Optimize oil gen estimator (who gives a damn about rounding when it doesnt really affect the result that much >1%)

This commit is contained in:
Technus 2016-11-04 13:44:32 +01:00
parent d72eef6662
commit 82544a5246

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@ -1568,9 +1568,7 @@ public class GT_Utility {
private static FluidStack setUndergroundOil(World aWorld, int aX, int aZ,ChunkPosition tPos,int[] tInts) {
XSTR tRandom = new XSTR(aWorld.getSeed() ^ ((long)(aX / 6) + (long)(7000 * (aZ / 6))));
int type=tRandom.nextInt(5);//type slowly changes
int amnt = tRandom.nextInt(48);
double bloodAspAmnt=Math.pow(2D+(double)amnt+(new XSTR()).nextDouble(),5D)/100D;
amnt = (int)(Math.ceil(Math.pow(bloodAspAmnt, 2D)/50000D));
int amnt = (int)(Math.ceil(Math.pow(2D+(double)tRandom.nextInt(48)+(new XSTR()).nextDouble(),10D)/500000000D));
//roughly uses 28 bits
FluidStack tFluidStack;
switch (type) {//0 is old system