More Texture Work
|
@ -490,16 +490,16 @@ public class Textures {
|
|||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{255, 255, 30, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{128, 128, 128, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 230, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{200, 220, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 210, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{160, 200, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{140, 190, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{120, 180, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{100, 160, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{80, 140, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{60, 120, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{40, 100, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 220, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{200, 200, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 180, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{160, 160, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{140, 140, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{120, 120, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{100, 100, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{80, 80, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{60, 60, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{40, 40, 245, 0}),
|
||||
},
|
||||
OVERLAYS_ENERGY_OUT = new ITexture[]{
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 180, 0}),
|
||||
|
@ -508,16 +508,16 @@ public class Textures {
|
|||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{255, 255, 30, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{128, 128, 128, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 230, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{200, 220, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 210, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{160, 200, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{140, 190, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{120, 180, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{100, 160, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{80, 140, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{60, 120, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{40, 100, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{200, 200, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{160, 160, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{140, 140, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{120, 120, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{100, 100, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{80, 80, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{60, 60, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{40, 40, 245, 0}),
|
||||
},
|
||||
OVERLAYS_ENERGY_IN_MULTI = new ITexture[]{
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 180, 0}),
|
||||
|
@ -526,16 +526,16 @@ public class Textures {
|
|||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 255, 30, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{128, 128, 128, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 230, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{200, 220, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 210, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{160, 200, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{140, 190, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{120, 180, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{100, 160, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{80, 140, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{60, 120, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{40, 100, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{200, 200, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{160, 160, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{140, 140, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{120, 120, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{100, 100, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{80, 80, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{60, 60, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{40, 40, 245, 0}),
|
||||
},
|
||||
OVERLAYS_ENERGY_OUT_MULTI = new ITexture[]{
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 180, 0}),
|
||||
|
@ -544,16 +544,16 @@ public class Textures {
|
|||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 255, 30, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{128, 128, 128, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 230, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{200, 220, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 210, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{160, 200, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{140, 190, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{120, 180, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{100, 160, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{80, 140, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{60, 120, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{40, 100, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{200, 200, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{160, 160, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{140, 140, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{120, 120, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{100, 100, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{80, 80, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{60, 60, 245, 0}),
|
||||
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{40, 40, 245, 0}),
|
||||
},
|
||||
LOCKERS = new ITexture[]{
|
||||
new GT_RenderedTexture(OVERLAY_LOCKER_000),
|
||||
|
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |