Tweak numbers to match max values from bloodasp

This commit is contained in:
Technus 2016-11-01 11:10:05 +01:00
parent 02cbc57444
commit 6417c403ad

View file

@ -1531,8 +1531,8 @@ public class GT_Utility {
if(GT_Proxy.chunkData.containsKey(tPos)){
tInts = GT_Proxy.chunkData.get(tPos);
if(tInts.length>0){
int type=tInts[0]>>27;
int amnt=tInts[0]-(type<<27)-sub;
int type=tInts[0]>>28;
int amnt=tInts[0]-(type<<28)-sub;
if(type==0){//update old thing //IGNORES SAVE - chunk must be updated
//here i don't care about type it will be added
if(amnt<=0) tInts[0] = 0;
@ -1540,8 +1540,8 @@ public class GT_Utility {
return setUndergroundOilFromOld(aWorld,aX,aZ,tPos,tInts);//compatibility thing
}
if(save){//obvious?
if(amnt<=0) tInts[0] = type << 27;
else tInts[0] = (type << 27) + amnt;
if(amnt<=0) tInts[0] = type << 28;
else tInts[0] = (type << 28) + amnt;
GT_Proxy.chunkData.remove(tPos);
GT_Proxy.chunkData.put(tPos, tInts);
}
@ -1569,8 +1569,8 @@ public class GT_Utility {
private static FluidStack setUndergroundOil(World aWorld, int aX, int aZ,ChunkPosition tPos,int[] tInts) {
XSTR tRandom = new XSTR((aWorld.getSeed() + (aX / 6) + (7 * (aZ / 6))));
int type=tRandom.nextInt(5);//type slowly changes
int amnt = (int) (Math.pow(2+tRandom.nextInt(48)+(new XSTR()).nextDouble(), 5))>>5;// /32 upped a bit
//max is 51^5/32 roughly uses 24 bits
int amnt = (int) ((float)Math.pow(2+tRandom.nextInt(48)+(new XSTR()).nextFloat(), 5)*0.7);
//roughly uses 28 bits
FluidStack tFluidStack;
switch (type) {//0 is old system
case 1:
@ -1590,7 +1590,7 @@ public class GT_Utility {
tFluidStack=new FluidStack(Materials.NatruralGas.mGas,amnt);//5
}
tInts[0]=(type<<27)+amnt;//here since the switch changes type
tInts[0]=(type<<28)+amnt;//here since the switch changes type
GT_Proxy.chunkData.put(tPos, tInts);
return tFluidStack;
}
@ -1618,7 +1618,7 @@ public class GT_Utility {
type=4;
tFluidStack = new FluidStack(Materials.Oil.mFluid,tInts[0]);
}
tInts[0]+=type<<27;
tInts[0]+=type<<28;
GT_Proxy.chunkData.remove(tPos);
GT_Proxy.chunkData.put(tPos, tInts);
return tFluidStack;