HP Steam turbine fixes
* Math fixes (no more crazy output numbers) * getAverage() references removed * multiple input hatch support (no more exploits by feeding HP Steam to multiple hatches) * 125% maximum overflow inefficiency * Output ties directly to actual HP Steam consumed
This commit is contained in:
parent
6d61dead98
commit
27da7acbb3
1 changed files with 29 additions and 18 deletions
|
@ -56,24 +56,35 @@ public class GT_MetaTileEntity_LargeTurbine_HPSteam extends GT_MetaTileEntity_La
|
|||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff) {
|
||||
int tEU=0;
|
||||
int tOut=0;
|
||||
for(int i=0;i<aFluids.size();i++){
|
||||
if(aFluids.get(i).getFluid().getUnlocalizedName(aFluids.get(i)).equals("ic2.fluidSuperheatedSteam")){
|
||||
tOut = Math.min((int)(aOptFlow*1.5f),aFluids.get(i).amount);
|
||||
depleteInput(new FluidStack(aFluids.get(i),tOut));
|
||||
}
|
||||
}
|
||||
tOut = getAverage(tOut);
|
||||
tEU = Math.min(aOptFlow,tOut);
|
||||
addOutput(GT_ModHandler.getSteam(tOut));
|
||||
if(tOut>0&&tOut<aOptFlow){
|
||||
tEU = tEU*(tOut*100/aOptFlow)+3;
|
||||
}
|
||||
return tEU * aBaseEff / 10000;
|
||||
}
|
||||
@Override
|
||||
int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff) {
|
||||
int tEU = 0;
|
||||
int totalFlow = 0; // Byproducts are based on actual flow
|
||||
int flow = 0;
|
||||
int remainingFlow = (int) (aOptFlow * 1.25f); // Allowed to use up to 125% of optimal flow
|
||||
|
||||
for (int i = 0; i < aFluids.size() && remainingFlow > 0; i++) {
|
||||
if (aFluids.get(i).getFluid().getUnlocalizedName(aFluids.get(i)).equals("ic2.fluidSuperheatedSteam")) {
|
||||
flow = aFluids.get(i).amount; // Get all (steam) in hatch
|
||||
flow = Math.min(flow, Math.min(remainingFlow, (int) (aOptFlow * 1.25f))); // try to use up to 125% of optimal flow w/o exceeding remainingFlow
|
||||
depleteInput(new FluidStack(aFluids.get(i), flow)); // deplete that amount
|
||||
remainingFlow -= flow; // track amount we're allowed to keep depleting from hatches
|
||||
totalFlow += flow; // track total used
|
||||
}
|
||||
}
|
||||
|
||||
tEU = (int) (Math.min((float) aOptFlow, totalFlow));
|
||||
addOutput(GT_ModHandler.getSteam(totalFlow));
|
||||
if (totalFlow > 0 && totalFlow != aOptFlow) {
|
||||
float efficiency = 1.0f - Math.abs(((totalFlow - (float) aOptFlow) / aOptFlow));
|
||||
tEU *= efficiency;
|
||||
tEU = Math.max(1, tEU * aBaseEff / 10000);
|
||||
} else {
|
||||
tEU = tEU * aBaseEff / 10000;
|
||||
}
|
||||
|
||||
return tEU;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue