Clean up code
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1 changed files with 2 additions and 7 deletions
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@ -39,13 +39,11 @@ public class GT_MetaTileEntity_MagicalEnergyAbsorber extends GT_MetaTileEntity_B
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public static boolean sAllowMultipleEggs = true;
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public static GT_MetaTileEntity_MagicalEnergyAbsorber mActiveSiphon = null;
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public static int sEnergyPerEnderCrystal = 32;
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public static int sEnergyFromVis = 512; //really? this high? no wonder no eu was generating... (it was 12800 at the time)
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public static int sEnergyFromVis = 512;
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public static int sDragonEggEnergyPerTick = 128;
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public static boolean isThaumcraftLoaded;
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public static boolean tLameMode = false; // if you use this... lame.
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public int mEfficiency;
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public EntityEnderCrystal mTargetedCrystal;
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//public static int[] VoltageOut = {32, 128,512,2048}; // Because what the fuck even is this code.
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public GT_MetaTileEntity_MagicalEnergyAbsorber(int aID, String aName, String aNameRegional, int aTier) {
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super(aID, aName, aNameRegional, aTier, "Feasts on magic close to it", new ITexture[0]);
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@ -113,9 +111,6 @@ public class GT_MetaTileEntity_MagicalEnergyAbsorber extends GT_MetaTileEntity_B
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if (isThaumcraftLoaded) {
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try {
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int multFactor = 2;
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if (tLameMode){
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multFactor = 10; //Don't do this. Unless you want to be cheaty and lame.
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}
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World tmpWorld = this.getBaseMetaTileEntity().getWorld();
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int tmpX = this.getBaseMetaTileEntity().getXCoord();
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int tmpY = this.getBaseMetaTileEntity().getYCoord() + 2; //Add 2 because +1 is the node stabiliser and +2 is the node itself
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