Fix respawn oil amount if amount down to 0 and reduction amount oil if use Seismic Prospector or more
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f00ccaa279
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2 changed files with 7 additions and 2 deletions
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@ -1519,6 +1519,10 @@ public class GT_Utility {
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}
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public static FluidStack getUndergroundOil(World aWorld, int aX, int aZ) {
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return getUndergroundOil(aWorld, aX, aZ, false);
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}
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public static FluidStack getUndergroundOil(World aWorld, int aX, int aZ, boolean needConsumeOil) {
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Random tRandom = new Random((aWorld.getSeed() + (aX / 96) + (7 * (aZ / 96))));
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@ -1554,7 +1558,8 @@ public class GT_Utility {
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}
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GT_Proxy.chunkData.remove(tPos);
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}
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tAmount = tAmount - 5;
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if (needConsumeOil && tAmount >= 5000)
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tAmount = tAmount - 5;
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tInts[0] = tAmount;
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GT_Proxy.chunkData.put(tPos, tInts);
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@ -73,7 +73,7 @@ public class GT_MetaTileEntity_OilDrill extends GT_MetaTileEntity_MultiBlockBase
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}
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}
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}
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FluidStack tFluid = GT_Utility.getUndergroundOil(getBaseMetaTileEntity().getWorld(), getBaseMetaTileEntity().getXCoord(), getBaseMetaTileEntity().getZCoord());
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FluidStack tFluid = GT_Utility.getUndergroundOil(getBaseMetaTileEntity().getWorld(), getBaseMetaTileEntity().getXCoord(), getBaseMetaTileEntity().getZCoord(), true);
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if (tFluid == null) {
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return false;
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}
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