Commit graph

24 commits

Author SHA1 Message Date
Dream-Master
8a3ed09c46 Blood Asp changes 2016-06-24 01:32:57 +02:00
Dream-Master
ada744c29a d718cac331 [d718cac] 2016-06-22 18:52:27 +02:00
Dream-Master
55c49f3021 remove Nugget to Ingot recipe.
If i know this before i never wrote hundreds of MT Lines
2016-06-22 17:40:58 +02:00
Dream-Master
3917d26760 91d34c2c68 [91d34c2] 2016-06-22 00:05:04 +02:00
Dream-Master
a88d9c4e72 experimental branch 2016-06-21 21:07:14 +02:00
Dream-Master
fafe1bcc88 reverse commit 2016-06-21 19:32:31 +02:00
Dream-Master
09add3e8ac even with Blood asp experimental branch 2016-06-21 18:50:29 +02:00
Dream-Master
b09b54435f remove all 2016-06-21 18:42:02 +02:00
Dream-Master
9f8de14a9f Change Fuel and Nitro diesel values
change Burn value of Lignite coal 4x
Change Gui Pic from Distillation Tower and Large Heat Exchanger (thanks to Draknyte1)
2016-05-22 02:15:51 +02:00
Dream-Master
df61939d03 Revert "Try to add Oil Drill. Works but not pumping oil"
This reverts commit 26f65443ff.
2016-04-09 14:02:18 +02:00
Dream-Master
26f65443ff Try to add Oil Drill. Works but not pumping oil 2016-04-04 22:33:30 +02:00
Teteros
d718cac331 Modify Wet Concrete to be able to use cells
Wet Concrete was lacking cell support as it was a 'molten' fluid type.

This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.

Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block

'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Dream-Master
1b6f3ab64d Revert "Fixed world event lag and related cauldron crash (LemADEC)"
This reverts commit 10d1e48220.
2015-12-29 15:20:14 +01:00
Dream-Master
10d1e48220 Fixed world event lag and related cauldron crash (LemADEC) 2015-12-22 11:49:48 +01:00
Dream-Master
26c684ce02 remove this from Gt Code 2015-12-17 13:10:19 +01:00
Dream-Master
27ee4e8635 Test commit to put Core Mod Items into GT code. 2015-12-13 11:52:02 +01:00
Dream-Master
55ed43f4ce Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3 2015-12-10 01:12:42 +01:00
Dream-Master
898a045a97 Change recipes Field generator Tier 1-5
Change recipes Quantum Chest Tier 1-5 (4+5 need to be redone)
Change recipes Quantum Tank Tier 1-5 (4+5 need to be redone)
Change recipes Pump Tier 4+5
2015-11-20 12:29:18 +01:00
Dream-Master
87c81f8d85 Change Name Heavy Duty Alloy Ingot T1
Added Damascus steel, Osmiridium and Shadow Iron to the code
Change Implosion Compressor recipe
Change Large Bronze Boiler recipes
2015-11-20 11:20:00 +01:00
Dream-Master
91d34c2c68 New Nerfed Small Gears and Ring recipes into GT code. 2015-11-20 09:41:17 +01:00
Dream-Master
c32369a8f5 Adding Colant Cells to Gt Mixer
Add Caesium Burn value
Add Block Harvet Level
(copy from Gt 5.09. code)
2015-11-03 12:06:55 +01:00
Shawn Buckley
123aa6ed28 Reformat code 2015-10-21 22:15:09 -04:00
Shawn Buckley
7150103150 Replace homegrown character comparision for builtin ones 2015-10-19 19:49:28 -04:00
Shawn Buckley
85c804fa11 Move source directory 2015-10-18 23:04:39 -04:00
Renamed from main/java/gregtech/common/GT_Proxy.java (Browse further)