181 lines
No EOL
7.7 KiB
Java
181 lines
No EOL
7.7 KiB
Java
package gregtech.api.util;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import gregtech.api.GregTech_API;
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import gregtech.api.interfaces.IRedstoneCircuitBlock;
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/**
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* Redstone Circuit Control Code
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* <p/>
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* This should make everything possible what a Redstone Computer or BuildCraft Gate could do.
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* It is intended to use this similar to BC-Gates (for acquiring Data) and RP Logic Gates.
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* You could write an extremely specified and complex Logic Gate, which works only for you Setup, like
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* with ComputerCraft, but you would have to write an extra Mod to add that, as it doesn't work Ingame.
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* <p/>
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* One can make use of the fact, that ItemStacks can be stored as Integer, so that you can scan
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* Inventories for specific Items using that. Luckily the Buttons in the GUI enable Copy/Paste of
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* ItemID+MetaData to Integer, including the WildCard Damage Value when you use rightclick to place it.
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* You just need to use @GT_Utility.stackToInt(ItemStack aStack) to get it.
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* <p/>
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* All Functions run usually in a seperate try/catch Block, so that failed Logic won't crash the TileEntity.
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*/
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public abstract class GT_CircuitryBehavior {
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/**
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* @param aIndex 0 - 1023 are my own Indices, so use other Numbers!
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*/
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public GT_CircuitryBehavior(int aIndex) {
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GregTech_API.sCircuitryBehaviors.put(aIndex, this);
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}
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/**
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* returns if there is Redstone applied to any of the valid Inputs (OR)
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*/
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public static final boolean getAnyRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
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for (byte i = 0; i < 6; i++) {
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if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
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if (aRedstoneCircuitBlock.getInputRedstone(i) > 0) {
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return true;
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}
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}
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}
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return false;
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}
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/**
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* returns if there is Redstone applied to all the valid Inputs (AND)
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*/
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public static final boolean getAllRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
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for (byte i = 0; i < 6; i++) {
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if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
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if (aRedstoneCircuitBlock.getInputRedstone(i) == 0) {
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return false;
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}
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}
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}
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return true;
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}
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/**
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* returns if there is Redstone applied to exactly one of the valid Inputs (XOR)
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*/
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public static final boolean getOneRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
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int tRedstoneAmount = 0;
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for (byte i = 0; i < 6; i++) {
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if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
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if (aRedstoneCircuitBlock.getInputRedstone(i) > 0) {
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tRedstoneAmount++;
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}
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}
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}
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return tRedstoneAmount == 1;
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}
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/**
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* returns the strongest incoming RS-Power
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*/
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public static final byte getStrongestRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
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byte tRedstoneAmount = 0;
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for (byte i = 0; i < 6; i++) {
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if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
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tRedstoneAmount = (byte) Math.max(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
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}
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}
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return tRedstoneAmount;
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}
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/*****************
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* GUI Functions *
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*****************/
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/**
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* returns the weakest incoming non-zero RS-Power
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*/
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public static final byte getWeakestNonZeroRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
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if (!getAnyRedstone(aRedstoneCircuitBlock)) return 0;
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byte tRedstoneAmount = 15;
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for (byte i = 0; i < 6; i++) {
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if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
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if (aRedstoneCircuitBlock.getInputRedstone(i) > 0)
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tRedstoneAmount = (byte) Math.min(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
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}
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}
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return tRedstoneAmount;
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}
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/**
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* returns the weakest incoming RS-Power
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*/
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public static final byte getWeakestRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
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if (!getAnyRedstone(aRedstoneCircuitBlock)) return 0;
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byte tRedstoneAmount = 15;
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for (byte i = 0; i < 6; i++) {
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if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
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tRedstoneAmount = (byte) Math.min(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
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}
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}
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return tRedstoneAmount;
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}
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/**
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* Initializes the Parameters of this Circuit, all Parameters have been set to 0 right before calling this
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*
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* @param aCircuitData, The Data Storage you can use (8 Slots)
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* @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
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*/
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public abstract void initParameters(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
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/**
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* Validates the Parameters of this Circuit when a value has been changed by the GUI
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* Also called right after @initParameters and when the Chunk reloads
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*
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* @param aCircuitData, The Data Storage you can use (8 Slots and only the first 4 are User definable)
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* @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
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*/
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public abstract void validateParameters(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
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/****************************
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* Useful Utility Functions *
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****************************/
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/**
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* Called every tick if the Block has enough Energy and if the Block is Active
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*
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* @param aCircuitData, The Data Storage you can use (8 Slots)
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* @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
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*/
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public abstract void onTick(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
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/**
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* If the ItemStack should be displayed. Parameters are between 0 and 3.
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*/
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public abstract boolean displayItemStack(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock, int aIndex);
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/**
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* The Name of the Gate for the GUI
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*/
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@SideOnly(Side.CLIENT)
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public abstract String getName();
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/**
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* The Description of the Gate for the GUI
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*/
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@SideOnly(Side.CLIENT)
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public abstract String getDescription();
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/**
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* The Description of the Data Field for the GUI
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*/
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@SideOnly(Side.CLIENT)
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public abstract String getDataDescription(int[] aCircuitData, int aCircuitDataIndex);
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/**
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* How the Integer should be displayed in the GUI.
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* null means, that it just displays as regular Number.
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*/
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@SideOnly(Side.CLIENT)
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public String getDataDisplay(int[] aCircuitData, int aCircuitDataIndex) {
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return null;
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}
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} |