Dragon2488
484a9e7640
Rendering overhaul & ores overhaul
2016-10-23 16:59:59 +07:00
Dragon2488
13155cb4da
123
2016-10-02 11:15:33 +07:00
Dragon2488
d88748aa93
Legacy & New JEI capability
2016-10-01 11:20:56 +07:00
Dragon2488
6bacb14144
Render Performance: 2
2016-09-30 23:20:15 +07:00
Dragon2488
0dcfc8e5f0
Render Lags fix
2016-09-29 07:06:37 +07:00
Dragon2488
457fb3a4ad
Oregen sync fix
2016-09-23 17:14:43 +07:00
Dragon2488
5509d94044
oregen lag fix
2016-09-22 22:00:27 +07:00
Dragon2488
dda2aa95a2
Bump GT version, temporary oregen lag fix.
2016-09-18 14:56:20 +07:00
Dragon2488
82dab9d1bd
JEI recipes overlapping fix.
2016-09-18 13:04:39 +07:00
Dragon2488
d94f16ea07
Pipes and cables rendering
2016-09-18 00:02:46 +07:00
Dragon2488
a5d2eaffa3
Oops (x2)
2016-09-16 00:39:19 +07:00
Dragon2488
0080b1a69b
Fixed run on dedicated server.
2016-09-15 21:24:35 +07:00
Dragon2488
d490759e8d
Lightning fix, black blocks on break attempt fix
2016-09-15 18:28:52 +07:00
Dragon2488
7f1791abbf
Lightning fix, black blocks on break attempt fix
2016-09-13 17:15:07 +07:00
Dragon2488
235b6310f8
Rewrite gregtech.asm to clean ASM and removed javassist
2016-09-12 22:27:35 +07:00
Dragon2488
461c02e69f
ASM fixes.
2016-09-12 21:29:10 +07:00
Dragon2488
d9aa2535e6
JEI support, build.gradle update
2016-09-12 18:07:17 +07:00
Dragon2488
41276f206a
Port: Part 4. Block rendering, machines, ASM, tools, items fixes & much more.
2016-09-09 21:51:35 +07:00
Dragon2488
b25e7eaf12
Port. Part 4: Fuck Mojangs. I can't make these fucking blocks have custom IBakedModel. It just doesn't work. Fuck mojangs. Project is frozen. Bye.
2016-09-06 16:53:20 +07:00
Dragon2488
91d9e24cd6
Port: Part 3. FINAL STEPS. And silent for next 11 days.
2016-08-18 20:45:27 +07:00
Dragon2488
6606382172
Port: Part 2. gregtech.common.blocks, gregtech.common.entities, gregtech.common.render
2016-08-11 02:43:37 +07:00
Dragon2488
73a677f6bf
Port: Part 1. gregtech.api, gregtech.common.covers, gregtech.common.render
2016-08-07 15:41:31 +07:00
Blood-Asp
c8cca6390b
Merge pull request #584 from OneEyeMaker/SmoothTransition
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More work on deprecated heating coils.
2016-07-27 23:52:39 +02:00
Blood-Asp
c59f2e6611
Merge pull request #583 from Muramasa-/Fixes
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Remove UBC Dependency
2016-07-27 23:51:41 +02:00
OneEyeMaker
be79f288a8
Added code for Pyrolyse Oven to smoothly replace deprecated coils.
2016-07-27 15:26:14 +03:00
OneEyeMaker
078a3bedde
Added code for Oil Cracker to smoothly replace deprecated coils.
2016-07-27 14:59:56 +03:00
OneEyeMaker
848f84f35c
Added code for Multi Smelter to smoothly replace deprecated coils.
2016-07-27 13:17:57 +03:00
OneEyeMaker
a8647b8929
Added code for Electric Blast Furnace to smoothly replace deprecated coils.
2016-07-27 13:02:12 +03:00
Muramasa
33f6c84be3
Use GameRegistry
2016-07-27 04:44:32 +01:00
Muramasa
a1a25d42dd
Remove UBC Dependency
2016-07-27 04:21:53 +01:00
Blood-Asp
b4bcebf458
Handle fuel value as integer
2016-07-27 01:58:32 +02:00
OneEyeMaker
9c788fa292
Restored TextureSets
2016-07-26 20:02:41 +03:00
OneEyeMaker
eec5b2faa7
Fixed merge conflicts.
2016-07-26 09:02:10 +03:00
OneEyeMaker
9946e904b4
Merge branch 'experimental' into NewFeatures
2016-07-26 09:01:16 +03:00
OneEyeMaker
c4bd35d7cd
Coils should be deprecated
2016-07-26 07:31:57 +03:00
Muramasa
16cac26b72
Separated multiblock overlay and gui textures
2016-07-26 00:52:30 +01:00
Blood-Asp
bd51aba156
Merge pull request #576 from Muramasa-/UBCSupport
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UBC Support / Ore System Restructure
2016-07-26 00:56:21 +02:00
Muramasa
3bbd32136f
Method simplification
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Simplified some methods.
Fixed incorrect honey requirement for scanning forestry species.
Tweaked a tooltips.
2016-07-25 23:04:21 +01:00
OneEyeMaker
13caf1d699
Changed method of "repairing" of overheated coils.
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Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-25 11:33:07 +03:00
OneEyeMaker
b6e4f869b8
Redesigned achievements.
2016-07-24 15:47:50 +03:00
DEMOOH
a5ba9e57fa
Update GT_FuelLoader.java
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Changed MK3 Naquadah Reactor to return naquadah cell instead of empty cell.
2016-07-24 15:32:26 +03:00
OneEyeMaker
4aaafe53f5
Changed Blast Furnace temperatures of some materials.
...
Now EV materials require HV+ heating coils, IV materials requires EV+ coils.
2016-07-24 10:27:03 +03:00
Muramasa
d756cebd17
Fix "stone" veins
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Fix an issue where an "stone" vein would override ore textures but not
other stones.
Added missing small ore for marble and basalt.
Removed wither check from Block_Stones.
2016-07-23 03:09:25 +01:00
Muramasa
2704680a2e
Fix convertOre
2016-07-22 04:31:57 +01:00
Muramasa
5fe4798e6b
Fix harvest level
2016-07-22 02:58:39 +01:00
Muramasa
676e326ec0
Various fixes/cleanup
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Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
OneEyeMaker
b3279513a3
Any component should require cables of its tier.
2016-07-21 16:59:56 +03:00
OneEyeMaker
2f454b9d82
Cables from IV materials and used as IV components should be IV.
2016-07-21 13:22:28 +03:00
DEMOOH
aa2196978b
Update GT_MachineRecipeLoader.java
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Added pitchblende multiplication recipe with Reactoria leaves.
2016-07-21 11:28:19 +03:00
Muramasa
248ce596a5
Ore System Rewrite part 2
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Lots of ore system changes
Added Marble/Basalt gen
Ore Mixes can now have a specified biome name that they can only spawn
in
2016-07-21 07:24:42 +01:00