OneEyeMaker
cda6044614
c4bd35d7cd
2016-07-26 17:07:31 +02:00
OneEyeMaker
9946e904b4
Merge branch 'experimental' into NewFeatures
2016-07-26 09:01:16 +03:00
OneEyeMaker
c4bd35d7cd
Coils should be deprecated
2016-07-26 07:31:57 +03:00
Muramasa
16cac26b72
Separated multiblock overlay and gui textures
2016-07-26 00:52:30 +01:00
OneEyeMaker
c485ef4720
b6e4f869b8
2016-07-25 23:13:40 +02:00
OneEyeMaker
1f1664152c
47ce855868
2016-07-25 22:55:51 +02:00
OneEyeMaker
d0396c268c
f98e51a82f
2016-07-25 22:53:13 +02:00
OneEyeMaker
718d28bd23
ea5305f7df
2016-07-25 22:36:29 +02:00
OneEyeMaker
218d45c99d
b780ef6c2c
2016-07-25 22:23:13 +02:00
OneEyeMaker
49c063f24a
c9bc17bce5
2016-07-25 22:18:51 +02:00
OneEyeMaker
b6e4f869b8
Redesigned achievements.
2016-07-24 15:47:50 +03:00
Muramasa
676e326ec0
Various fixes/cleanup
...
Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
OneEyeMaker
47ce855868
Redefined some wires. Added last heating coil block.
2016-07-21 08:48:22 +03:00
OneEyeMaker
f98e51a82f
Added new tier of heating coils.
...
//TODO: Find material for LuV coils.
2016-07-20 10:27:47 +03:00
OneEyeMaker
ea5305f7df
Restored broken compatibility.
2016-07-18 14:56:21 +03:00
OneEyeMaker
b780ef6c2c
Updated tooltips
2016-07-17 16:16:43 +03:00
OneEyeMaker
c9bc17bce5
Added new heating coil blocks.
2016-07-17 15:20:29 +03:00
Muramasa
51e269e3f5
Initial
...
This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
Dream-Master
4030ef4f1c
Change graphic
2016-07-05 19:58:04 +02:00
Dream-Master
509b904d4e
Change graphics
2016-07-05 19:54:33 +02:00
Dream-Master
c579f73733
Add Argon Gas
2016-07-02 11:36:58 +02:00
Blood-Asp
c2be6ff64c
Small fixes and rebalances
2016-07-01 21:44:44 +02:00
Blood-Asp
bcbeebf3b8
First Assemblyline recipes
2016-07-01 02:06:51 +02:00
Blood-Asp
b465f8f25c
Adding LuV, ZPM and UV components
2016-07-01 01:41:28 +02:00
Dream-Master
8a3ed09c46
Blood Asp changes
2016-06-24 01:32:57 +02:00
Blood-Asp
72ff25f9b7
Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block fuel values
2016-06-23 23:43:22 +02:00
Dream-Master
ce97f9d852
Fix Fluid Wet Concrete
...
remove Plasma Pie we have Neutronium for it.
2016-06-23 22:33:31 +02:00
Blood-Asp
11721a7765
Changed Field Generator recipes
2016-06-23 01:02:58 +02:00
Dream-Master
3c2119aaa5
966c948d36
[ 966c948
]
2016-06-22 21:51:31 +02:00
Dream-Master
10a1a2ee47
Adv Mine 2 Texture
2016-06-22 20:30:31 +02:00
Dream-Master
119cb78923
Textures for the Large Fluid Cans
2016-06-22 19:57:01 +02:00
Dream-Master
ada744c29a
d718cac331
[ d718cac
]
2016-06-22 18:52:27 +02:00
Dream-Master
4b3913b175
979a6fb543
[ 979a6fb
]
2016-06-21 22:30:36 +02:00
Dream-Master
e29201f753
new files from gt pull requests
2016-06-21 21:36:03 +02:00
Dream-Master
a88d9c4e72
experimental branch
2016-06-21 21:07:14 +02:00
Dream-Master
fafe1bcc88
reverse commit
2016-06-21 19:32:31 +02:00
Dream-Master
09add3e8ac
even with Blood asp experimental branch
2016-06-21 18:50:29 +02:00
Dream-Master
b09b54435f
remove all
2016-06-21 18:42:02 +02:00
Muramasa
7e52fb2805
Bug fixes for my commits
...
Removed commented out old turbine texture code
Fixed Diesel Engine "Fuel Value" unit to EU/L
Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes.
Forgot to add recipe for Engine Intake.
Redone the Gas/HPSteam turbine recipes.
Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but
not enough for the engine to run
Updated Engine GUI
2016-06-21 00:17:21 +01:00
Muramasa
8e25705a3d
Merge remote-tracking branch 'refs/remotes/Blood-Asp/experimental' into DieselGenerator
2016-06-19 23:46:40 +01:00
Dream-Master
76fcaebb23
New Gui Textures Thanks to @Muramas
2016-05-25 22:17:16 +02:00
Dream-Master
78c691d754
Adding the New Turbines from Gt 5.09 and some Assembler recipe
2016-05-25 21:43:52 +02:00
Muramasa
240d346883
Fixes #367 by adding missing buttons to guis
2016-05-24 21:59:42 +01:00
Dream-Master
9f8de14a9f
Change Fuel and Nitro diesel values
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change Burn value of Lignite coal 4x
Change Gui Pic from Distillation Tower and Large Heat Exchanger (thanks to Draknyte1)
2016-05-22 02:15:51 +02:00
Muramasa
8880eb8d6d
Basically a rewrite
2016-05-20 05:36:32 +01:00
Muramasa
4a59d0efbd
Implemented Output Calculation
2016-04-29 07:31:58 +01:00
Muramasa
76902f45f7
More Cleanup and finalizing
2016-04-28 01:52:46 +01:00
Muramasa
12a1d1c46e
Main Commit
2016-04-19 23:17:31 +01:00
Technus
966c948d36
Added files via upload
2016-04-19 19:55:28 +02:00
Technus
9b55e2700b
Delete TecCape.png
2016-04-19 19:54:51 +02:00
Technus
cb2b3cc679
Added files via upload
2016-04-18 19:00:33 +02:00
Muramasa
79444adc76
Revert "Turbine Rebalance"
...
This reverts commit ddc0c4299e
.
2016-04-17 07:41:35 +01:00
Muramasa
ddc0c4299e
Turbine Rebalance
...
Added 3 new turbine casings to rebalance the turbines. Also changed
turbine controller recipes to fit the rebalance.
Large Steam: Steel Turbine Casing
Large HP Steam Turbine: Stainless Steel Turbine Casing
Large Gas Turbine: Steel Turbine Casing
Large Diesel Turbine: Titanium Turbine Casing
Large Plasma Turbine: Tungstensteel Turbine Casing
2016-04-17 07:40:10 +01:00
Draknyte1
26e60b7020
Changed a few things to make the Soft Hammer more noticeable from the Hard Hammer.
...
Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407
# Conflicts:
# src/main/java/gregtech/api/enums/OrePrefixes.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
2016-04-10 18:36:52 +10:00
Dream-Master
35b5bb31f9
Revert "adding Adv Miner to us Version"
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This reverts commit 6427be7b6d
.
2016-04-09 14:02:34 +02:00
Dream-Master
6427be7b6d
adding Adv Miner to us Version
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adding Drilling Fluid
added a few Textures from Gt 5.09
2016-04-04 20:04:53 +02:00
Dream-Master
54bdb20c50
Change two textures for the New Cans
2016-04-03 13:50:42 +02:00
Dream-Master
975f9c718f
Add more Large Fluid Cells
2016-04-02 14:19:59 +02:00
Dream-Master
f2876a31a3
Try to add a new Fluid Cell to GT
2016-04-02 13:06:18 +02:00
Blood-Asp
f4b8aa6f3a
Add Fluid Filter and Regulator covers
2016-03-19 20:51:20 +01:00
Teteros
7c3fdb2ebc
Synchronize with Blood-Asps' repository
2016-02-29 03:55:05 +00:00
Léa Gris
af5cef9c05
Fix textures in wrong BMP format to PNG
...
Script to fix
```Bash
list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;)
for v in $list
do
f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g')
mv "$f.png" "$f.bmp"
convert "$f.bmp" "$f.png"
find ./ -type f -name "$f.bmp" -delete
done
```
2016-01-29 15:09:07 +01:00
Blood-Asp
f385b880bd
Adding last missing modular armor textures
2016-01-16 17:43:44 +01:00
Teteros
d718cac331
Modify Wet Concrete to be able to use cells
...
Wet Concrete was lacking cell support as it was a 'molten' fluid type.
This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.
Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block
'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Blood-Asp
cf69a7f392
Explosives rework
2016-01-03 02:16:02 +01:00
Blood-Asp
ab3e305e1a
More new modular armor textures.
2016-01-02 21:33:57 +01:00
Blood-Asp
9ecef862e0
New Modular Armor models
2016-01-02 12:28:06 +01:00
Dream-Master
faa4c18f63
Added Blood Asps commits.
...
New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Blood-Asp
f0d8454123
fix armor textures and init
2015-12-28 17:17:52 +01:00
Blood-Asp
1464b07b36
Merge pull request #376 from miuirussia/patch-1
...
More beautiful achievements display
2015-12-25 16:15:30 +01:00
Blood-Asp
68a19fd70c
Overriding IC2 fuel rods
2015-12-25 14:37:56 +01:00
MIUI Russia
a582991c10
More beautiful achievements display
2015-12-24 19:05:43 +03:00
Blood-Asp
8078bca4b3
Moved Sulfide ore processing from IHL to GT
2015-12-06 22:37:25 +01:00
Blood-Asp
ef10c47d76
bunch of fixed
...
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00
Blood-Asp
0c9361193a
GT Bee fix + new crop textures.
2015-11-18 01:32:45 +01:00
Dream-Master
979a6fb543
Change Material List
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Adding Planets Oremixes to the lang file
change build properties
2015-11-03 11:28:31 +01:00
Blood-Asp
571a8abbe0
Added new crop drops and processing recipes.
2015-11-01 02:47:32 +01:00
Blood-Asp
621573fe84
Fix sulfuric gas texture
2015-10-25 17:24:05 +01:00
Blood-Asp
b8c7137b7d
Update Crop Textures
2015-10-24 15:26:26 +02:00
Blood-Asp
f34e8a8d37
missing textures
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The resources were missing all experimental textures.
2015-10-24 15:07:23 +02:00
Shawn Buckley
123aa6ed28
Reformat code
2015-10-21 22:15:09 -04:00
Shawn Buckley
9353aa711b
Reformat code
2015-10-21 22:06:25 -04:00
Shawn Buckley
1185424fa7
Move source files
2015-10-21 20:46:52 -04:00
Shawn Buckley
85c804fa11
Move source directory
2015-10-18 23:04:39 -04:00