/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Functions: CGLM_INLINE void glm_vec2_fill(vec2 v, float val) CGLM_INLINE bool glm_vec2_eq(vec2 v, float val); CGLM_INLINE bool glm_vec2_eq_eps(vec2 v, float val); CGLM_INLINE bool glm_vec2_eq_all(vec2 v); CGLM_INLINE bool glm_vec2_eqv(vec2 a, vec2 b); CGLM_INLINE bool glm_vec2_eqv_eps(vec2 a, vec2 b); CGLM_INLINE float glm_vec2_max(vec2 v); CGLM_INLINE float glm_vec2_min(vec2 v); CGLM_INLINE bool glm_vec2_isnan(vec2 v); CGLM_INLINE bool glm_vec2_isinf(vec2 v); CGLM_INLINE bool glm_vec2_isvalid(vec2 v); CGLM_INLINE void glm_vec2_sign(vec2 v, vec2 dest); CGLM_INLINE void glm_vec2_sqrt(vec2 v, vec2 dest); */ #ifndef cglm_vec2_ext_h #define cglm_vec2_ext_h #include "common.h" #include "util.h" /*! * @brief fill a vector with specified value * * @param[out] v dest * @param[in] val value */ CGLM_INLINE void glm_vec2_fill(vec2 v, float val) { v[0] = v[1] = val; } /*! * @brief check if vector is equal to value (without epsilon) * * @param[in] v vector * @param[in] val value */ CGLM_INLINE bool glm_vec2_eq(vec2 v, float val) { return v[0] == val && v[0] == v[1]; } /*! * @brief check if vector is equal to value (with epsilon) * * @param[in] v vector * @param[in] val value */ CGLM_INLINE bool glm_vec2_eq_eps(vec2 v, float val) { return fabsf(v[0] - val) <= GLM_FLT_EPSILON && fabsf(v[1] - val) <= GLM_FLT_EPSILON; } /*! * @brief check if vectors members are equal (without epsilon) * * @param[in] v vector */ CGLM_INLINE bool glm_vec2_eq_all(vec2 v) { return glm_vec2_eq_eps(v, v[0]); } /*! * @brief check if vector is equal to another (without epsilon) * * @param[in] a vector * @param[in] b vector */ CGLM_INLINE bool glm_vec2_eqv(vec2 a, vec2 b) { return a[0] == b[0] && a[1] == b[1]; } /*! * @brief check if vector is equal to another (with epsilon) * * @param[in] a vector * @param[in] b vector */ CGLM_INLINE bool glm_vec2_eqv_eps(vec2 a, vec2 b) { return fabsf(a[0] - b[0]) <= GLM_FLT_EPSILON && fabsf(a[1] - b[1]) <= GLM_FLT_EPSILON; } /*! * @brief max value of vector * * @param[in] v vector */ CGLM_INLINE float glm_vec2_max(vec2 v) { return glm_max(v[0], v[1]); } /*! * @brief min value of vector * * @param[in] v vector */ CGLM_INLINE float glm_vec2_min(vec2 v) { return glm_min(v[0], v[1]); } /*! * @brief check if all items are NaN (not a number) * you should only use this in DEBUG mode or very critical asserts * * @param[in] v vector */ CGLM_INLINE bool glm_vec2_isnan(vec2 v) { return isnan(v[0]) || isnan(v[1]); } /*! * @brief check if all items are INFINITY * you should only use this in DEBUG mode or very critical asserts * * @param[in] v vector */ CGLM_INLINE bool glm_vec2_isinf(vec2 v) { return isinf(v[0]) || isinf(v[1]); } /*! * @brief check if all items are valid number * you should only use this in DEBUG mode or very critical asserts * * @param[in] v vector */ CGLM_INLINE bool glm_vec2_isvalid(vec2 v) { return !glm_vec2_isnan(v) && !glm_vec2_isinf(v); } /*! * @brief get sign of 32 bit float as +1, -1, 0 * * Important: It returns 0 for zero/NaN input * * @param v vector */ CGLM_INLINE void glm_vec2_sign(vec2 v, vec2 dest) { dest[0] = glm_signf(v[0]); dest[1] = glm_signf(v[1]); } /*! * @brief square root of each vector item * * @param[in] v vector * @param[out] dest destination vector */ CGLM_INLINE void glm_vec2_sqrt(vec2 v, vec2 dest) { dest[0] = sqrtf(v[0]); dest[1] = sqrtf(v[1]); } #endif /* cglm_vec2_ext_h */