Doug Gabehart
6364378437
More stability improvements. (Null value and checks to ensure keys exist)
2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783
Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
...
Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
Doug Gabehart
b9ebe16655
Removed player.closeScreen call to fix graphics glitch when switching armor tabs
2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d
Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
...
Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
Archengius
248b88e8bc
Merge pull request #797 from Dimach/fluidregulator-fix
...
Fixed #796 .
2016-12-12 01:22:59 +07:00
Dimach
be37504009
Fixed #796 .
2016-12-11 19:56:06 +02:00
Blood-Asp
34481d0c85
Merge pull request #788 from Dimach/unstable-upstream
...
Fixed #786 .
2016-12-07 22:07:49 +01:00
Blood-Asp
0c4e3cbd09
Merge pull request #782 from codewarrior0/advminer-fix
...
Fix Advanced Miner II occasionally outputting the wrong blocks
2016-12-07 22:06:17 +01:00
Dimach
151fc26133
Fixed #786 .
2016-12-07 11:48:33 +02:00
David Vierra
4176f2c525
Fix Advanced Miner II occasionally outputting the wrong blocks
...
AdvMinerII would occasionally output the drops from a block recently
broken by the player. This happens when the wrong coordinates are
passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to
find the TileEntity and then fall back to whatever the most recently
broken block was.
Fixes #751 (probably), #674 , #508
2016-12-04 15:22:03 -10:00
Timeslice42
7df5add5a9
Re-add single-use batteries
...
How did this get removed? ><
2016-11-05 22:11:36 +01:00
Blood-Asp
58206f909e
Merge pull request #727 from Dimach/unstable
...
Fixed oil rig
2016-11-04 22:13:45 +01:00
Dimach
bc619efb8a
Fixed oil rig.
2016-11-04 21:30:57 +02:00
Blood-Asp
2108b9cdc8
Assemblyline recipe scan fix and TC quicksilver/mercury recipes
2016-11-04 00:05:15 +01:00
Blood-Asp
7d1b8f8480
update build script
2016-11-03 12:19:59 +01:00
Blood-Asp
c552f67120
Fix Large turbine tooltips
2016-11-02 23:16:23 +01:00
Blood-Asp
8a17c67442
Turn off AdvMinerII and OilDrill once work is done.
2016-11-02 23:14:40 +01:00
Blood-Asp
481580b723
Fix broken crop oreprocessing
2016-11-02 22:55:13 +01:00
Blood-Asp
395888a884
Modular Armor configs
2016-11-02 22:14:18 +01:00
Blood-Asp
bacc30c248
Merge pull request #716 from danbka33/patch-1
...
Fix maintenance does not change the machine color
2016-11-02 18:24:36 +01:00
Blood-Asp
a60428ab53
Fix ignored oredict names list not working
2016-11-01 13:18:44 +01:00
Danila Bolshakov
7c1d44d835
Maintenance does not change the machine color
2016-11-01 02:10:56 +03:00
Blood-Asp
cef2d02416
Merge pull request #713 from Technus/patch-1
...
Fix for Scanner
2016-10-30 22:41:17 +01:00
Blood-Asp
814dc25690
Modular Armor changes 1
2016-10-30 22:39:40 +01:00
Daniel
b3ed735ef2
Fix for Scanner
...
being derp when looking @ pollution
2016-10-30 11:09:24 +01:00
Blood-Asp
ed724da44d
Auto Maintainance fix
2016-10-27 22:24:41 +02:00
Blood-Asp
1f64005592
Auto Maintainance fix (maybe)
2016-10-27 00:30:26 +02:00
Blood-Asp
3d88803b11
Add GT recipes for GraviSuite
2016-10-27 00:24:56 +02:00
Blood-Asp
11130dd435
More Translation stuff. Hope it does not lag.
2016-10-26 21:57:20 +02:00
Blood-Asp
f806a7b76d
Fix super fuel not increasing efficiency
2016-10-26 21:02:15 +02:00
Blood-Asp
16f03e76e8
Allow max 1 crafting sound every 10 ticks to prevent rare crashes.
2016-10-26 20:34:04 +02:00
Blood-Asp
8c1550e5c2
Improve harvest range of sense to 5x5x5(now working)
2016-10-26 18:59:10 +02:00
Blood-Asp
03f6c9e2f9
Replace not working localization function with own map.
2016-10-26 18:44:14 +02:00
Blood-Asp
4a8a0ab576
Fluid Regulator code optimization
2016-10-26 17:08:28 +02:00
Blood-Asp
2d5c40ef8f
some bugfixes
2016-10-26 00:57:33 +02:00
Blood-Asp
7926877ed1
Pollution Update/Rebalance
2016-10-25 20:22:56 +02:00
Blood-Asp
3c3231c4f8
Add EnderIO Alloy recipes
2016-10-25 00:14:30 +02:00
Blood-Asp
d930dc385b
Fix maceration byproducts
2016-10-24 23:28:04 +02:00
Blood-Asp
466a6483dc
New Recipes for Lapotron Crystals, Mining Pipe, Mining Laser and Quantum Armor.
2016-10-23 23:11:32 +02:00
Blood-Asp
13c8f127cd
Add Automatic Maintainance Hatch
2016-10-23 12:15:42 +02:00
Blood-Asp
4b29e30e75
Fix droping of items when pulling from doublechests
2016-10-23 00:30:24 +02:00
Blood-Asp
f8408d6a9b
quick fixes
2016-10-22 23:51:28 +02:00
Blood-Asp
6c4f17d52e
Try to move full stack into targed inventory, not single operation.
2016-10-22 23:19:32 +02:00
Blood-Asp
13180eb4a4
Detect GT++ and enable materials for it.
2016-10-22 18:15:39 +02:00
Blood-Asp
8ef12119e0
Added new mode to only check large turbine rotors with need maintainance cover
2016-10-22 17:28:03 +02:00
Blood-Asp
15eb43998a
Remove debug code
2016-10-22 16:42:30 +02:00
Blood-Asp
a82469b481
Missed one file
2016-10-22 16:38:30 +02:00
Blood-Asp
f12ae9a63f
Add Naquadah fuel rods and fix some Assemblyline recipes
...
Naquadah fuel = Mox with 10x runtime.
2016-10-22 16:38:18 +02:00
Blood-Asp
e2ee26e55e
Fix some recipes not working in processing array
2016-10-22 14:01:59 +02:00
Blood-Asp
dc56e5ef44
Immersive Engineering compatibility and more fuels in generators
2016-10-22 13:04:50 +02:00