Commit graph

1005 commits

Author SHA1 Message Date
Johannes Gäßler
7e07c88383 Made rubber consistent, rewrote WireProcessing, implemented ht cables
All rubbers are now made by first producing the polymer and then
vulcanizing it with Sulfur (equivalent to natural rubber).

Rewrote WireProcessing to reduce the amount of duplicate code.

Implemented recipes that utilize a combination of a dielectric and a
synthetic rubber to make cables.
This halves total insulation cost for below-EV cables and reduces it to
75% for EV+ cables (conductive polymer not yet implemented).
2017-06-03 12:59:25 +02:00
Johannes Gäßler
e3873392a8 Added two changes accidentally not added to the previous commit. 2017-06-03 12:47:01 +02:00
Johannes Gäßler
8a19bd9fc9 Increased the input slots of the assembler from 2 to 6. 2017-06-03 12:45:20 +02:00
Johannes Gäßler
0bbde9ff01 Made it so that low-tech cables can be made with higher-tech insulation
To prevent transmutation unpackaging no longer refunds Paper/Black
Carpet/Rubber Sheets.
2017-06-02 16:32:38 +02:00
Johannes Gäßler
63a5d1dad7 Added methods for adding Distillery recipes with a solid output.
Universal Distillation recipes now utilize the solid output.

Fixed the chemical formula for Tetranitromethane and fluid name for
NitroDiesel
2017-06-01 22:59:06 +02:00
Johannes Gäßler
52e9d2ea9e The MV Chemical Reactor no longer needs plastic.
Plastic has been rebalanced as a Material that strictly only becaomes
available with MV.
To avoid circular dependencies MV Chemical Reactors no longer strictly
needs plastic.
2017-05-30 23:51:02 +02:00
Johannes Gäßler
56bb017df6 Implemented SBR recipes, Added method for LCM recipes, adjusted
polymerization

Polymerization now requires Titaniumtetrachloride instead of Titanium
Dust; Can only be performed in a LCM.

Adjusted the visual representation of LCM recipes in NEI
2017-05-30 02:10:13 +02:00
Johannes Gäßler
407c77fd31 Added Materials for Polystyrene, SBR, implemented Polystyrene recipes 2017-05-29 14:24:52 +02:00
Johannes Gäßler
98ade12e9c Added recipes for the synthetic production of rubber from hydrocarbons 2017-05-29 12:29:16 +02:00
Johannes Gäßler
3a01667534 Added Recipes for Tetranitromethane, made it the additive for NitroFuel
Moved the old NitroFuel recipes to simplified recipes.

Added a new Material for Diluted Sulfuric Acid.

Adjusted the fuel value of Ethanol: 128 -> 168.

Adjusted the recipes for Capacitors; Particularly you can now use PVC
instead of silicone.
2017-05-29 10:52:51 +02:00
Johannes Gäßler
e445fafd32 Fixed a bug where cicuit configs for distilleries ranged from 0-10
instead of 1-11
2017-05-29 00:13:18 +02:00
Johannes Gäßler
c38cc2bc7b Changed the Distillation Tower so that it outputs fluids only at the
correct levels.

Adjusted existing distillation recipes so that they line up with this
change.
Slightly rebalanced Charcoal Byproducts.
2017-05-29 00:09:38 +02:00
Johannes Gäßler
3d83a381d6 Added recipes for distilling cracked hydrocarbons, adjusted fuel values
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000
* H.
Oxygen for alcohols is ignored.

In particular:
Hydrogen: 15000 -> 20000
Methane: 45000 -> 104000

LPG production no longer yields Methane.
LPG is now produced from Propane or Butane.
Super Fuel from LPG is now a simplified recipe.
Methane from centrifuging food is now a simplified recipe.
2017-05-28 19:30:02 +02:00
Johannes Gäßler
407c7e3ac3 Fixed IC2 steam compatibility for cracking 2017-05-25 23:52:33 +02:00
Johannes Gäßler
4c02055503 Rewrote parts of the Oil Cracker so that it's in line with the new
recipes
2017-05-25 18:34:00 +02:00
Johannes Gäßler
66c957a21e Removed debugging print accidentally left in from the previous version 2017-05-25 00:41:17 +02:00
Johannes Gäßler
b27566a70a Expanded Materials class for cracked Fluids, changed cracking recipes
Fluid cracking can be done with either Steam or Hydrogen and at 3
different severities for a total of six different recipes.
Cracking severity is controlled with a programmed circuit.

Removed the previously used liquids for cracked light fuel/heavy fuel

Changed the Distillation Tower recipes so they can utilize up to 11
fluid outputs
2017-05-24 23:59:42 +02:00
Johannes Gäßler
856f1bebbf Changed the NEI GUI of the Distillation Tower to show up to 12 outputs.
Also added a currently unused GUI for 9x9 recipes.
2017-05-16 22:19:36 +02:00
Johannes Gäßler
6bcdc3d157 Changed the Distillation Tower so that any height from 3 to 12 is
considered valid.
2017-05-16 22:16:50 +02:00
Johannes Gäßler
359e7e5905 Added Materials for Hydrocarbon chains of up to 4 carbon atoms. 2017-05-14 19:34:14 +02:00
Johannes Gäßler
25ff27a2a2 Merge branch 'LargeChemicalReactor' into ChemistryUpdate 2017-05-13 23:40:08 +02:00
Johannes Gäßler
c0152219c5 Corrected several chlorination recipes in terms of stoichiometrics 2017-05-13 23:35:25 +02:00
Johannes Gäßler
a16ea6bbc7 Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
17edbc2d48 Fixed a bug that caused there to be two identical recipes for TiF4 2017-05-13 17:51:51 +02:00
Johannes Gäßler
60348c09ba Added a new recipe map for the LCR, expanded the API to allow for custom
NEI stack positioning.

Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3 Added crafting recipes for the LCH 2017-05-12 22:50:29 +02:00
Johannes Gäßler
20142f1b10 Merge branch 'ChemistryUpdate' into LargeChemicalReactor
Conflicts:
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
0c2dee56da Added new textures for the LCM, using them now 2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1 Implemented checkRecipe 2017-05-09 18:25:24 +02:00
Johannes Gäßler
60cea028a4 Reverted an erroneous name change for nitration mixture 2017-05-08 20:37:20 +02:00
Johannes Gäßler
989f2f2356 Deleted prints used for debugging 2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969 Implemented checkMachine for the LCR, added machine casings 2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a Created a non-functional first draft for the Large chemical Reactor 2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e Reverted erroneous previous commit. 2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8 Created a first draft for the Large Chemical Reactor 2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56 Fixed the Electric Blast Furnace not recognizing recipes when there is
more than one Fluid input.

Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Johannes Gäßler
ea25cb0355 Tweaked the plastics svg 2017-05-05 21:18:16 +02:00
Johannes Gäßler
0364c3e708 Small tweak to Rocket Fuel to ensure that production cost > burn value 2017-05-04 22:56:43 +02:00
Johannes Gäßler
5e43252e8a Added a graphic for acids, made the javadoc more descriptive 2017-05-04 22:04:04 +02:00
Johannes Gäßler
26dd5c2af3 Added an svg for misc chemical recipes, tweaked several recipes 2017-05-03 23:38:22 +02:00
Johannes Gäßler
b5e894beeb Added distillation recipe for Phenol, tweaked the graphic for plastics 2017-05-03 00:04:35 +02:00
Johannes Gäßler
f625a93e46 Materials for existing fluids, ash nerf, plastic production svg 2017-05-02 21:06:35 +02:00
Johannes Gäßler
978c4877b6 Added molecular formulas for the new materials, added alternative
charcoal recipes.

Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451 Added config for simple chemical recipes and stone dust centifugation 2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5 Added recipes for centrifuging Stone Dust
The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2 methods for pipe creation, new plastic pipes, implemented PVC
Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes

Added Polytetrafluoroethylene Fluid Pipes

Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
ac49979979 Changed the newly added recipes so that they use the new API 2017-04-30 18:41:42 +02:00
Johannes Gäßler
1f83a98876 New recipes, convenience methods, recipe rebalancings
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid 
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00
Johannes Gäßler
8ac41d3c3c Chem reactors can now output 2 items, implemented recipes for Nitric
Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00
Johannes Gäßler
17bf0dd960 Fixed a sneaky and game-breaking bug that caused quite a lot of fluids
to no longer have recipes for filling cells.

The reason for the bug was that the bit flag 256 is already in use to
designate something as empty.
Since only bit flags up to 128 were documented I had unwittingly used
the 256 bit flag for fluid creation.
The documentation now informs about the function of 256.
Automatic fluid and gas creation are now controlled via booleans.

Big thanks to Techlone for helping me debug.
2017-04-29 17:23:19 +02:00