Muramasa-
7e3d4ccf4a
Port LightningRod (To be changed by Bloody) & Character fix
2016-12-27 21:08:16 +00:00
Blood-Asp
94cdcfe33c
Fix fluid naquadah generator not consuming fuel
2016-12-27 12:14:40 +01:00
Blood-Asp
08c9e3986c
Fix pollution effect coordinate calculation
2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad
EBF Efficiency improvements with hier tier coils
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Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Blood-Asp
823a1fccd2
Play plunger sound when clearing fluids from GT machines
2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5
Reduce damage sense takes when harvesting ic2 crops compared to other uses
2016-12-23 23:51:02 +01:00
Blood-Asp
46c145c06b
Fix efficiency in scan data of Diesel Engine
2016-12-19 14:27:29 +01:00
Blood-Asp
6e3e6494a1
Merge pull request #803 from dgabehar/unstable
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Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
1aa9ce6501
Fix LuV+ disassemblers
2016-12-17 18:10:38 +01:00
Blood-Asp
f0ff2a6cfc
Void wrong type of steam inserted into steam turbines.
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Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
Blood-Asp
cca28f29fa
Add mable and basalt ores to ore typefilter
2016-12-16 17:54:43 +01:00
Doug Gabehart
3d2dd065fa
Added check to ensure that fluid is set trying to provide air to player during onArmorTick
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Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Doug Gabehart
b41c3370cc
Fixed processing power issue where values continually increased up to infinity
2016-12-15 09:10:45 -06:00
Doug Gabehart
6364378437
More stability improvements. (Null value and checks to ensure keys exist)
2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783
Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
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Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
David Vierra
7d1e42f75c
Don't allow Large Turbine to start up without Dynamo Hatch
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Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14 20:06:31 +01:00
Doug Gabehart
b9ebe16655
Removed player.closeScreen call to fix graphics glitch when switching armor tabs
2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d
Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
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Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
Dimach
d51f43f97b
Ore harvest level rework. Fixed #730 .
2016-12-13 20:20:36 +01:00
David Vierra
0cd2371e3b
Change Oil Cracker tooltip to match reality (and vice versa)
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Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.
Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.
(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00
David Vierra
dcf348a7e1
Fix efficiency penalty incorrectly applied to large gas+plasma turbines
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This is a copy-paste error from the original code in the large steam
turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while
`totalFlow` is expressed in fuel L/t
2016-12-13 19:15:08 +01:00
David Vierra
f98ce7ef08
Fix #771 - 9x output on boosted Diesel
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Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13 19:15:07 +01:00
David Vierra
d699de59ba
Adjust Diesel Engine tooltip to match requirements
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16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box.
Also note Diesel, Lube, and Oxygen use.
2016-12-13 19:15:07 +01:00
David Vierra
d519d7f00b
Replace all literal numbers referring to tool types with named constants
2016-12-13 19:15:07 +01:00
Данила Большаков
8ea9df2e7b
Hide bar
2016-12-13 13:53:37 +03:00
Danila Bolshakov
60704cca7f
forgot check null
2016-12-13 11:50:01 +03:00
Danila Bolshakov
920ba2f0c3
Add progress bar
2016-12-13 11:41:38 +03:00
Archengius
248b88e8bc
Merge pull request #797 from Dimach/fluidregulator-fix
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Fixed #796 .
2016-12-12 01:22:59 +07:00
Dimach
be37504009
Fixed #796 .
2016-12-11 19:56:06 +02:00
Blood-Asp
34481d0c85
Merge pull request #788 from Dimach/unstable-upstream
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Fixed #786 .
2016-12-07 22:07:49 +01:00
Dimach
151fc26133
Fixed #786 .
2016-12-07 11:48:33 +02:00
David Vierra
4176f2c525
Fix Advanced Miner II occasionally outputting the wrong blocks
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AdvMinerII would occasionally output the drops from a block recently
broken by the player. This happens when the wrong coordinates are
passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to
find the TileEntity and then fall back to whatever the most recently
broken block was.
Fixes #751 (probably), #674 , #508
2016-12-04 15:22:03 -10:00
Blood-Asp
58206f909e
Merge pull request #727 from Dimach/unstable
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Fixed oil rig
2016-11-04 22:13:45 +01:00
Dimach
bc619efb8a
Fixed oil rig.
2016-11-04 21:30:57 +02:00
Blood-Asp
2108b9cdc8
Assemblyline recipe scan fix and TC quicksilver/mercury recipes
2016-11-04 00:05:15 +01:00
Blood-Asp
c552f67120
Fix Large turbine tooltips
2016-11-02 23:16:23 +01:00
Blood-Asp
8a17c67442
Turn off AdvMinerII and OilDrill once work is done.
2016-11-02 23:14:40 +01:00
Blood-Asp
395888a884
Modular Armor configs
2016-11-02 22:14:18 +01:00
Blood-Asp
a60428ab53
Fix ignored oredict names list not working
2016-11-01 13:18:44 +01:00
Blood-Asp
814dc25690
Modular Armor changes 1
2016-10-30 22:39:40 +01:00
Blood-Asp
11130dd435
More Translation stuff. Hope it does not lag.
2016-10-26 21:57:20 +02:00
Blood-Asp
f806a7b76d
Fix super fuel not increasing efficiency
2016-10-26 21:02:15 +02:00
Blood-Asp
16f03e76e8
Allow max 1 crafting sound every 10 ticks to prevent rare crashes.
2016-10-26 20:34:04 +02:00
Blood-Asp
8c1550e5c2
Improve harvest range of sense to 5x5x5(now working)
2016-10-26 18:59:10 +02:00
Blood-Asp
4a8a0ab576
Fluid Regulator code optimization
2016-10-26 17:08:28 +02:00
Blood-Asp
2d5c40ef8f
some bugfixes
2016-10-26 00:57:33 +02:00
Blood-Asp
7926877ed1
Pollution Update/Rebalance
2016-10-25 20:22:56 +02:00
Blood-Asp
f8408d6a9b
quick fixes
2016-10-22 23:51:28 +02:00
Blood-Asp
8ef12119e0
Added new mode to only check large turbine rotors with need maintainance cover
2016-10-22 17:28:03 +02:00
Blood-Asp
15eb43998a
Remove debug code
2016-10-22 16:42:30 +02:00