Added check to ensure that fluid is set trying to provide air to player during onArmorTick
Looking at how to fill helmet tank from air cell
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b41c3370cc
commit
3d2dd065fa
2 changed files with 35 additions and 12 deletions
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@ -210,8 +210,8 @@ public class ModularArmor_Item extends ItemArmor implements ISpecialArmor, IGogg
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}
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// Breathing
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if (data.type == 0 && aPlayer.getAir() < 100) {
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int air = 0;
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if (data.type == 0 && aPlayer.getAir() < 100 && data.fluid != null) {
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int air = 0;
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if (data.fluid.getUnlocalizedName().equals("fluid.oxygen") && data.fluid.amount >= 150) {
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aPlayer.setAir(aPlayer.getAir() + 150);
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air = 150;
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@ -1,7 +1,10 @@
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package gregtech.common.items.armor.gui;
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import gregtech.api.enums.GT_Values;
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import gregtech.api.util.GT_LanguageManager;
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import gregtech.api.util.GT_Utility;
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import gregtech.common.GT_Network;
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import gregtech.common.items.armor.ArmorData;
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import gregtech.common.items.armor.components.StatType;
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import java.text.DecimalFormat;
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@ -168,27 +171,39 @@ public class GuiElectricArmor1 extends GuiContainer {
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}
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}
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// Slot slot = getSlotAtPosition(mouseX, mouseY);
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// if (slot != null && slot instanceof SlotFluid && player != null) {
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// if (slot != null && slot instanceof SlotFluid && player != null && cont.mInvArmor.data.helmet!=null) {
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// ItemStack tmp = player.inventory.getItemStack();
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// //GT_Network gtn = new GT_Network();
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// if (tmp == null) {
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// GTExtras.NET.sendToServer(new FluidSync(player.getCommandSenderName(), 0, "null"));
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// //GT_Values.NW.sendToServer(new FluidSync(player.getCommandSenderName(), 0, "null"));
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// }
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// //ArmorData armorData = new ArmorData(player,);
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// if (tmp != null && tmp.getItem() instanceof IFluidContainerItem) {
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// FluidStack tmp2 = ((IFluidContainerItem) tmp.getItem()).getFluid(tmp);
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// if (!slot.getHasStack() && tmp2 != null) {
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// slot.putStack(UT.Fluids.display(tmp2, true));
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// GTExtras.NET.sendToServer(new FluidSync(player.getCommandSenderName(), tmp2.amount, UT.Fluids.name(tmp2, false)));
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// ItemStack tmp4 = UT.Fluids.getContainerForFilledItem(tmp, true);
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// slot.putStack(GT_Utility.getFluidDisplayStack(tmp2, true));
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//
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// if(cont.mInvArmor.data.helmet.fluid == null)
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// {
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// cont.mInvArmor.data.helmet.fluid = new FluidStack(tmp2.getFluid(), tmp2.amount);
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// }
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// else
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// {
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// cont.mInvArmor.data.helmet.fluid.amount += tmp2.amount;
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// }
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//
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// //GT_Values.NW.sendToServer(new FluidSync(player.getCommandSenderName(), tmp2.amount, GT_Utility.getFluidName(tmp2, false)));
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// ItemStack tmp4 = GT_Utility.getContainerForFilledItem(tmp, true);
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// tmp4.stackSize = 1;
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// if (tmp.stackSize > 1) {
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// player.inventory.addItemStackToInventory(tmp4);
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// tmp.stackSize--;
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// player.inventory.setItemStack(tmp);
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// GTExtras.NET.sendToServer(new FluidSync2(player.getCommandSenderName()));
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// //GT_Values.NW.sendToServer(new FluidSync2(player.getCommandSenderName()));
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// } else {
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// player.inventory.setItemStack(null);
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// player.inventory.addItemStackToInventory(tmp4);
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// GTExtras.NET.sendToServer(new FluidSync2(player.getCommandSenderName()));
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// //GT_Values.NW.sendToServer(new FluidSync2(player.getCommandSenderName()));
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// }
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//
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// } else if (slot.getHasStack() && tmp2 != null) {
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@ -204,9 +219,17 @@ public class GuiElectricArmor1 extends GuiContainer {
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// tmp3.stackSize--;
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// }
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// player.inventory.setItemStack(tmp3);
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// GTExtras.NET.sendToServer(new FluidSync2(player.getCommandSenderName()));
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// slot.putStack(UT.Fluids.display(tmp2, true));
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// GTExtras.NET.sendToServer(new FluidSync(player.getCommandSenderName(), tmp2.amount, UT.Fluids.name(tmp2, false)));
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// //GT_Values.NW.sendToServer(new FluidSync2(player.getCommandSenderName()));
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// slot.putStack(GT_Utility.getFluidDisplayStack(tmp2, true));
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// if(cont.mInvArmor.data.helmet.fluid == null)
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// {
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// cont.mInvArmor.data.helmet.fluid = new FluidStack(tmp2.getFluid(), tmp2.amount);
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// }
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// else
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// {
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// cont.mInvArmor.data.helmet.fluid.amount += tmp2.amount;
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// }
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// //GT_Values.NW.sendToServer(new FluidSync(player.getCommandSenderName(), tmp2.amount, GT_Utility.getFluidName(tmp2, false)));
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// }
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// }
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// }
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