GT5-Unofficial/src/main/java/gregtech/api/util/GT_CircuitryBehavior.java

181 lines
7.7 KiB
Java
Raw Normal View History

2015-04-23 16:14:22 +00:00
package gregtech.api.util;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
2015-10-22 02:06:25 +00:00
import gregtech.api.GregTech_API;
import gregtech.api.interfaces.IRedstoneCircuitBlock;
2015-04-23 16:14:22 +00:00
/**
* Redstone Circuit Control Code
2015-10-22 02:06:25 +00:00
* <p/>
2015-04-23 16:14:22 +00:00
* This should make everything possible what a Redstone Computer or BuildCraft Gate could do.
* It is intended to use this similar to BC-Gates (for acquiring Data) and RP Logic Gates.
* You could write an extremely specified and complex Logic Gate, which works only for you Setup, like
* with ComputerCraft, but you would have to write an extra Mod to add that, as it doesn't work Ingame.
2015-10-22 02:06:25 +00:00
* <p/>
2015-04-23 16:14:22 +00:00
* One can make use of the fact, that ItemStacks can be stored as Integer, so that you can scan
* Inventories for specific Items using that. Luckily the Buttons in the GUI enable Copy/Paste of
* ItemID+MetaData to Integer, including the WildCard Damage Value when you use rightclick to place it.
* You just need to use @GT_Utility.stackToInt(ItemStack aStack) to get it.
2015-10-22 02:06:25 +00:00
* <p/>
2015-04-23 16:14:22 +00:00
* All Functions run usually in a seperate try/catch Block, so that failed Logic won't crash the TileEntity.
*/
public abstract class GT_CircuitryBehavior {
2015-10-22 02:06:25 +00:00
/**
* @param aIndex 0 - 1023 are my own Indices, so use other Numbers!
*/
public GT_CircuitryBehavior(int aIndex) {
GregTech_API.sCircuitryBehaviors.put(aIndex, this);
}
/**
* returns if there is Redstone applied to any of the valid Inputs (OR)
*/
public static final boolean getAnyRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
for (byte i = 0; i < 6; i++) {
if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
if (aRedstoneCircuitBlock.getInputRedstone(i) > 0) {
return true;
}
}
}
return false;
}
/**
* returns if there is Redstone applied to all the valid Inputs (AND)
*/
public static final boolean getAllRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
for (byte i = 0; i < 6; i++) {
if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
if (aRedstoneCircuitBlock.getInputRedstone(i) == 0) {
return false;
}
}
}
return true;
}
/**
* returns if there is Redstone applied to exactly one of the valid Inputs (XOR)
*/
public static final boolean getOneRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
int tRedstoneAmount = 0;
for (byte i = 0; i < 6; i++) {
if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
if (aRedstoneCircuitBlock.getInputRedstone(i) > 0) {
tRedstoneAmount++;
}
}
}
return tRedstoneAmount == 1;
}
/**
* returns the strongest incoming RS-Power
*/
public static final byte getStrongestRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
byte tRedstoneAmount = 0;
for (byte i = 0; i < 6; i++) {
if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
tRedstoneAmount = (byte) Math.max(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
}
}
return tRedstoneAmount;
}
/*****************
* GUI Functions *
*****************/
/**
* returns the weakest incoming non-zero RS-Power
*/
public static final byte getWeakestNonZeroRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
if (!getAnyRedstone(aRedstoneCircuitBlock)) return 0;
byte tRedstoneAmount = 15;
for (byte i = 0; i < 6; i++) {
if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
if (aRedstoneCircuitBlock.getInputRedstone(i) > 0)
tRedstoneAmount = (byte) Math.min(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
}
}
return tRedstoneAmount;
}
/**
* returns the weakest incoming RS-Power
*/
public static final byte getWeakestRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
if (!getAnyRedstone(aRedstoneCircuitBlock)) return 0;
byte tRedstoneAmount = 15;
for (byte i = 0; i < 6; i++) {
if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
tRedstoneAmount = (byte) Math.min(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
}
}
return tRedstoneAmount;
}
/**
* Initializes the Parameters of this Circuit, all Parameters have been set to 0 right before calling this
*
* @param aCircuitData, The Data Storage you can use (8 Slots)
* @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
*/
public abstract void initParameters(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
/**
* Validates the Parameters of this Circuit when a value has been changed by the GUI
* Also called right after @initParameters and when the Chunk reloads
*
* @param aCircuitData, The Data Storage you can use (8 Slots and only the first 4 are User definable)
* @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
*/
public abstract void validateParameters(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
/****************************
* Useful Utility Functions *
****************************/
/**
* Called every tick if the Block has enough Energy and if the Block is Active
*
* @param aCircuitData, The Data Storage you can use (8 Slots)
* @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
*/
public abstract void onTick(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
/**
* If the ItemStack should be displayed. Parameters are between 0 and 3.
*/
public abstract boolean displayItemStack(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock, int aIndex);
/**
* The Name of the Gate for the GUI
*/
@SideOnly(Side.CLIENT)
public abstract String getName();
/**
* The Description of the Gate for the GUI
*/
@SideOnly(Side.CLIENT)
public abstract String getDescription();
/**
* The Description of the Data Field for the GUI
*/
@SideOnly(Side.CLIENT)
public abstract String getDataDescription(int[] aCircuitData, int aCircuitDataIndex);
/**
* How the Integer should be displayed in the GUI.
* null means, that it just displays as regular Number.
*/
@SideOnly(Side.CLIENT)
public String getDataDisplay(int[] aCircuitData, int aCircuitDataIndex) {
return null;
}
2015-04-23 16:14:22 +00:00
}