Blood-Asp
bd51aba156
Merge pull request #576 from Muramasa-/UBCSupport
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UBC Support / Ore System Restructure
2016-07-26 00:56:21 +02:00
Blood-Asp
5a15ee7e4a
Merge pull request #568 from DEMOOH/experimental
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Fluid Filter, Reactoria, MK3 Naquadah reactor fixes
2016-07-26 00:25:25 +02:00
Muramasa
3bbd32136f
Method simplification
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Simplified some methods.
Fixed incorrect honey requirement for scanning forestry species.
Tweaked a tooltips.
2016-07-25 23:04:21 +01:00
OneEyeMaker
13caf1d699
Changed method of "repairing" of overheated coils.
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Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-25 11:33:07 +03:00
OneEyeMaker
b6e4f869b8
Redesigned achievements.
2016-07-24 15:47:50 +03:00
DEMOOH
a5ba9e57fa
Update GT_FuelLoader.java
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Changed MK3 Naquadah Reactor to return naquadah cell instead of empty cell.
2016-07-24 15:32:26 +03:00
OneEyeMaker
4aaafe53f5
Changed Blast Furnace temperatures of some materials.
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Now EV materials require HV+ heating coils, IV materials requires EV+ coils.
2016-07-24 10:27:03 +03:00
Muramasa
d756cebd17
Fix "stone" veins
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Fix an issue where an "stone" vein would override ore textures but not
other stones.
Added missing small ore for marble and basalt.
Removed wither check from Block_Stones.
2016-07-23 03:09:25 +01:00
Muramasa
2704680a2e
Fix convertOre
2016-07-22 04:31:57 +01:00
Muramasa
5fe4798e6b
Fix harvest level
2016-07-22 02:58:39 +01:00
Muramasa
676e326ec0
Various fixes/cleanup
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Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
OneEyeMaker
1b9536c1db
Merge pull request #2 from OneEyeMaker/WiresRedefinition
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Redefined some wires.
2016-07-21 17:05:02 +03:00
OneEyeMaker
b3279513a3
Any component should require cables of its tier.
2016-07-21 16:59:56 +03:00
OneEyeMaker
2f454b9d82
Cables from IV materials and used as IV components should be IV.
2016-07-21 13:22:28 +03:00
DEMOOH
aa2196978b
Update GT_MachineRecipeLoader.java
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Added pitchblende multiplication recipe with Reactoria leaves.
2016-07-21 11:28:19 +03:00
Muramasa
248ce596a5
Ore System Rewrite part 2
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Lots of ore system changes
Added Marble/Basalt gen
Ore Mixes can now have a specified biome name that they can only spawn
in
2016-07-21 07:24:42 +01:00
OneEyeMaker
47ce855868
Redefined some wires. Added last heating coil block.
2016-07-21 08:48:22 +03:00
OneEyeMaker
b7943a30c3
Fixed Blast Furnace recipe for Naquadah Alloy.
2016-07-20 10:45:46 +03:00
OneEyeMaker
f98e51a82f
Added new tier of heating coils.
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//TODO: Find material for LuV coils.
2016-07-20 10:27:47 +03:00
Muramasa
de6e90a000
Ore system rewrite
2016-07-18 19:00:53 +01:00
OneEyeMaker
bd689c6253
Merge pull request #1 from OneEyeMaker/NewFeaturesIncompatible
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Heating coils moved to separated block.
2016-07-18 15:44:35 +03:00
OneEyeMaker
ea5305f7df
Restored broken compatibility.
2016-07-18 14:56:21 +03:00
OneEyeMaker
2b9d87f293
Naquadah should be more expensive.
2016-07-18 10:16:55 +03:00
OneEyeMaker
8bf5b61dea
Moved all coils to another block.
2016-07-18 10:05:44 +03:00
OneEyeMaker
ce1e6917e0
Preparations for moving all heating coils to another block.
2016-07-18 09:06:26 +03:00
OneEyeMaker
effe6699f5
Now Naquadria (source of Neutronium) requires highest tier of heating coils.
2016-07-17 17:29:18 +03:00
OneEyeMaker
b780ef6c2c
Updated tooltips
2016-07-17 16:16:43 +03:00
OneEyeMaker
c9bc17bce5
Added new heating coil blocks.
2016-07-17 15:20:29 +03:00
DEMOOH
1313300a1c
Merge pull request #1 from DEMOOH/DEMOOH-fluid_filter_fix
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Update GT_Cover_Fluidfilter.java
2016-07-17 08:18:22 +03:00
Muramasa
51e269e3f5
Initial
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This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
DEMOOH
8419ddaefc
Update GT_Cover_Fluidfilter.java
2016-07-17 00:07:10 +03:00
Blood-Asp
be3a6292bb
Remove ghost items from Assembly Line input slots
2016-07-12 22:04:36 +02:00
Blood-Asp
435c3cd526
Update GT Capelist URL
2016-07-10 20:28:35 +02:00
Blood-Asp
704d534b43
More Pollution work
2016-07-03 18:35:51 +02:00
Blood-Asp
57deb3b3e1
Pollution basework
2016-07-03 18:31:06 +02:00
Blood-Asp
d21357bd84
Name fixes
2016-07-03 12:37:21 +02:00
Blood-Asp
f027492fb2
Rised generator internal EU storage to counter production bug
2016-07-03 11:55:45 +02:00
Blood-Asp
c57aeee3ce
rebalancing sifting output
2016-07-02 23:28:43 +02:00
Blood-Asp
ca0b8f396e
make GT trigger ic2 achievements
2016-07-02 22:35:29 +02:00
Blood-Asp
c120f69351
Finished adding all component assemblyline recipes
2016-07-02 19:05:17 +02:00
Blood-Asp
d328f7bc88
Fix IC2 glass crash
2016-07-02 12:40:30 +02:00
Blood-Asp
c320af9f3e
Even more changes
2016-07-01 22:23:04 +02:00
Blood-Asp
c2be6ff64c
Small fixes and rebalances
2016-07-01 21:44:44 +02:00
Blood-Asp
20de7ff06f
PR fixes: Turbine casings readded, Dieselgen readded, balancing changes
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Also deactivated higher tier pumps, these cover so huge areas, that
servers lag extremely.
Nerfed new cables a bit.
2016-07-01 18:08:01 +02:00
Blood-Asp
813d43691a
Merge pull request #551 from Muramasa-/MachineExpansion
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Adds machines for LuV to UV
2016-07-01 17:50:41 +02:00
Muramasa
1b162ae25e
Changed wire/rotor components
2016-07-01 15:41:08 +01:00
Muramasa
63f64cb514
Initial
2016-07-01 13:15:55 +01:00
Blood-Asp
bcbeebf3b8
First Assemblyline recipes
2016-07-01 02:06:51 +02:00
Blood-Asp
b465f8f25c
Adding LuV, ZPM and UV components
2016-07-01 01:41:28 +02:00
Blood-Asp
1497dc47e5
Merge pull request #550 from Muramasa-/Default
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Turbine tooltip fixes
2016-07-01 01:16:10 +02:00