Fix a bug about achievements

We can find that there's always two achievements between "As Dense As Possible" and "What now?" whether you opened the batteries or not,so this PR would like to fix this.
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YoungGT 2017-11-27 22:43:50 +08:00 committed by GitHub
parent df081bd0a7
commit 34f885071a
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@ -7,6 +7,7 @@ import cpw.mods.fml.common.gameevent.PlayerEvent.ItemCraftedEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent.ItemSmeltedEvent;
import gregtech.GT_Mod;
import gregtech.api.GregTech_API;
import gregtech.api.enums.ConfigCategories;
import gregtech.api.enums.GT_Values;
import gregtech.api.enums.ItemList;
import gregtech.api.enums.Materials;
@ -207,9 +208,14 @@ public class GT_Achievements {
registerAchievement("over9000", 7, 7, ItemList.Casing_Coil_NaquadahAlloy.get(1, new Object[]{}), "alienmetallurgy", false);
registerAchievement("finalpreparations", 7, 9, GT_OreDictUnificator.get(OrePrefixes.ingot, Materials.Naquadria, 1L), "over9000", false);
registerAchievement("denseaspossible", 6, 10, ItemList.FusionComputer_UV.get(1, new Object[]{}), "finalpreparations", false);
if(GregTech_API.sOPStuff.get(ConfigCategories.Recipes.gregtechrecipes, "EnableZPMandUVBatteries", false)) {
registerAchievement("zpmage", 8, 10, ItemList.Energy_Module.get(1, new Object[]{}), "denseaspossible", false);
registerAchievement("uvage", 10, 10, ItemList.Energy_Cluster.get(1, new Object[]{}), "zpmage", false);
registerAchievement("whatnow", 12, 10, ItemList.ZPM2.get(1, new Object[]{}), "uvage", false);
}else {
registerAchievement("whatnow", 8, 10, ItemList.ZPM2.get(1, new Object[]{}), "denseaspossible", false);
}
// if(Loader.isModLoaded("NotEnoughItems") && GT_Mod.gregtechproxy.mHideUnusedOres){
// for (int i = 1; i < GregTech_API.sGeneratedMaterials.length; i++) {