/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglm_mat4_neon_h #define cglm_mat4_neon_h #if defined(__ARM_NEON_FP) #include "../../common.h" #include "../intrin.h" CGLM_INLINE void glm_mat4_scale_neon(mat4 m, float s) { float32x4_t v0; v0 = vdupq_n_f32(s); vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0)); vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0)); vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0)); vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0)); } CGLM_INLINE void glm_mat4_transp_neon(mat4 m, mat4 dest) { float32x4x4_t vmat; vmat = vld4q_f32(m[0]); vst1q_f32(dest[0], vmat.val[0]); vst1q_f32(dest[1], vmat.val[1]); vst1q_f32(dest[2], vmat.val[2]); vst1q_f32(dest[3], vmat.val[3]); } CGLM_INLINE void glm_mat4_mul_neon(mat4 m1, mat4 m2, mat4 dest) { /* D = R * L (Column-Major) */ float32x4_t l0, l1, l2, l3, r, d0, d1, d2, d3; l0 = vld1q_f32(m2[0]); l1 = vld1q_f32(m2[1]); l2 = vld1q_f32(m2[2]); l3 = vld1q_f32(m2[3]); r = vld1q_f32(m1[0]); d0 = vmulq_lane_f32(r, vget_low_f32(l0), 0); d1 = vmulq_lane_f32(r, vget_low_f32(l1), 0); d2 = vmulq_lane_f32(r, vget_low_f32(l2), 0); d3 = vmulq_lane_f32(r, vget_low_f32(l3), 0); r = vld1q_f32(m1[1]); d0 = vmlaq_lane_f32(d0, r, vget_low_f32(l0), 1); d1 = vmlaq_lane_f32(d1, r, vget_low_f32(l1), 1); d2 = vmlaq_lane_f32(d2, r, vget_low_f32(l2), 1); d3 = vmlaq_lane_f32(d3, r, vget_low_f32(l3), 1); r = vld1q_f32(m1[2]); d0 = vmlaq_lane_f32(d0, r, vget_high_f32(l0), 0); d1 = vmlaq_lane_f32(d1, r, vget_high_f32(l1), 0); d2 = vmlaq_lane_f32(d2, r, vget_high_f32(l2), 0); d3 = vmlaq_lane_f32(d3, r, vget_high_f32(l3), 0); r = vld1q_f32(m1[3]); d0 = vmlaq_lane_f32(d0, r, vget_high_f32(l0), 1); d1 = vmlaq_lane_f32(d1, r, vget_high_f32(l1), 1); d2 = vmlaq_lane_f32(d2, r, vget_high_f32(l2), 1); d3 = vmlaq_lane_f32(d3, r, vget_high_f32(l3), 1); vst1q_f32(dest[0], d0); vst1q_f32(dest[1], d1); vst1q_f32(dest[2], d2); vst1q_f32(dest[3], d3); } CGLM_INLINE void glm_mat4_mulv_neon(mat4 m, vec4 v, vec4 dest) { float32x4_t l0, l1, l2, l3; float32x2_t vlo, vhi; l0 = vld1q_f32(m[0]); l1 = vld1q_f32(m[1]); l2 = vld1q_f32(m[2]); l3 = vld1q_f32(m[3]); vlo = vld1_f32(&v[0]); vhi = vld1_f32(&v[2]); l0 = vmulq_lane_f32(l0, vlo, 0); l0 = vmlaq_lane_f32(l0, l1, vlo, 1); l0 = vmlaq_lane_f32(l0, l2, vhi, 0); l0 = vmlaq_lane_f32(l0, l3, vhi, 1); vst1q_f32(dest, l0); } #endif #endif /* cglm_mat4_neon_h */