Commit graph

968 commits

Author SHA1 Message Date
Blood-Asp
080c229e09 fix #1041 2017-05-31 21:37:50 +02:00
Blood-Asp
4c17c2beff Make Internal wireless redstone work as machine controller 2017-05-31 21:37:26 +02:00
Blood-Asp
09e0361990 Add recipe for very heavy oil 2017-05-31 21:11:34 +02:00
Blood-Asp
b418fede09 Change Automaintain default 2017-05-31 18:59:32 +02:00
Blood-Asp
5386a69022 Merge pull request #1051 from JohannesGaessler/unstable
[5.09.29] EBF recipe fix followup
2017-05-31 18:58:06 +02:00
Blood-Asp
3f73fa9b86 Merge pull request #1058 from Georggi/patch-4
Auto Maintenance Hatch tweaks
2017-05-31 18:57:39 +02:00
Blood-Asp
ba030d3239 Merge pull request #1060 from JohannesGaessler/MaterialFormulaFix
Material formula fix
2017-05-31 18:57:05 +02:00
Blood-Asp
b170cd5a5c Merge pull request #1067 from antifluxfield/unstable
Wrong behavior of Player Detector
2017-05-31 18:55:35 +02:00
Blood-Asp
1af33411d2 Disable switching armor gui because of broken sync 2017-05-31 18:53:56 +02:00
Blood-Asp
c28a8ceb78 Catch broken items on recipe move 2017-05-31 18:10:11 +02:00
Blood-Asp
40304ed2f5 Catch login armor crash 2017-05-31 18:09:30 +02:00
antifluxfield
c42c2facb1 Update GT_Cover_PlayerDetector.java 2017-05-27 14:48:39 +08:00
antifluxfield
aa4839ebf6 Update GT_Cover_PlayerDetector.java 2017-05-27 14:46:03 +08:00
Johannes Gäßler
32db407391 Removed debugging prints accidentally left in the previous commit 2017-05-18 19:27:53 +02:00
Johannes Gäßler
d805ce4613 Fixed MaterialStack String representations sometimes missing brackets 2017-05-18 19:22:06 +02:00
Yuriy Shnitkovskiy
c0f8bafc60 I guess I wanted to put it here for some reason 2017-05-16 19:52:04 +03:00
Yuriy Shnitkovskiy
bc7eaaa762 Added config for automation 2017-05-16 19:49:46 +03:00
Yura
4e3ed071dc Auto Maintenance Hatch tweaks
Fixed #958 and #1053, allowed robots\pipes to interact with it.
2017-05-16 16:17:01 +03:00
Johannes Gäßler
3b681b69d5 Changed multiblocks so they all consider all inputs for finding recipes 2017-05-10 19:56:36 +02:00
Blood-Asp
6398c06506 Merge pull request #1048 from JohannesGaessler/unstable
[5.09.29] EBF recipe fix
2017-05-10 17:16:00 +02:00
Johannes Gäßler
b1e35de06e Reverted erroneous previous commit. 2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8 Created a first draft for the Large Chemical Reactor 2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56 Fixed the Electric Blast Furnace not recognizing recipes when there is
more than one Fluid input.

Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Blood-Asp
e7d8d5ecbe Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Blood-Asp
77e1b53724 Merge pull request #1038 from Techlone/fix_assline_eu_production
Fix eu consumption absence by AssemblyLine and some clean up
2017-04-27 18:22:48 +02:00
Techlone
cae69aa28f Fix eu consumption absence by AssemblyLine and some clean up 2017-04-27 19:35:07 +05:00
Blood-Asp
07aa57e7de Merge pull request #1032 from Techlone/fix_micro_recipies_1029
Fix micro recipies
2017-04-27 16:27:09 +02:00
Techlone
cff6b44a84 Formatting clean up, nothing else 2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648 Fixed a bug where excess fuel didn't consider the distortion from
runtimeBoost.

Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b Eliminated rounding errors that caused fuel to burn too shortly
The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8 Refactored mDescription to mDescriptionArray, added a deprecated field
mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
878738a75c Corrected the Maintenance Hatch tooltip 2017-04-24 23:55:42 +02:00
Johannes Gäßler
1c75968fad Fixed the GTLog spam, ty Techlone 2017-04-24 23:40:24 +02:00
Johannes Gäßler
c2c9fad120 Fixed a bug that caused Battery Buffers to not have a tooltip 2017-04-24 20:50:08 +02:00
Johannes Gäßler
2ca81b2828 Changed the wording on heating capacity to make the effects more clear. 2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996 Added information on how Heat Capacity surplus influences recipe time 2017-04-23 10:39:25 +02:00
Techlone
e24cd9e732 fix #1029 2017-04-22 16:10:21 +05:00
Johannes Gäßler
9af7f8cc67 Made Diesel Engine Tooltip more descriptive 2017-04-16 10:33:36 +02:00
John
bd1ca056d6 Merge pull request #14 from Blood-Asp/unstable
Update
2017-04-16 02:18:17 +05:00
Johannes Gäßler
162d021fc8 Tooltip information on pollution is now dynamic, adjusted GT_Pollution
documentation
2017-04-15 19:39:34 +02:00
Johannes Gäßler
d79721085e Tooltips have more info on Steam and pollution, adjusted pollution rates
Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.

Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160

Large Boiler tooltips now mention the amount of time needed to heat up

Formatted the source code for the Cleanroom

Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
2017-04-15 19:05:57 +02:00
Johannes Gäßler
234c51ac20 Machine descriptions are now a String array instead of a single String.
The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
2017-04-14 23:33:20 +02:00
Johannes Gäßler
213d5bb9df Large Boiler fuel burn rate now configurable
By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
2017-04-14 20:03:29 +02:00
Blood-Asp
2ee3b7e712 Merge pull request #1018 from JohannesGaessler/NeiLargeBoilerFuelEntires
NEI Large Boiler Fuel Tab
2017-04-13 23:33:13 +02:00
Johannes Gäßler
7044deb43b Added a recipe for Thaumcraft Alumentum and some other items
Iterating over items and checking for fuel values turned out to not give
good results because it ignores the Ore Dictionary.
For instance there would be a page for only oak logs instead of a page
with wood in general.
2017-04-13 23:21:35 +02:00
Johannes Gäßler
2064e0b12c Explicitly added some Solid Fuels to the Large Boiler Fuel tab.
I was unable to automatically add all fuels to the tab.
2017-04-11 00:47:56 +02:00
Johannes Gäßler
822cf1ec3e Expanded the NEI api to allow for custom descriptions, added liquid
fuels to the newly created Large Boiler tab

Instead of the default information like total EU or EU usage it is now
possible to provide custom Strings to describe a recipe.

The Large Boiler NEI tab explicitly shows burn times for fuels depending
on the boiler used.
Any liquid fuel added to Diesel Fuels or Semifluid Fuels will
automatically be added to Large Boiler Fuels.
2017-04-10 20:57:44 +02:00
Blood-Asp
ee5af6ac40 Fixing names for plastics 2017-04-10 13:07:13 +02:00
Blood-Asp
706d2e4bd5 All foils can be made in bender. 2017-04-10 12:54:11 +02:00
Blood-Asp
13043923c0 Fix compile issue 2017-04-10 12:47:50 +02:00