Muramasa
75ef60a0c1
Add processing changes from LoadTimes/Bugfixes and more cleanup
2016-09-10 15:00:07 +01:00
Muramasa
33e6060119
Simplify, cleanup and seperate processors
2016-09-10 13:20:09 +01:00
Muramasa
415e683a43
Configurable components & fixes
2016-08-31 02:22:51 +01:00
Muramasa
c66db54eab
Fixes & work on #266
2016-08-23 16:39:20 +01:00
Muramasa
5a94ea039b
Some cleanup
2016-08-22 22:31:19 +01:00
Muramasa
a0066b4a26
General cleanup & MaterialProcessing
2016-08-21 11:57:36 +01:00
Muramasa
46daf120bb
initMaterialProperties
2016-08-19 12:15:05 +01:00
Muramasa
6917673264
Initial
...
Fixed Materials limitation
Added ability to add Materials via a config
Added ability to change all properties of a Material via a config
2016-08-17 06:09:55 +01:00
Muramasa
1647387280
GC Ore Support
2016-08-10 21:14:53 +01:00
OneEyeMaker
9946e904b4
Merge branch 'experimental' into NewFeatures
2016-07-26 09:01:16 +03:00
OneEyeMaker
c4bd35d7cd
Coils should be deprecated
2016-07-26 07:31:57 +03:00
OneEyeMaker
13caf1d699
Changed method of "repairing" of overheated coils.
...
Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-25 11:33:07 +03:00
Muramasa
676e326ec0
Various fixes/cleanup
...
Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
OneEyeMaker
b3279513a3
Any component should require cables of its tier.
2016-07-21 16:59:56 +03:00
OneEyeMaker
2f454b9d82
Cables from IV materials and used as IV components should be IV.
2016-07-21 13:22:28 +03:00
OneEyeMaker
47ce855868
Redefined some wires. Added last heating coil block.
2016-07-21 08:48:22 +03:00
OneEyeMaker
f98e51a82f
Added new tier of heating coils.
...
//TODO: Find material for LuV coils.
2016-07-20 10:27:47 +03:00
Muramasa
de6e90a000
Ore system rewrite
2016-07-18 19:00:53 +01:00
OneEyeMaker
ea5305f7df
Restored broken compatibility.
2016-07-18 14:56:21 +03:00
OneEyeMaker
ce1e6917e0
Preparations for moving all heating coils to another block.
2016-07-18 09:06:26 +03:00
OneEyeMaker
c9bc17bce5
Added new heating coil blocks.
2016-07-17 15:20:29 +03:00
Muramasa
51e269e3f5
Initial
...
This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
Blood-Asp
d21357bd84
Name fixes
2016-07-03 12:37:21 +02:00
Blood-Asp
c320af9f3e
Even more changes
2016-07-01 22:23:04 +02:00
Blood-Asp
c2be6ff64c
Small fixes and rebalances
2016-07-01 21:44:44 +02:00
Blood-Asp
20de7ff06f
PR fixes: Turbine casings readded, Dieselgen readded, balancing changes
...
Also deactivated higher tier pumps, these cover so huge areas, that
servers lag extremely.
Nerfed new cables a bit.
2016-07-01 18:08:01 +02:00
Muramasa
63f64cb514
Initial
2016-07-01 13:15:55 +01:00
Blood-Asp
11721a7765
Changed Field Generator recipes
2016-06-23 01:02:58 +02:00
Muramasa
434450107b
This client likes to uncheck files
2016-06-21 18:28:29 +01:00
Muramasa
6e656668cc
Wrong pipe oredict
2016-06-21 00:35:10 +01:00
Muramasa
7e52fb2805
Bug fixes for my commits
...
Removed commented out old turbine texture code
Fixed Diesel Engine "Fuel Value" unit to EU/L
Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes.
Forgot to add recipe for Engine Intake.
Redone the Gas/HPSteam turbine recipes.
Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but
not enough for the engine to run
Updated Engine GUI
2016-06-21 00:17:21 +01:00
Muramasa
237e5e682d
Possibly final commit
2016-06-01 06:34:33 +01:00
Muramasa
960087a0a8
Cleanup + Improvement
2016-05-23 18:15:21 +01:00
Muramasa
8880eb8d6d
Basically a rewrite
2016-05-20 05:36:32 +01:00
Muramasa
4a59d0efbd
Implemented Output Calculation
2016-04-29 07:31:58 +01:00
Muramasa
76902f45f7
More Cleanup and finalizing
2016-04-28 01:52:46 +01:00
Muramasa
97eb99bd5d
Main Commit for Large Diesel Generator
2016-04-28 00:58:55 +01:00
Muramasa
12a1d1c46e
Main Commit
2016-04-19 23:17:31 +01:00
Muramasa
31e4330b69
Large Diesel Generator
...
Added large diesel generator to the game. It replicates the Large Plasma
Generator but it's nominal output is 1/8 that plasmas is.
Plasma Nominal: Optimal Steam Flow * 40
Diesel Nominal: Optimal Steam Flow * 5
2016-04-17 01:41:06 +01:00
Blood-Asp
22dd09be01
Adding assembly line recipes
2016-04-11 22:30:53 +02:00
Blood-Asp
3aae928510
Added Assembly Line Multiblock
2016-04-11 21:47:53 +02:00
Léa Gris
aa922c5470
Re Fix #472 #219
2016-04-04 18:43:35 +02:00
Léa Gris
8a2406de8a
Fix #472 #219
2016-04-04 18:20:54 +02:00
Blood-Asp
9e5819e931
made EV charger recipe oredict
2016-04-02 16:18:08 +02:00
Blood-Asp
c7c8ba7020
More work on tool hardening
2016-03-20 01:23:03 +01:00
Blood-Asp
5fd2db9ef2
spelling fixes and chainsaw + forestry leaves fix
2016-01-03 05:27:51 +01:00
Blood-Asp
cf69a7f392
Explosives rework
2016-01-03 02:16:02 +01:00
Blood-Asp
efbf251938
AE2 oredict register fix
2015-12-29 14:27:52 +01:00
Blood-Asp
87e9feebc3
fix depleted mox crashing
2015-12-29 14:15:32 +01:00
Blood-Asp
7abaa97330
add missing EBXL recipes. tmp disable modular armor recipes
2015-12-29 11:59:55 +01:00