Commit graph

316 commits

Author SHA1 Message Date
Dream-Master
04b5d32fe0 Added Thaumcraft Void Metal to GT 2016-02-10 22:50:21 +01:00
Blood-Asp
a475c87f17 Fixed heavy oil not generated 2016-01-30 14:39:08 +01:00
Teteros
d718cac331 Modify Wet Concrete to be able to use cells
Wet Concrete was lacking cell support as it was a 'molten' fluid type.

This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.

Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block

'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Blood-Asp
4537392c10 Reserving Meta IDs 2016-01-10 14:18:16 +01:00
Dream-Master
4e96c8325f Fix forestry worktable crash(Blood Asp) 2016-01-05 21:02:58 +01:00
Dream-Master
1f4f33837d fix Platinum derp #437 2016-01-05 21:00:28 +01:00
Blood-Asp
874dfdc309 Fix forestry worktable crash 2016-01-03 16:49:00 +01:00
Blood-Asp
5fd2db9ef2 spelling fixes and chainsaw + forestry leaves fix 2016-01-03 05:27:51 +01:00
Blood-Asp
cf69a7f392 Explosives rework 2016-01-03 02:16:02 +01:00
Dream-Master
d741647dbe Now Mox cells working like in ic2 2015-12-30 01:05:10 +01:00
Dream-Master
e9754ee222 add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)
AE2 oredict register fix(Blood Asp)
fix depleted mox crashing(Blood Asp)
Bump to 5.08.33.3
2015-12-29 15:29:46 +01:00
Blood-Asp
9362235140 fix mox output not rising with heat 2015-12-29 14:42:13 +01:00
Dream-Master
faa4c18f63 Added Blood Asps commits.
New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Blood-Asp
f0d8454123 fix armor textures and init 2015-12-28 17:17:52 +01:00
Blood-Asp
1e13709399 fuel rod override v2 2015-12-25 15:09:22 +01:00
Blood-Asp
68a19fd70c Overriding IC2 fuel rods 2015-12-25 14:37:56 +01:00
Dream-Master
af2f74dada increase hot coolant energy output 4x (Blood Asp)
Fix reprocessing exploit (Blood Asp)
2015-12-22 11:42:39 +01:00
Blood-Asp
a9aac6ff58 comb processing fixes 2015-12-21 19:44:23 +01:00
Blood-Asp
9781ccd9ee fix crash without rf api 2015-12-21 18:44:07 +01:00
Blood-Asp
30749ffeba Made UUM Berry drop chance a bit lower 2015-12-21 16:36:42 +01:00
Blood-Asp
a7176a293c Fix reprocessing exploit 2015-12-21 16:30:46 +01:00
Dream-Master
26c684ce02 remove this from Gt Code 2015-12-17 13:10:19 +01:00
Blood-Asp
2bf2ecc35e Sensor kit should not stack 2015-12-13 17:56:22 +01:00
Blood-Asp
8722e0e2f2 Fixed Display overflow 2015-12-13 17:35:07 +01:00
Dream-Master
27ee4e8635 Test commit to put Core Mod Items into GT code. 2015-12-13 11:52:02 +01:00
Blood-Asp
02e556598e fixed ore achievements not working with custom ores 2015-12-10 21:02:37 +01:00
Blood-Asp
6b2e08b2ca shift + screwdriver for all covers 2015-12-10 18:25:07 +01:00
Blood-Asp
2d6d8de484 clean up crop classes 2015-12-10 15:30:18 +01:00
Dream-Master
55ed43f4ce Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3 2015-12-10 01:12:42 +01:00
Blood-Asp
8176a5fca9 cable burn fix and ihl compat fix 2015-12-08 23:39:41 +01:00
Blood-Asp
8078bca4b3 Moved Sulfide ore processing from IHL to GT 2015-12-06 22:37:25 +01:00
Blood-Asp
27b978f0bb tmp issue fix 2015-12-06 21:20:23 +01:00
Blood-Asp
aeb505273b Saving pumped oil amounts in chunk NBTs 2015-12-06 21:15:41 +01:00
Blood-Asp
66427b2178 fix fluidstack memory overflow 2015-12-06 18:37:10 +01:00
Blood-Asp
ef10c47d76 bunch of fixed
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00
Blood-Asp
1ef11f2ae4 More recycler blacklisted items and ignored additional oredict because of crossmod issue 2015-12-05 00:55:46 +01:00
Blood-Asp
a625088776 Fix BasicMachines accepting wrong items in certain conditions 2015-12-05 00:33:52 +01:00
Blood-Asp
3106bfe8a2 Fix CarbonDioxide, lower outputstacksize by screwdriver + shift and hide blocks without materials 2015-12-04 22:44:27 +01:00
Blood-Asp
c79c21aa00 Rebalanced oil/fuel burn values to fit more complex processing 2015-11-30 02:37:05 +01:00
Dream-Master
ae4ec23ece fix name 2015-11-15 22:42:07 +01:00
Dream-Master
f11e8300f2 some fixes again 2015-11-14 13:40:35 +01:00
Dream-Master
ea644f2168 Rename GalgadorianMetal to Galgadorian
Rename EnhancedGalgadorianMetal to EnhancedGalgadorian
2015-11-14 01:17:16 +01:00
Dream-Master
438d5f39d3 Adding Reinforced Galgadorian and Enhanced Galgadorian to the Material List from GT
Adding Blast Furnace recipes for these materials
Change recipes that Lava gives Tungstate Dust instead of Tungsten Dust
2015-11-14 00:32:58 +01:00
Dream-Master
694a087c75 Integrated Ender IO Alloys into GT (EBF, Mixer, Shapeless) 2015-11-10 16:35:54 +01:00
Dream-Master
732172cce8 Ardite no EBF recipe 2015-11-03 12:36:39 +01:00
Dream-Master
e4859f2a1f change Material List again 2015-11-03 11:55:38 +01:00
Dream-Master
979a6fb543 Change Material List
Adding Planets Oremixes to the lang file
change build properties
2015-11-03 11:28:31 +01:00
Blood-Asp
571a8abbe0 Added new crop drops and processing recipes. 2015-11-01 02:47:32 +01:00
Blood-Asp
bc86770624 added config to disable crops 2015-11-01 01:57:09 +01:00
Blood-Asp
29fade51aa Forestry update + bee nerv 2015-10-29 00:37:04 +01:00
Blood-Asp
8d8594dabd GT Wrench now implements Buildcrafts Wrench IToolWrench 2015-10-25 23:56:58 +01:00
Shawn Buckley
756e7edc64 Fix version for stable build 2015-10-24 13:45:06 -04:00
Blood-Asp
2d7a108727 fixed naquadah cell reverse processing 2015-10-24 13:41:56 -04:00
Blood-Asp
a2ad9c9e83 fixed naquadah cell reverse processing 2015-10-24 18:41:53 +02:00
Blood-Asp
8f851f0f68 Made Materials human readable again 2015-10-24 17:32:16 +02:00
Shawn Buckley
123aa6ed28 Reformat code 2015-10-21 22:15:09 -04:00
Shawn Buckley
9353aa711b Reformat code 2015-10-21 22:06:25 -04:00
Shawn Buckley
445e6c3f25 Replace T/F with builtin boolean values 2015-10-21 22:01:39 -04:00
Shawn Buckley
c68e84f1e2 Remove jdgui-comments 2015-10-21 21:11:56 -04:00
Shawn Buckley
34ecdfb190 Replace homegrown character comparision for builtin ones 2015-10-21 20:58:55 -04:00
Shawn Buckley
bea4cfc545 Bring in experimental branch 2015-10-21 20:47:13 -04:00
Shawn Buckley
1185424fa7 Move source files 2015-10-21 20:46:52 -04:00
Blood-Asp
57efa552e7 Merge pull request #253 from JonnyNova/tf_squash
Replace GT_Values.T/F with java primitive boolean values
2015-10-20 22:47:09 +02:00
Shawn Buckley
49e6015068 Replace GT_Values.T/F with java primitive boolean values 2015-10-19 20:48:52 -04:00
Shawn Buckley
7150103150 Replace homegrown character comparision for builtin ones 2015-10-19 19:49:28 -04:00
Shawn Buckley
85c804fa11 Move source directory 2015-10-18 23:04:39 -04:00