Commit graph

553 commits

Author SHA1 Message Date
Blood-Asp
bd51aba156 Merge pull request #576 from Muramasa-/UBCSupport
UBC Support / Ore System Restructure
2016-07-26 00:56:21 +02:00
Blood-Asp
5a15ee7e4a Merge pull request #568 from DEMOOH/experimental
Fluid Filter, Reactoria, MK3 Naquadah reactor fixes
2016-07-26 00:25:25 +02:00
Muramasa
3bbd32136f Method simplification
Simplified some methods.
Fixed incorrect honey requirement for scanning forestry species.
Tweaked a tooltips.
2016-07-25 23:04:21 +01:00
OneEyeMaker
13caf1d699 Changed method of "repairing" of overheated coils.
Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-25 11:33:07 +03:00
OneEyeMaker
b6e4f869b8 Redesigned achievements. 2016-07-24 15:47:50 +03:00
DEMOOH
a5ba9e57fa Update GT_FuelLoader.java
Changed MK3 Naquadah Reactor to return naquadah cell instead of empty cell.
2016-07-24 15:32:26 +03:00
OneEyeMaker
4aaafe53f5 Changed Blast Furnace temperatures of some materials.
Now EV materials require HV+ heating coils, IV materials requires EV+ coils.
2016-07-24 10:27:03 +03:00
Muramasa
d756cebd17 Fix "stone" veins
Fix an issue where an "stone" vein would override ore textures but not
other stones.
Added missing small ore for marble and basalt.
Removed wither check from Block_Stones.
2016-07-23 03:09:25 +01:00
Muramasa
2704680a2e Fix convertOre 2016-07-22 04:31:57 +01:00
Muramasa
5fe4798e6b Fix harvest level 2016-07-22 02:58:39 +01:00
Muramasa
676e326ec0 Various fixes/cleanup
Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
OneEyeMaker
1b9536c1db Merge pull request #2 from OneEyeMaker/WiresRedefinition
Redefined some wires.
2016-07-21 17:05:02 +03:00
OneEyeMaker
b3279513a3 Any component should require cables of its tier. 2016-07-21 16:59:56 +03:00
OneEyeMaker
2f454b9d82 Cables from IV materials and used as IV components should be IV. 2016-07-21 13:22:28 +03:00
DEMOOH
aa2196978b Update GT_MachineRecipeLoader.java
Added pitchblende multiplication recipe with Reactoria leaves.
2016-07-21 11:28:19 +03:00
Muramasa
248ce596a5 Ore System Rewrite part 2
Lots of ore system changes
Added Marble/Basalt gen
Ore Mixes can now have a specified biome name that they can only spawn
in
2016-07-21 07:24:42 +01:00
OneEyeMaker
47ce855868 Redefined some wires. Added last heating coil block. 2016-07-21 08:48:22 +03:00
OneEyeMaker
b7943a30c3 Fixed Blast Furnace recipe for Naquadah Alloy. 2016-07-20 10:45:46 +03:00
OneEyeMaker
f98e51a82f Added new tier of heating coils.
//TODO: Find material for LuV coils.
2016-07-20 10:27:47 +03:00
Muramasa
de6e90a000 Ore system rewrite 2016-07-18 19:00:53 +01:00
OneEyeMaker
bd689c6253 Merge pull request #1 from OneEyeMaker/NewFeaturesIncompatible
Heating coils moved to separated block.
2016-07-18 15:44:35 +03:00
OneEyeMaker
ea5305f7df Restored broken compatibility. 2016-07-18 14:56:21 +03:00
OneEyeMaker
2b9d87f293 Naquadah should be more expensive. 2016-07-18 10:16:55 +03:00
OneEyeMaker
8bf5b61dea Moved all coils to another block. 2016-07-18 10:05:44 +03:00
OneEyeMaker
ce1e6917e0 Preparations for moving all heating coils to another block. 2016-07-18 09:06:26 +03:00
OneEyeMaker
effe6699f5 Now Naquadria (source of Neutronium) requires highest tier of heating coils. 2016-07-17 17:29:18 +03:00
OneEyeMaker
b780ef6c2c Updated tooltips 2016-07-17 16:16:43 +03:00
OneEyeMaker
c9bc17bce5 Added new heating coil blocks. 2016-07-17 15:20:29 +03:00
DEMOOH
1313300a1c Merge pull request #1 from DEMOOH/DEMOOH-fluid_filter_fix
Update GT_Cover_Fluidfilter.java
2016-07-17 08:18:22 +03:00
Muramasa
51e269e3f5 Initial
This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
DEMOOH
8419ddaefc Update GT_Cover_Fluidfilter.java 2016-07-17 00:07:10 +03:00
Blood-Asp
be3a6292bb Remove ghost items from Assembly Line input slots 2016-07-12 22:04:36 +02:00
Blood-Asp
435c3cd526 Update GT Capelist URL 2016-07-10 20:28:35 +02:00
Blood-Asp
704d534b43 More Pollution work 2016-07-03 18:35:51 +02:00
Blood-Asp
57deb3b3e1 Pollution basework 2016-07-03 18:31:06 +02:00
Blood-Asp
d21357bd84 Name fixes 2016-07-03 12:37:21 +02:00
Blood-Asp
f027492fb2 Rised generator internal EU storage to counter production bug 2016-07-03 11:55:45 +02:00
Blood-Asp
c57aeee3ce rebalancing sifting output 2016-07-02 23:28:43 +02:00
Blood-Asp
ca0b8f396e make GT trigger ic2 achievements 2016-07-02 22:35:29 +02:00
Blood-Asp
c120f69351 Finished adding all component assemblyline recipes 2016-07-02 19:05:17 +02:00
Blood-Asp
d328f7bc88 Fix IC2 glass crash 2016-07-02 12:40:30 +02:00
Blood-Asp
c320af9f3e Even more changes 2016-07-01 22:23:04 +02:00
Blood-Asp
c2be6ff64c Small fixes and rebalances 2016-07-01 21:44:44 +02:00
Blood-Asp
20de7ff06f PR fixes: Turbine casings readded, Dieselgen readded, balancing changes
Also deactivated higher tier pumps, these cover so huge areas, that
servers lag extremely.
Nerfed new cables a bit.
2016-07-01 18:08:01 +02:00
Blood-Asp
813d43691a Merge pull request #551 from Muramasa-/MachineExpansion
Adds machines for LuV to UV
2016-07-01 17:50:41 +02:00
Muramasa
1b162ae25e Changed wire/rotor components 2016-07-01 15:41:08 +01:00
Muramasa
63f64cb514 Initial 2016-07-01 13:15:55 +01:00
Blood-Asp
bcbeebf3b8 First Assemblyline recipes 2016-07-01 02:06:51 +02:00
Blood-Asp
b465f8f25c Adding LuV, ZPM and UV components 2016-07-01 01:41:28 +02:00
Blood-Asp
1497dc47e5 Merge pull request #550 from Muramasa-/Default
Turbine tooltip fixes
2016-07-01 01:16:10 +02:00