcz; dest[1][2] = czsx; dest[2][0] = czsy; dest[2][1] = -cysx + cx * sysz; dest[2][2] = cxcy + sx * sysz; break; case GLM_EULER_XYZ: dest[0][0] = cycz; dest[0][1] = czsx * sy + cxsz; dest[0][2] = -cx * czsy + sx * sz; dest[1][0] = -cysz; dest[1][1] = cxcz - sx * sysz; dest[1][2] = czsx + cx * sysz; dest[2][0] = sy; dest[2][1] = -cysx; dest[2][2] = cxcy; break; case GLM_EULER_YXZ: dest[0][0] = cycz + sx * sysz; dest[0][1] = cxsz; dest[0][2] = -czsy + cysx * sz; dest[1][0] = czsx * sy - cysz; dest[1][1] = cxcz; dest[1][2] = cycz * sx + sysz; dest[2][0] = cx * sy; dest[2][1] = -sx; dest[2][2] = cxcy; break; case GLM_EULER_YZX: dest[0][0] = cycz; dest[0][1] = sz; dest[0][2] = -czsy; dest[1][0] = sx * sy - cx * cysz; dest[1][1] = cxcz; dest[1][2] = cysx + cx * sysz; dest[2][0] = cx * sy + cysx * sz; dest[2][1] = -czsx; dest[2][2] = cxcy - sx * sysz; break; case GLM_EULER_ZXY: dest[0][0] = cycz - sx * sysz; dest[0][1] = czsx * sy + cysz; dest[0][2] = -cx * sy; dest[1][0] = -cxsz; dest[1][1] = cxcz; dest[1][2] = sx; dest[2][0] = czsy + cysx * sz; dest[2][1] = -cycz * sx + sysz; dest[2][2] = cxcy; break; case GLM_EULER_ZYX: dest[0][0] = cycz; dest[0][1] = cysz; dest[0][2] = -sy; dest[1][0] = czsx * sy - cxsz; dest[1][1] = cxcz + sx * sysz; dest[1][2] = cysx; dest[2][0] = cx * czsy + sx * sz; dest[2][1] = -czsx + cx * sysz; dest[2][2] = cxcy; break; } dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } #endif /* cglm_euler_h */