Muramasa
7874d1c91f
Bugfixes 8
2016-08-14 08:06:00 +01:00
Muramasa
5eb2857389
Bugfixes 3/2/1 fix: Remove commented code
2016-08-14 07:40:20 +01:00
Muramasa
30b7a0d7e8
Bugfixes 4 fix: Remove commented code
2016-08-14 07:34:36 +01:00
Muramasa
1abb196a2f
Bugfixes 5 fix: Removed commented code
2016-08-14 07:32:19 +01:00
Muramasa
25fe49f9c5
Bugfixes 6 fix: missed a file
2016-08-14 07:25:18 +01:00
Muramasa
f94313e9b1
Bugfixes 6 fix: Removed commented code
2016-08-14 07:24:57 +01:00
Muramasa
e85097319b
Bugfixes 7
2016-08-14 07:19:03 +01:00
Muramasa
19062e1d36
Bugfixes 6
2016-08-14 05:56:41 +01:00
Muramasa
bfccecf87b
Bugfixes 5
2016-08-14 05:36:12 +01:00
Muramasa
b6032a3bd2
Bugfixes 4
2016-08-14 05:09:34 +01:00
Muramasa
2bd06dc60e
Bugfixes 3
2016-08-14 04:58:51 +01:00
Muramasa
8cdba03c0a
Bugfixes 2
2016-08-14 03:50:59 +01:00
Muramasa
27917b29b3
More String var changes
2016-08-13 15:01:09 +01:00
Muramasa
009709462e
TryCatch changes
2016-08-13 10:10:11 +01:00
Muramasa
0345ada52c
Remove null checks
2016-08-13 09:10:38 +01:00
Muramasa
9ca24419fb
HashMap > ConcurrentHashMap & String vars
2016-08-13 08:28:24 +01:00
Muramasa
27f2ee906a
Rest of d2a098f
2016-08-13 07:23:34 +01:00
Muramasa
7d3615d74a
For loop changes
2016-08-13 07:18:11 +01:00
Muramasa
ce1195d48c
Worldgen and Random changes
2016-08-13 07:15:58 +01:00
Muramasa
349510f2da
Bugfixes 1
2016-08-13 07:09:55 +01:00
Muramasa
4ee250357e
GT_Block_Ores_GC Null check
2016-08-10 21:28:19 +01:00
Muramasa
1647387280
GC Ore Support
2016-08-10 21:14:53 +01:00
Muramasa
a1a65ef0f6
Use dim name for GC worlds.
2016-08-02 09:33:22 +01:00
Muramasa
ed89ccbc4f
Remove asteroids from isGenerationAllowed
2016-08-01 15:08:11 +01:00
Muramasa
b5b8ea974f
Bugs & Removal of GG's TileEntityOres
2016-07-29 20:13:02 +01:00
Muramasa
25209a4bcb
Merge GG into GT
2016-07-29 18:54:45 +01:00
Blood-Asp
c8cca6390b
Merge pull request #584 from OneEyeMaker/SmoothTransition
...
More work on deprecated heating coils.
2016-07-27 23:52:39 +02:00
Blood-Asp
c59f2e6611
Merge pull request #583 from Muramasa-/Fixes
...
Remove UBC Dependency
2016-07-27 23:51:41 +02:00
OneEyeMaker
be79f288a8
Added code for Pyrolyse Oven to smoothly replace deprecated coils.
2016-07-27 15:26:14 +03:00
OneEyeMaker
078a3bedde
Added code for Oil Cracker to smoothly replace deprecated coils.
2016-07-27 14:59:56 +03:00
OneEyeMaker
848f84f35c
Added code for Multi Smelter to smoothly replace deprecated coils.
2016-07-27 13:17:57 +03:00
OneEyeMaker
a8647b8929
Added code for Electric Blast Furnace to smoothly replace deprecated coils.
2016-07-27 13:02:12 +03:00
Muramasa
33f6c84be3
Use GameRegistry
2016-07-27 04:44:32 +01:00
Muramasa
a1a25d42dd
Remove UBC Dependency
2016-07-27 04:21:53 +01:00
Blood-Asp
b4bcebf458
Handle fuel value as integer
2016-07-27 01:58:32 +02:00
OneEyeMaker
9946e904b4
Merge branch 'experimental' into NewFeatures
2016-07-26 09:01:16 +03:00
OneEyeMaker
c4bd35d7cd
Coils should be deprecated
2016-07-26 07:31:57 +03:00
Muramasa
16cac26b72
Separated multiblock overlay and gui textures
2016-07-26 00:52:30 +01:00
Blood-Asp
bd51aba156
Merge pull request #576 from Muramasa-/UBCSupport
...
UBC Support / Ore System Restructure
2016-07-26 00:56:21 +02:00
Muramasa
3bbd32136f
Method simplification
...
Simplified some methods.
Fixed incorrect honey requirement for scanning forestry species.
Tweaked a tooltips.
2016-07-25 23:04:21 +01:00
OneEyeMaker
13caf1d699
Changed method of "repairing" of overheated coils.
...
Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-25 11:33:07 +03:00
OneEyeMaker
4aaafe53f5
Changed Blast Furnace temperatures of some materials.
...
Now EV materials require HV+ heating coils, IV materials requires EV+ coils.
2016-07-24 10:27:03 +03:00
Muramasa
d756cebd17
Fix "stone" veins
...
Fix an issue where an "stone" vein would override ore textures but not
other stones.
Added missing small ore for marble and basalt.
Removed wither check from Block_Stones.
2016-07-23 03:09:25 +01:00
Muramasa
2704680a2e
Fix convertOre
2016-07-22 04:31:57 +01:00
Muramasa
5fe4798e6b
Fix harvest level
2016-07-22 02:58:39 +01:00
Muramasa
676e326ec0
Various fixes/cleanup
...
Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
Muramasa
248ce596a5
Ore System Rewrite part 2
...
Lots of ore system changes
Added Marble/Basalt gen
Ore Mixes can now have a specified biome name that they can only spawn
in
2016-07-21 07:24:42 +01:00
OneEyeMaker
47ce855868
Redefined some wires. Added last heating coil block.
2016-07-21 08:48:22 +03:00
OneEyeMaker
f98e51a82f
Added new tier of heating coils.
...
//TODO: Find material for LuV coils.
2016-07-20 10:27:47 +03:00
Muramasa
de6e90a000
Ore system rewrite
2016-07-18 19:00:53 +01:00
OneEyeMaker
ea5305f7df
Restored broken compatibility.
2016-07-18 14:56:21 +03:00
OneEyeMaker
8bf5b61dea
Moved all coils to another block.
2016-07-18 10:05:44 +03:00
OneEyeMaker
ce1e6917e0
Preparations for moving all heating coils to another block.
2016-07-18 09:06:26 +03:00
OneEyeMaker
b780ef6c2c
Updated tooltips
2016-07-17 16:16:43 +03:00
OneEyeMaker
c9bc17bce5
Added new heating coil blocks.
2016-07-17 15:20:29 +03:00
Muramasa
51e269e3f5
Initial
...
This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
DEMOOH
8419ddaefc
Update GT_Cover_Fluidfilter.java
2016-07-17 00:07:10 +03:00
Blood-Asp
be3a6292bb
Remove ghost items from Assembly Line input slots
2016-07-12 22:04:36 +02:00
Blood-Asp
435c3cd526
Update GT Capelist URL
2016-07-10 20:28:35 +02:00
Blood-Asp
704d534b43
More Pollution work
2016-07-03 18:35:51 +02:00
Blood-Asp
57deb3b3e1
Pollution basework
2016-07-03 18:31:06 +02:00
Blood-Asp
d21357bd84
Name fixes
2016-07-03 12:37:21 +02:00
Blood-Asp
ca0b8f396e
make GT trigger ic2 achievements
2016-07-02 22:35:29 +02:00
Blood-Asp
c320af9f3e
Even more changes
2016-07-01 22:23:04 +02:00
Blood-Asp
c2be6ff64c
Small fixes and rebalances
2016-07-01 21:44:44 +02:00
Blood-Asp
20de7ff06f
PR fixes: Turbine casings readded, Dieselgen readded, balancing changes
...
Also deactivated higher tier pumps, these cover so huge areas, that
servers lag extremely.
Nerfed new cables a bit.
2016-07-01 18:08:01 +02:00
Blood-Asp
bcbeebf3b8
First Assemblyline recipes
2016-07-01 02:06:51 +02:00
Blood-Asp
b465f8f25c
Adding LuV, ZPM and UV components
2016-07-01 01:41:28 +02:00
Blood-Asp
1497dc47e5
Merge pull request #550 from Muramasa-/Default
...
Turbine tooltip fixes
2016-07-01 01:16:10 +02:00
Blood-Asp
f496def067
Fixed Pyrooven overclocking
2016-07-01 01:14:35 +02:00
Blood-Asp
73749472d2
Finish Assemblyline recipe printing
2016-07-01 01:13:09 +02:00
Blood-Asp
7ee09889d9
Finish Assemblyline recipe check
2016-06-30 22:17:18 +02:00
Muramasa
d8df9e1565
Turbine tooltip fixes
2016-06-30 18:14:34 +01:00
Blood-Asp
173e5a11d7
Merge pull request #547 from perkinslr/experimental
...
Make plasma turbine output cooled versions of plasma
2016-06-30 14:49:25 +02:00
Logan Perkins
ad8ad42542
Update GT_MetaTileEntity_LargeTurbine_Plasma.java
2016-06-29 22:37:41 -07:00
Blood-Asp
90d776893e
More Assembly Line recipe work
2016-06-30 00:12:00 +02:00
Blood-Asp
22525fd6e8
Merge pull request #546 from perkinslr/experimental
...
Fix 'cannot find symbol' error in AdvMiner2
2016-06-29 00:23:44 +02:00
Logan Perkins
fcb685693e
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-27 17:28:18 -07:00
Logan Perkins
9be4d8c270
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-27 17:20:47 -07:00
Logan Perkins
4adb6554c2
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-27 17:12:02 -07:00
Blood-Asp
b9ee95c797
AL Recipe work
2016-06-27 23:49:18 +02:00
Logan Perkins
dfb263e7dd
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-25 15:43:13 -07:00
Logan Perkins
1fe2787532
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-24 20:50:10 -07:00
Logan Perkins
577ea17e65
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-24 20:45:04 -07:00
Logan Perkins
9ed45df5b7
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-24 16:18:03 -07:00
Blood-Asp
cea067c613
More superfuel fixes
2016-06-24 01:08:26 +02:00
Blood-Asp
df6e07b5cd
Merge pull request #537 from Muramasa-/DieselGenerator
...
Fuel efficiency changes for Large Diesel Engine
2016-06-24 00:41:46 +02:00
Blood-Asp
104715c86c
missed a bit
2016-06-23 23:44:07 +02:00
Blood-Asp
72ff25f9b7
Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block fuel values
2016-06-23 23:43:22 +02:00
Muramasa
5263c85dc5
Fuel efficiency changes for Large Diesel Engine
2016-06-23 20:02:43 +01:00
Blood-Asp
11721a7765
Changed Field Generator recipes
2016-06-23 01:02:58 +02:00
Techlone
ee2abbd3f2
AdvMinerII: check that ore block still exists; consider chance output
2016-06-22 01:30:27 +05:00
Blood-Asp
7a9c3857e2
Merge pull request #526 from perkinslr/experimental
...
Make processing array handle multiple input stacks at a time
2016-06-21 19:56:34 +02:00
Blood-Asp
5728c8d93f
Merge pull request #534 from Muramasa-/DieselGenerator
...
Bug Fixes
2016-06-21 19:56:20 +02:00
Blood-Asp
75d71e546b
Fix fced86e11a
hiding almost all metaitems
2016-06-21 19:51:54 +02:00
Muramasa
7e52fb2805
Bug fixes for my commits
...
Removed commented out old turbine texture code
Fixed Diesel Engine "Fuel Value" unit to EU/L
Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes.
Forgot to add recipe for Engine Intake.
Redone the Gas/HPSteam turbine recipes.
Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but
not enough for the engine to run
Updated Engine GUI
2016-06-21 00:17:21 +01:00
Logan Perkins
f16aeb2d1f
Update GT_MetaTileEntity_ProcessingArray.java
2016-06-19 15:58:04 -07:00
Blood-Asp
f708fc5ff8
Corrected Wood Plates burn value
2016-06-20 00:40:00 +02:00
Blood-Asp
77a163e0e4
Fix infinite miningpipes exploit from advanced miner 2
2016-06-20 00:21:41 +02:00
Blood-Asp
8269cd58e6
Fix wrong energy values for comp and crop processing
2016-06-20 00:07:55 +02:00
Blood-Asp
491a6d6c4b
Plunger also emptys input tank after output tank is empty
2016-06-19 22:44:28 +02:00
Blood-Asp
2427bc1521
Make distillation tower work with different fluids in input hatches
2016-06-19 22:02:19 +02:00
Blood-Asp
6b556371aa
Fixed Entchanted Books in magic absorber
2016-06-19 20:36:49 +02:00
Blood-Asp
20201d069a
Fixed Magic Energy Absorber efficiency calculation
2016-06-19 20:23:49 +02:00
Blood-Asp
7424f75315
Added missing machines to processing array
2016-06-19 19:15:07 +02:00
Blood-Asp
ffd9964cd3
Changed Bittle charcoal tool back to axe
2016-06-19 19:02:48 +02:00
Blood-Asp
96607760e1
EnderIO Wrench Support
2016-06-19 18:23:28 +02:00
Blood-Asp
1ace2c4e35
Blacklist Unstable Ingots from unification
2016-06-19 17:42:43 +02:00
Blood-Asp
3a249d8075
Merge pull request #500 from Muramasa-/DieselGenerator
...
Large Diesel Generator
2016-06-19 17:12:23 +02:00
Techlone
ef23dc90b2
Fix #469 #508
2016-06-19 18:03:01 +05:00
Muramasa
58ed5088e1
Final commit
2016-06-12 19:32:29 +01:00
Logan Perkins
c596231af4
Make processing array use all input stacks
2016-06-12 10:39:33 -07:00
Muramasa
237e5e682d
Possibly final commit
2016-06-01 06:34:33 +01:00
Blood-Asp
dc2a48259a
Merge pull request #518 from Muramasa-/TweaksAndFixes
...
Crash Fix / Various Tweaks
2016-05-27 20:11:07 +02:00
Blood-Asp
35a7a99808
Merge pull request #515 from OneEyeMaker/OreProcessing
...
Added configuration file, that enables processing of ores
2016-05-27 20:07:37 +02:00
Blood-Asp
d4f00173e5
Merge pull request #511 from MauveCloud/experimental
...
Added missing assembler recipes for casings
2016-05-27 20:04:40 +02:00
MauveCloud
d1b737c6cc
Fixed incomplete redo of brittle charcoal adventure fix
...
(had reverted after improper testing with axe instead of shovel, then
neglected to check rebuilding with gradle after re-implementing fix in
source)
2016-05-26 09:57:39 -07:00
MauveCloud
f5bb397009
Reinforced Block and Brittle Charcoal fixes
...
Added fixes for #503 and #436
2016-05-26 07:43:02 -07:00
Muramasa
79fc84d5d2
isPlasmaCellUsed additional null check
2016-05-26 00:55:34 +01:00
Muramasa
fced86e11a
Fixes #268 . Shows plasma cells that have a fusion recipe
2016-05-26 00:52:09 +01:00
Muramasa
bbcc38e930
More fixes for #507
2016-05-25 19:16:41 +01:00
Muramasa
3c32671623
Crash Fix
2016-05-24 00:05:20 +01:00
Muramasa
680676e411
Redone Tooltips and some scanner info
2016-05-24 00:04:36 +01:00
Muramasa
cddca6e2be
Derp
2016-05-23 18:40:01 +01:00
Muramasa
960087a0a8
Cleanup + Improvement
2016-05-23 18:15:21 +01:00
Muramasa
8880eb8d6d
Basically a rewrite
2016-05-20 05:36:32 +01:00
OneEyeMaker
5169c509d6
Added configuration file to enabling processing of ores
2016-05-18 07:41:36 +03:00
Blood-Asp
3f46725bbc
Fix Butput Bus :P
2016-04-29 20:54:09 +02:00
Muramasa
4a59d0efbd
Implemented Output Calculation
2016-04-29 07:31:58 +01:00
MauveCloud
b69385d29b
Merge remote-tracking branch 'refs/remotes/Blood-Asp/experimental' into experimental
2016-04-28 11:30:29 -07:00
MauveCloud
a88988770b
Improved brittle charcoal handling.
2016-04-28 11:30:00 -07:00
Muramasa
6c2c76bd06
Require Titanium Pipe Casing
2016-04-28 02:31:00 +01:00
Muramasa
a62b061968
More Fixes
...
TODO:
Require Dynamo back centered (Currently anywhere)
Require Muffler top centered (Currently anywhere)
Implement output calculation
Implement coolant requirement (Water or IC2Coolant?)
Possible add different tiers of diesel generator?
2016-04-28 02:16:11 +01:00
Muramasa
76902f45f7
More Cleanup and finalizing
2016-04-28 01:52:46 +01:00
Muramasa
97eb99bd5d
Main Commit for Large Diesel Generator
2016-04-28 00:58:55 +01:00
Muramasa
d713c5ddec
Remove Diesel Turbine
2016-04-19 23:19:59 +01:00
Muramasa
12a1d1c46e
Main Commit
2016-04-19 23:17:31 +01:00
Muramasa
79444adc76
Revert "Turbine Rebalance"
...
This reverts commit ddc0c4299e
.
2016-04-17 07:41:35 +01:00
Muramasa
ddc0c4299e
Turbine Rebalance
...
Added 3 new turbine casings to rebalance the turbines. Also changed
turbine controller recipes to fit the rebalance.
Large Steam: Steel Turbine Casing
Large HP Steam Turbine: Stainless Steel Turbine Casing
Large Gas Turbine: Steel Turbine Casing
Large Diesel Turbine: Titanium Turbine Casing
Large Plasma Turbine: Tungstensteel Turbine Casing
2016-04-17 07:40:10 +01:00
Muramasa
063b62b4ca
Fixed newMetaEntity using Plasma Generator
2016-04-17 03:05:58 +01:00
Muramasa
31e4330b69
Large Diesel Generator
...
Added large diesel generator to the game. It replicates the Large Plasma
Generator but it's nominal output is 1/8 that plasmas is.
Plasma Nominal: Optimal Steam Flow * 40
Diesel Nominal: Optimal Steam Flow * 5
2016-04-17 01:41:06 +01:00
Blood-Asp
c98736b7b3
Adding assembly line recipe check
2016-04-11 23:14:57 +02:00
Blood-Asp
22dd09be01
Adding assembly line recipes
2016-04-11 22:30:53 +02:00
Blood-Asp
83344732eb
Cleanup
2016-04-11 21:50:01 +02:00
Blood-Asp
3aae928510
Added Assembly Line Multiblock
2016-04-11 21:47:53 +02:00
Draknyte1
36a97e706b
Submitting PR's is a pain.
...
Always use most up to date files for the repo you're contributing to. #NotGT5.8Files
2016-04-11 20:47:30 +10:00
Alkalus
ba1f0f99ab
Update GT_MetaGenerated_Tool_01.java
...
left a : not a ;
2016-04-10 19:29:56 +10:00
Draknyte1
1d279c741f
Made these up to date with latest experimental commit, as mine were slightly out of date. :)
2016-04-10 19:15:41 +10:00
Draknyte1
26e60b7020
Changed a few things to make the Soft Hammer more noticeable from the Hard Hammer.
...
Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407
# Conflicts:
# src/main/java/gregtech/api/enums/OrePrefixes.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
2016-04-10 18:36:52 +10:00
Blood-Asp
b71fa8f042
advminer2
2016-03-28 03:36:09 +02:00