Commit graph

63 commits

Author SHA1 Message Date
Muramasa
75ef60a0c1 Add processing changes from LoadTimes/Bugfixes and more cleanup 2016-09-10 15:00:07 +01:00
Muramasa
33e6060119 Simplify, cleanup and seperate processors 2016-09-10 13:20:09 +01:00
Muramasa
415e683a43 Configurable components & fixes 2016-08-31 02:22:51 +01:00
Muramasa
c66db54eab Fixes & work on #266 2016-08-23 16:39:20 +01:00
Muramasa
5a94ea039b Some cleanup 2016-08-22 22:31:19 +01:00
Muramasa
a0066b4a26 General cleanup & MaterialProcessing 2016-08-21 11:57:36 +01:00
Muramasa
46daf120bb initMaterialProperties 2016-08-19 12:15:05 +01:00
Muramasa
6917673264 Initial
Fixed Materials limitation
Added ability to add Materials via a config
Added ability to change all properties of a Material via a config
2016-08-17 06:09:55 +01:00
Muramasa
1647387280 GC Ore Support 2016-08-10 21:14:53 +01:00
OneEyeMaker
9946e904b4 Merge branch 'experimental' into NewFeatures 2016-07-26 09:01:16 +03:00
OneEyeMaker
c4bd35d7cd Coils should be deprecated 2016-07-26 07:31:57 +03:00
OneEyeMaker
13caf1d699 Changed method of "repairing" of overheated coils.
Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-25 11:33:07 +03:00
Muramasa
676e326ec0 Various fixes/cleanup
Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
OneEyeMaker
b3279513a3 Any component should require cables of its tier. 2016-07-21 16:59:56 +03:00
OneEyeMaker
2f454b9d82 Cables from IV materials and used as IV components should be IV. 2016-07-21 13:22:28 +03:00
OneEyeMaker
47ce855868 Redefined some wires. Added last heating coil block. 2016-07-21 08:48:22 +03:00
OneEyeMaker
f98e51a82f Added new tier of heating coils.
//TODO: Find material for LuV coils.
2016-07-20 10:27:47 +03:00
Muramasa
de6e90a000 Ore system rewrite 2016-07-18 19:00:53 +01:00
OneEyeMaker
ea5305f7df Restored broken compatibility. 2016-07-18 14:56:21 +03:00
OneEyeMaker
ce1e6917e0 Preparations for moving all heating coils to another block. 2016-07-18 09:06:26 +03:00
OneEyeMaker
c9bc17bce5 Added new heating coil blocks. 2016-07-17 15:20:29 +03:00
Muramasa
51e269e3f5 Initial
This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
Blood-Asp
d21357bd84 Name fixes 2016-07-03 12:37:21 +02:00
Blood-Asp
c320af9f3e Even more changes 2016-07-01 22:23:04 +02:00
Blood-Asp
c2be6ff64c Small fixes and rebalances 2016-07-01 21:44:44 +02:00
Blood-Asp
20de7ff06f PR fixes: Turbine casings readded, Dieselgen readded, balancing changes
Also deactivated higher tier pumps, these cover so huge areas, that
servers lag extremely.
Nerfed new cables a bit.
2016-07-01 18:08:01 +02:00
Muramasa
63f64cb514 Initial 2016-07-01 13:15:55 +01:00
Blood-Asp
11721a7765 Changed Field Generator recipes 2016-06-23 01:02:58 +02:00
Muramasa
434450107b This client likes to uncheck files 2016-06-21 18:28:29 +01:00
Muramasa
6e656668cc Wrong pipe oredict 2016-06-21 00:35:10 +01:00
Muramasa
7e52fb2805 Bug fixes for my commits
Removed commented out old turbine texture code
Fixed Diesel Engine "Fuel Value" unit to EU/L
Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes.
Forgot to add recipe for Engine Intake.
Redone the Gas/HPSteam turbine recipes.
Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but
not enough for the engine to run
Updated Engine GUI
2016-06-21 00:17:21 +01:00
Muramasa
237e5e682d Possibly final commit 2016-06-01 06:34:33 +01:00
Muramasa
960087a0a8 Cleanup + Improvement 2016-05-23 18:15:21 +01:00
Muramasa
8880eb8d6d Basically a rewrite 2016-05-20 05:36:32 +01:00
Muramasa
4a59d0efbd Implemented Output Calculation 2016-04-29 07:31:58 +01:00
Muramasa
76902f45f7 More Cleanup and finalizing 2016-04-28 01:52:46 +01:00
Muramasa
97eb99bd5d Main Commit for Large Diesel Generator 2016-04-28 00:58:55 +01:00
Muramasa
12a1d1c46e Main Commit 2016-04-19 23:17:31 +01:00
Muramasa
31e4330b69 Large Diesel Generator
Added large diesel generator to the game. It replicates the Large Plasma
Generator but it's nominal output is 1/8 that plasmas is.

Plasma Nominal: Optimal Steam Flow * 40
Diesel Nominal: Optimal Steam Flow * 5
2016-04-17 01:41:06 +01:00
Blood-Asp
22dd09be01 Adding assembly line recipes 2016-04-11 22:30:53 +02:00
Blood-Asp
3aae928510 Added Assembly Line Multiblock 2016-04-11 21:47:53 +02:00
Léa Gris
aa922c5470 Re Fix #472 #219 2016-04-04 18:43:35 +02:00
Léa Gris
8a2406de8a Fix #472 #219 2016-04-04 18:20:54 +02:00
Blood-Asp
9e5819e931 made EV charger recipe oredict 2016-04-02 16:18:08 +02:00
Blood-Asp
c7c8ba7020 More work on tool hardening 2016-03-20 01:23:03 +01:00
Blood-Asp
5fd2db9ef2 spelling fixes and chainsaw + forestry leaves fix 2016-01-03 05:27:51 +01:00
Blood-Asp
cf69a7f392 Explosives rework 2016-01-03 02:16:02 +01:00
Blood-Asp
efbf251938 AE2 oredict register fix 2015-12-29 14:27:52 +01:00
Blood-Asp
87e9feebc3 fix depleted mox crashing 2015-12-29 14:15:32 +01:00
Blood-Asp
7abaa97330 add missing EBXL recipes. tmp disable modular armor recipes 2015-12-29 11:59:55 +01:00