2015-04-23 16:14:22 +00:00
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package gregtech.api.objects;
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import gregtech.api.interfaces.ITexture;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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/**
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* Lets Multiple ITextures Render overlay over each other.
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2015-10-22 02:06:25 +00:00
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* <p/>
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2015-04-23 16:14:22 +00:00
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* I should have done this much earlier...
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*/
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public class GT_MultiTexture implements ITexture {
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2015-10-22 02:06:25 +00:00
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private final ITexture[] mTextures;
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public GT_MultiTexture(ITexture... aTextures) {
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mTextures = aTextures;
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}
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@Override
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public void renderXPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
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for (ITexture tTexture : mTextures)
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if (tTexture != null && tTexture.isValidTexture()) tTexture.renderXPos(aRenderer, aBlock, aX, aY, aZ);
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}
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@Override
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public void renderXNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
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for (ITexture tTexture : mTextures)
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if (tTexture != null && tTexture.isValidTexture()) tTexture.renderXNeg(aRenderer, aBlock, aX, aY, aZ);
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}
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@Override
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public void renderYPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
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for (ITexture tTexture : mTextures)
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if (tTexture != null && tTexture.isValidTexture()) tTexture.renderYPos(aRenderer, aBlock, aX, aY, aZ);
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}
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@Override
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public void renderYNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
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for (ITexture tTexture : mTextures)
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if (tTexture != null && tTexture.isValidTexture()) tTexture.renderYNeg(aRenderer, aBlock, aX, aY, aZ);
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}
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@Override
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public void renderZPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
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for (ITexture tTexture : mTextures)
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if (tTexture != null && tTexture.isValidTexture()) tTexture.renderZPos(aRenderer, aBlock, aX, aY, aZ);
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}
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@Override
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public void renderZNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
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for (ITexture tTexture : mTextures)
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if (tTexture != null && tTexture.isValidTexture()) tTexture.renderZNeg(aRenderer, aBlock, aX, aY, aZ);
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}
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@Override
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public boolean isValidTexture() {
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return true;
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}
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2015-04-23 16:14:22 +00:00
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}
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