Commit graph

134 commits

Author SHA1 Message Date
Dragon2488
24f436b066 Crash with latest IC2 fix. (again?) 2016-12-17 00:28:09 +07:00
Dragon2488
1183d4765d Fixes. 2016-12-16 00:12:47 +07:00
Dragon2488
202c22f5ae Major rewrite (second, third?), beta release. 2016-12-15 21:58:15 +07:00
Dragon2488
484a9e7640 Rendering overhaul & ores overhaul 2016-10-23 16:59:59 +07:00
Dragon2488
13155cb4da 123 2016-10-02 11:15:33 +07:00
Dragon2488
6bacb14144 Render Performance: 2 2016-09-30 23:20:15 +07:00
Dragon2488
5509d94044 oregen lag fix 2016-09-22 22:00:27 +07:00
Dragon2488
d94f16ea07 Pipes and cables rendering 2016-09-18 00:02:46 +07:00
Dragon2488
a5d2eaffa3 Oops (x2) 2016-09-16 00:39:19 +07:00
Dragon2488
0080b1a69b Fixed run on dedicated server. 2016-09-15 21:24:35 +07:00
Dragon2488
d490759e8d Lightning fix, black blocks on break attempt fix 2016-09-15 18:28:52 +07:00
Dragon2488
7f1791abbf Lightning fix, black blocks on break attempt fix 2016-09-13 17:15:07 +07:00
Dragon2488
d9aa2535e6 JEI support, build.gradle update 2016-09-12 18:07:17 +07:00
Dragon2488
41276f206a Port: Part 4. Block rendering, machines, ASM, tools, items fixes & much more. 2016-09-09 21:51:35 +07:00
Dragon2488
b25e7eaf12 Port. Part 4: Fuck Mojangs. I can't make these fucking blocks have custom IBakedModel. It just doesn't work. Fuck mojangs. Project is frozen. Bye. 2016-09-06 16:53:20 +07:00
Dragon2488
91d9e24cd6 Port: Part 3. FINAL STEPS. And silent for next 11 days. 2016-08-18 20:45:27 +07:00
Dragon2488
6606382172 Port: Part 2. gregtech.common.blocks, gregtech.common.entities, gregtech.common.render 2016-08-11 02:43:37 +07:00
Dragon2488
73a677f6bf Port: Part 1. gregtech.api, gregtech.common.covers, gregtech.common.render 2016-08-07 15:41:31 +07:00
Blood-Asp
b4bcebf458 Handle fuel value as integer 2016-07-27 01:58:32 +02:00
OneEyeMaker
9c788fa292 Restored TextureSets 2016-07-26 20:02:41 +03:00
OneEyeMaker
eec5b2faa7 Fixed merge conflicts. 2016-07-26 09:02:10 +03:00
OneEyeMaker
9946e904b4 Merge branch 'experimental' into NewFeatures 2016-07-26 09:01:16 +03:00
OneEyeMaker
c4bd35d7cd Coils should be deprecated 2016-07-26 07:31:57 +03:00
Muramasa
16cac26b72 Separated multiblock overlay and gui textures 2016-07-26 00:52:30 +01:00
OneEyeMaker
13caf1d699 Changed method of "repairing" of overheated coils.
Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-25 11:33:07 +03:00
OneEyeMaker
4aaafe53f5 Changed Blast Furnace temperatures of some materials.
Now EV materials require HV+ heating coils, IV materials requires EV+ coils.
2016-07-24 10:27:03 +03:00
Muramasa
676e326ec0 Various fixes/cleanup
Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
OneEyeMaker
b3279513a3 Any component should require cables of its tier. 2016-07-21 16:59:56 +03:00
Muramasa
248ce596a5 Ore System Rewrite part 2
Lots of ore system changes
Added Marble/Basalt gen
Ore Mixes can now have a specified biome name that they can only spawn
in
2016-07-21 07:24:42 +01:00
OneEyeMaker
47ce855868 Redefined some wires. Added last heating coil block. 2016-07-21 08:48:22 +03:00
OneEyeMaker
f98e51a82f Added new tier of heating coils.
//TODO: Find material for LuV coils.
2016-07-20 10:27:47 +03:00
Muramasa
de6e90a000 Ore system rewrite 2016-07-18 19:00:53 +01:00
OneEyeMaker
bd689c6253 Merge pull request #1 from OneEyeMaker/NewFeaturesIncompatible
Heating coils moved to separated block.
2016-07-18 15:44:35 +03:00
OneEyeMaker
ea5305f7df Restored broken compatibility. 2016-07-18 14:56:21 +03:00
OneEyeMaker
2b9d87f293 Naquadah should be more expensive. 2016-07-18 10:16:55 +03:00
OneEyeMaker
8bf5b61dea Moved all coils to another block. 2016-07-18 10:05:44 +03:00
OneEyeMaker
ce1e6917e0 Preparations for moving all heating coils to another block. 2016-07-18 09:06:26 +03:00
OneEyeMaker
effe6699f5 Now Naquadria (source of Neutronium) requires highest tier of heating coils. 2016-07-17 17:29:18 +03:00
OneEyeMaker
c9bc17bce5 Added new heating coil blocks. 2016-07-17 15:20:29 +03:00
Muramasa
51e269e3f5 Initial
This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
Blood-Asp
704d534b43 More Pollution work 2016-07-03 18:35:51 +02:00
Blood-Asp
57deb3b3e1 Pollution basework 2016-07-03 18:31:06 +02:00
Blood-Asp
f027492fb2 Rised generator internal EU storage to counter production bug 2016-07-03 11:55:45 +02:00
Blood-Asp
d328f7bc88 Fix IC2 glass crash 2016-07-02 12:40:30 +02:00
Blood-Asp
c320af9f3e Even more changes 2016-07-01 22:23:04 +02:00
Muramasa
1b162ae25e Changed wire/rotor components 2016-07-01 15:41:08 +01:00
Muramasa
63f64cb514 Initial 2016-07-01 13:15:55 +01:00
Blood-Asp
90d776893e More Assembly Line recipe work 2016-06-30 00:12:00 +02:00
Blood-Asp
b9ee95c797 AL Recipe work 2016-06-27 23:49:18 +02:00
Blood-Asp
72ff25f9b7 Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block fuel values 2016-06-23 23:43:22 +02:00