first half of 5.08.31

This commit is contained in:
Blood-Asp 2015-10-12 01:23:48 +02:00
parent 9d85f43d56
commit 6d8abce427
9 changed files with 70 additions and 59 deletions

View file

@ -388,8 +388,9 @@ public class BaseMetaTileEntity extends BaseTileEntity implements IGregTechTileE
|| (getCoverIDAtSide((byte)4) == 0 && worldObj.getPrecipitationHeight(xCoord-1, zCoord ) - 1 < yCoord)
|| (getCoverIDAtSide((byte)5) == 0 && worldObj.getPrecipitationHeight(xCoord+1, zCoord ) - 1 < yCoord)) {
if (GregTech_API.sMachineRainExplosions && worldObj.isRaining() && getBiome().rainfall > 0) {
if (getRandomNumber(10)==0) {doEnergyExplosion();
if (getRandomNumber(10)==0) {
try{GT_Mod.instance.achievements.issueAchievement(this.getWorldObj().getPlayerEntityByName(mOwnerName), "badweather");}catch(Exception e){}
doEnergyExplosion();
}else setOnFire();
}
if (!hasValidMetaTileEntity()) {
@ -397,8 +398,8 @@ public class BaseMetaTileEntity extends BaseTileEntity implements IGregTechTileE
return;
}
if (GregTech_API.sMachineThunderExplosions && worldObj.isThundering() && getBiome().rainfall > 0 && getRandomNumber(3) == 0) {
doEnergyExplosion();
try{GT_Mod.instance.achievements.issueAchievement(this.getWorldObj().getPlayerEntityByName(mOwnerName), "badweather");}catch(Exception e){}
doEnergyExplosion();
}
}
}

View file

@ -1503,7 +1503,10 @@ public class GT_ModHandler {
if(isElectricItem(aStack)&&ic2.api.item.ElectricItem.manager.getCharge(aStack)>1000.0d){
for (int i = 0; i < tPlayer.inventory.mainInventory.length; i++) {
if (GT_Utility.isStackInList(tPlayer.inventory.mainInventory[i], GregTech_API.sSolderingMetalList)) {
tPlayer.inventory.mainInventory[i].stackSize--;
if(tPlayer.inventory.mainInventory[i].stackSize<1)return false;
if(tPlayer.inventory.mainInventory[i].stackSize==1){tPlayer.inventory.mainInventory[i]=null;}else{
tPlayer.inventory.mainInventory[i].stackSize--;}
if (tPlayer.inventoryContainer != null) tPlayer.inventoryContainer.detectAndSendChanges();
if (canUseElectricItem(aStack, 10000)) {
return GT_ModHandler.useElectricItem(aStack, 10000, (EntityPlayer)aPlayer);

View file

@ -177,18 +177,22 @@ public class GT_MetaTileEntity_ProcessingArray extends GT_MetaTileEntity_MultiBl
if(tInputList.size() > 0 || tFluids.length>0){
GT_Recipe tRecipe = map.findRecipe(getBaseMetaTileEntity(), mLastRecipe, false, gregtech.api.enums.GT_Values.V[tTier], tFluids, tInputs);
if (tRecipe != null) {
if(tRecipe.mFluidInputs!=null){
}
mLastRecipe = tRecipe;
this.mEUt = 0;
this.mOutputItems = null;
this.mOutputFluids = null;
this.mMaxProgresstime = tRecipe.mDuration;
int machines = Math.min(16,mInventory[1].stackSize);
this.mEfficiency = (10000 - (getIdealStatus() - getRepairStatus()) * 1000);
this.mEfficiencyIncrease = 10000;
int i = 0;
for(;i<machines;i++){
if(!tRecipe.isRecipeInputEqual(true, tFluids, tInputs))break;
if(!tRecipe.isRecipeInputEqual(true, tFluids, tInputs)){if(i==0){return false;}
break;}
}
this.mMaxProgresstime = tRecipe.mDuration;
this.mEfficiency = (10000 - (getIdealStatus() - getRepairStatus()) * 1000);
this.mEfficiencyIncrease = 10000;
if (tRecipe.mEUt <= 16)
{
this.mEUt = (tRecipe.mEUt * (1 << tTier - 1) * (1 << tTier - 1));

View file

@ -133,14 +133,14 @@ public int adjY = 9;
registerAchievement("ebf", 8, -6, ItemList.Machine_Multi_BlastFurnace.get(1, new Object[] {}), "steampower", false);
registerAchievement("energyhatch", 12, -6, ItemList.Hatch_Energy_LV.get(1, new Object[] {}), "ebf", false);
registerAchievement("aluminium", 8, 0, GT_OreDictUnificator.get(OrePrefixes.ingot, Materials.Aluminium, 1L), "steel", false);
registerAchievement("highpowersmelt", 8, 2, ItemList.Machine_Multi_Furnace.get(1, new Object[] {}), "aluminium", false);
registerAchievement("gtaluminium", 8, 0, GT_OreDictUnificator.get(OrePrefixes.ingot, Materials.Aluminium, 1L), "steel", false);
registerAchievement("highpowersmelt", 8, 2, ItemList.Machine_Multi_Furnace.get(1, new Object[] {}), "gtaluminium", false);
registerAchievement("oilplant", 8, 4, ItemList.Distillation_Tower.get(1, new Object[] {}), "highpowersmelt", false);
registerAchievement("factory", 8, 6, ItemList.Processing_Array.get(1, new Object[] {}), "oilplant", false);
registerAchievement("upgradeebf", 8, -2, ItemList.Hatch_Energy_MV.get(1, new Object[] {}), "aluminium", false);
registerAchievement("upgradeebf", 8, -2, ItemList.Hatch_Energy_MV.get(1, new Object[] {}), "gtaluminium", false);
registerAchievement("maintainance", 10, -2, ItemList.Hatch_Maintenance.get(1, new Object[] {}), "upgradeebf", false);
registerAchievement("titan", 10, 0, GT_OreDictUnificator.get(OrePrefixes.ingot, Materials.Titanium, 1L), "aluminium", false);
registerAchievement("titan", 10, 0, GT_OreDictUnificator.get(OrePrefixes.ingot, Materials.Titanium, 1L), "gtaluminium", false);
registerAchievement("magic", 10, 4, ItemList.MagicEnergyConverter_LV.get(1, new Object[] {}), "titan", false);
registerAchievement("highmage", 10, 6, ItemList.MagicEnergyAbsorber_HV.get(1, new Object[] {}), "magic", false);
registerAchievement("artificaldia", 11, 2, ItemList.IC2_Industrial_Diamond.get(1, new Object[] {}), "titan", false);
@ -255,7 +255,7 @@ public int adjY = 9;
if (data != null) {
if (data.mPrefix == OrePrefixes.ingot) {
if(data.mMaterial.mMaterial==Materials.Aluminium){
issueAchievement(player, "aluminium");
issueAchievement(player, "gtaluminium");
}else if(data.mMaterial.mMaterial==Materials.Titanium){
issueAchievement(player, "titan");
}else if(data.mMaterial.mMaterial==Materials.BlueSteel){

View file

@ -570,7 +570,7 @@ public class GT_CraftingRecipeLoader
GT_ModHandler.removeRecipeByOutput(GT_ModHandler.getIC2Item("obscurator", 1L));
GT_ModHandler.addCraftingRecipe(GT_ModHandler.getIC2Item("obscurator", 1L), GT_ModHandler.RecipeBits.NOT_REMOVABLE, new Object[] {"RER","CAC","RRR",'C', OrePrefixes.cableGt01.get(Materials.Gold),'R', OrePrefixes.dust.get(Materials.Redstone),'E', OrePrefixes.battery.get(Materials.Advanced), 'A', OrePrefixes.circuit.get(Materials.Advanced)});
GT_ModHandler.removeRecipeByOutput(GT_ModHandler.getIC2Item("overclockerUpgrade", 1L));
GT_ModHandler.addCraftingRecipe(GT_ModHandler.getIC2Item("overclockerUpgrade", 1L), GT_ModHandler.RecipeBits.NOT_REMOVABLE, new Object[] {"CCC","WEW",'W', OrePrefixes.cableGt01.get(Materials.Copper),'C', GT_ModHandler.getIC2Item("reactorCoolantSimple", 1L), 'E', OrePrefixes.circuit.get(Materials.Basic)});
GT_ModHandler.addCraftingRecipe(GT_ModHandler.getIC2Item("overclockerUpgrade", 1L), GT_ModHandler.RecipeBits.NOT_REMOVABLE, new Object[] {"CCC","WEW",'W', OrePrefixes.cableGt01.get(Materials.Copper),'C', GT_ModHandler.getIC2Item("reactorCoolantSimple", 1L, 1), 'E', OrePrefixes.circuit.get(Materials.Basic)});
GT_ModHandler.removeRecipeByOutput(GT_ModHandler.getIC2Item("transformerUpgrade", 1L));
GT_ModHandler.addCraftingRecipe(GT_ModHandler.getIC2Item("transformerUpgrade", 1L), GT_ModHandler.RecipeBits.NOT_REMOVABLE, new Object[] {"GGG","WTW","GEG",'W', OrePrefixes.cableGt01.get(Materials.Gold),'T', GT_ModHandler.getIC2Item("mvTransformer", 1L),'E', OrePrefixes.circuit.get(Materials.Basic),'G', OrePrefixes.block.get(Materials.Glass)});
GT_ModHandler.removeRecipeByOutput(GT_ModHandler.getIC2Item("energyStorageUpgrade", 1L));
@ -611,7 +611,7 @@ public class GT_CraftingRecipeLoader
}
if ((GregTech_API.sRecipeFile.get(ConfigCategories.Recipes.harderrecipes, "beryliumreflector", true)) &&
(GT_ModHandler.removeRecipeByOutput(GT_ModHandler.getIC2Item("reactorReflectorThick", 1L,1)))) {
GT_ModHandler.addCraftingRecipe(GT_ModHandler.getIC2Item("reactorReflectorThick", 1L,1), GT_ModHandler.RecipeBits.NOT_REMOVABLE, new Object[] { " N ", "NBN", " N ", Character.valueOf('B'), OrePrefixes.plate.get(Materials.Beryllium), Character.valueOf('N'), GT_ModHandler.getIC2Item("reactorReflector", 1L) });
GT_ModHandler.addCraftingRecipe(GT_ModHandler.getIC2Item("reactorReflectorThick", 1L,1), GT_ModHandler.RecipeBits.NOT_REMOVABLE, new Object[] { " N ", "NBN", " N ", Character.valueOf('B'), OrePrefixes.plate.get(Materials.Beryllium), Character.valueOf('N'), GT_ModHandler.getIC2Item("reactorReflector", 1L, 1) });
}
if (GT_OreDictUnificator.get(OrePrefixes.gear, Materials.Diamond, 1L) != null)
{

View file

@ -23,7 +23,9 @@ import gregtech.api.util.GT_OreDictUnificator;
import gregtech.api.util.GT_Utility;
import gregtech.common.GT_DummyWorld;
import gregtech.common.GT_IteratorRandom;
import ic2.api.item.IC2Items;
import ic2.api.recipe.IMachineRecipeManager;
import ic2.core.Ic2Items;
import java.io.PrintStream;
import java.util.Arrays;
@ -735,11 +737,15 @@ public class GT_MachineRecipeLoader
GT_Values.RA.addBlastRecipe(GT_OreDictUnificator.get(OrePrefixes.ingot, Materials.Copper, 1L), GT_Values.NI, Materials.Oxygen.getGas(1000L), GT_Values.NF, GT_OreDictUnificator.get(OrePrefixes.ingot, Materials.AnnealedCopper, 1L), GT_Values.NI, 500, 120, 1200);
GT_Values.RA.addBlastRecipe(GT_OreDictUnificator.get(OrePrefixes.ingot, Materials.ElectricalSteel, 1L), GT_OreDictUnificator.get(OrePrefixes.dust, Materials.Obsidian, 1L), GT_Values.NF, GT_Values.NF, GT_OreDictUnificator.get(OrePrefixes.ingot, Materials.DarkSteel, 1L), GT_Values.NI, 4000, 360, 2000);
GT_Values.RA.addCannerRecipe(GT_ModHandler.getIC2Item("fuelRod", 1), GT_OreDictUnificator.get(OrePrefixes.dustTiny, Materials.Lithium, 1L), GT_ModHandler.getIC2Item("reactorLithiumCell", 1,1) , null, 16, 64);
GT_Values.RA.addFluidExtractionRecipe(GT_ModHandler.getIC2Item("TritiumCell", 1), GT_ModHandler.getIC2Item("fuelRod", 1), Materials.Tritium.getGas(32), 10000, 16, 64);
GT_Values.RA.addCannerRecipe( GT_ModHandler.getIC2Item("fuelRod", 1), GT_OreDictUnificator.get(OrePrefixes.dust, Materials.Thorium,3), ItemList.ThoriumCell_1.get(1L, new Object[0]), null, 30, 16);
GT_Values.RA.addCannerRecipe( GT_ModHandler.getIC2Item("fuelRod", 1), GT_ModHandler.getIC2Item("UranFuel",1), GT_ModHandler.getIC2Item("reactorUraniumSimple",1,1), null, 30, 16);
GT_Values.RA.addCannerRecipe( GT_ModHandler.getIC2Item("fuelRod", 1), GT_ModHandler.getIC2Item("MOXFuel",1), GT_ModHandler.getIC2Item("reactorMOXSimple",1,1), null, 30, 16);
GT_Values.RA.addFusionReactorRecipe(Materials.Lithium.getMolten(16), Materials.Tungsten.getMolten(16), Materials.Iridium.getMolten(16), 32, 32768, 300000000);
GT_Values.RA.addFusionReactorRecipe(Materials.Deuterium.getGas(125), Materials.Tritium.getGas(125), Materials.Helium.getPlasma(125), 16, 4096, 40000000); //Mark 1 Cheap //
GT_Values.RA.addFusionReactorRecipe(Materials.Deuterium.getGas(125), Materials.Helium_3.getGas(125), Materials.Helium.getPlasma(125), 16, 2048, 60000000); //Mark 1 Expensive //
GT_Values.RA.addCannerRecipe(GT_ModHandler.getIC2Item("fuelRod", 1), GT_OreDictUnificator.get(OrePrefixes.dustTiny, Materials.Lithium, 1L), GT_ModHandler.getIC2Item("reactorLithiumCell", 1,1) , null, 16, 64);
GT_Values.RA.addFluidExtractionRecipe(GT_ModHandler.getIC2Item("TritiumCell", 1), GT_ModHandler.getIC2Item("fuelRod", 1), Materials.Tritium.getGas(32), 10000, 16, 64);
GT_Values.RA.addFusionReactorRecipe(Materials.Carbon.getMolten(125), Materials.Helium_3.getGas(125), Materials.Oxygen.getPlasma(125), 32, 4096, 80000000); //Mark 1 Expensive //
GT_Values.RA.addFusionReactorRecipe(Materials.Aluminium.getMolten(16), Materials.Lithium.getMolten(16), Materials.Sulfur.getPlasma(125), 32, 10240, 240000000); //Mark 2 Cheap
GT_Values.RA.addFusionReactorRecipe(Materials.Beryllium.getMolten(16), Materials.Deuterium.getGas(375), Materials.Nitrogen.getPlasma(175), 16, 16384, 180000000); //Mark 2 Expensive //
@ -775,6 +781,9 @@ public class GT_MachineRecipeLoader
GT_Values.RA.addDistillationTowerRecipe(Materials.Water.getFluid(288L), new FluidStack[]{GT_ModHandler.getDistilledWater(260L)}, null, 16, 64);
GT_Values.RA.addDistillationTowerRecipe(new FluidStack(FluidRegistry.getFluid("ic2biomass"), 250), new FluidStack[]{new FluidStack(FluidRegistry.getFluid("ic2biogas"), 8000),Materials.Water.getFluid(125L)}, ItemList.IC2_Fertilizer.get(1, new Object[0]), 150, 512);
GT_Values.RA.addFuel(GT_ModHandler.getIC2Item("biogasCell", 1L), null, 32, 1);
GT_Values.RA.addDistilleryRecipe(ItemList.Circuit_Integrated.getWithDamage(0L, 1L, new Object[0]), new FluidStack(FluidRegistry.getFluid("ic2biomass"), 1), new FluidStack(FluidRegistry.getFluid("ic2biogas"),32), 20, 30, false);
GT_Values.RA.addDistilleryRecipe(ItemList.Circuit_Integrated.getWithDamage(0L, 2L, new Object[0]), new FluidStack(FluidRegistry.getFluid("ic2biomass"), 4), Materials.Water.getFluid(2), 80, 30, false);
GT_Values.RA.addFuel(GT_ModHandler.getModItem("Thaumcraft", "ItemShard", 1L, 6), null, 720, 5);
GT_Values.RA.addFuel(GT_ModHandler.getModItem("ForbiddenMagic", "GluttonyShard", 1L), null, 720, 5);

View file

@ -64,43 +64,38 @@ public class GT_Loader_Item_Block_And_Fluid
GT_Log.out.println("GT_Mod: Register Books.");
GT_Utility.getWrittenBook("Manual_Printer", "Printer Manual V2.0", "Gregorius Techneticies", new String[] { "This Manual explains the different Functionalities the GregTech Printing Factory has built in, which are not in NEI. Most got NEI Support now, but there is still some left without it.", "1. Coloring Items and Blocks: You know those Crafting Recipes, which have a dye surrounded by 8 Item to dye them? Or the ones which have just one Item and one Dye in the Grid? Those two Recipe Types can be cheaply automated using the Printer.", "The Colorization Functionality even optimizes the Recipes, which normally require 8 Items + 1 Dye to 1 Item and an 8th of the normally used Dye in Fluid Form, isn't that awesome?", "2. Copying Books: This Task got slightly harder. The first Step is putting the written and signed Book inside the Scanner with a Data Stick ready to receive the Data.", "Now insert the Stick into the Data Slot of the Printer and add 3 pieces of Paper together with 144 Liters of actual Ink Fluid. Water mixed and chemical Dyes won't work on Paper without messing things up!", "You got a stack of Pages for your new Book, just put them into the Assembler with some Glue and a piece of Leather for the Binding, and you receive an identical copy of the Book, which would stack together with the original.", "3. Renaming Items: This Functionality is no longer Part of the Printer. There is now a Name Mold for the Forming Press to imprint a Name into an Item, just rename the Mold in an Anvil and use it in the Forming Press on any Item.", "4. Crafting of Books, Maps, Nametags etc etc etc: Those Recipes moved to other Machines, just look them up in NEI." });
GT_Utility.getWrittenBook("Manual_Punch_Cards", "Punch Card Manual V0.0", "Gregorius Techneticies", new String[] { "This Manual will explain the Functionality of the Punch Cards, once they are fully implemented. And no, they won't be like the IRL Punch Cards. This is just a current Idea Collection.", "(i1&&i2)?o1=15:o1=0;=10", "ignore all Whitespace Characters, use Long for saving the Numbers", "&& || ^^ & | ^ ! ++ -- + - % / // * ** << >> >>> < > <= >= == != ~ ( ) ?: , ; ;= ;=X; = i0 i1 i2 i3 i4 i5 o0 o1 o2 o3 o4 o5 v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 m0 m1 m2 m3 m4 m5 m6 m7 m8 m9 A B C D E F", "'0' = false, 'everything but 0' = true, '!' turns '0' into '1' and everything else into '0'", "',' is just a separator for multiple executed Codes in a row.", "';' means that the Program waits until the next tick before continuing. ';=10' and ';=10;' both mean that it will wait 10 Ticks instead of 1. And ';=0' or anything < 0 will default to 0.", "If the '=' Operator is used within Brackets, it returns the value the variable has been set to.", "The Program saves the Char Index of the current Task, the 10 Variables (which reset to 0 as soon as the Program Loop stops), the 10 Member Variables and the remaining waiting Time in its NBT.", "A = 10, B = 11, C = 12, D = 13, E = 14, F = 15, just for Hexadecimal Space saving, since Redstone has only 4 Bits.", "For implementing Loops you just need 1 Punch Card per Loop, these Cards can restart once they are finished, depending on how many other Cards there are in the Program Loop you inserted your Card into, since it will process them procedurally.", "A Punch Card Processor can run up to four Loops, each with the length of seven Punch Cards, parallel.", "Why does the Punch Card need Ink to be made, you ask? Because the empty one needs to have some lines on, and the for the punched one it prints the Code to execute in a human readable format on the Card." });
GT_Utility.getWrittenBook("Manual_Microwave", "Microwave Oven Manual", "Kitchen Industries", new String[] { "Congratulations, you inserted a random seemingly empty Book into the Microwave and these Letters appeared out of nowhere.", "You just got a Microwave Oven and asked yourself 'why do I even need it?'. It's simple, the Microwave can cook for just 128 EU and at an insane speed. Not even a normal E-furnace can do it that fast and cheap!", "This is the cheapest and fastest way to cook for you. That is why the Microwave Oven can be found in almost every Kitchen (see www.youwannabuyakitchen.ly).", "Long time exposure to Microwaves can cause Cancer, but we doubt Steve lives long enough to die because of that.", "Do not insert any Metals. It might result in an Explosion.", "Do not dry Animals with it. It will result in a Hot Dog, no matter which Animal you put into it.", "Do not insert inflammable Objects. The Oven will catch on Fire.", "Do not insert Explosives such as Eggs. Just don't." });
GT_Utility.getWrittenBook("Manual_Printer", "Printer Manual V2.0", "Gregorius Techneticies", new String[] {
"This Manual explains the different Functionalities the GregTech Printing Factory has built in, which are not in NEI. Most got NEI Support now, but there is still some left without it.",
"1. Coloring Items and Blocks: You know those Crafting Recipes, which have a dye surrounded by 8 Item to dye them? Or the ones which have just one Item and one Dye in the Grid? Those two Recipe Types can be cheaply automated using the Printer.",
"The Colorization Functionality even optimizes the Recipes, which normally require 8 Items + 1 Dye to 1 Item and an 8th of the normally used Dye in Fluid Form, isn't that awesome?",
"2. Copying Books: This Task got slightly harder. The first Step is putting the written and signed Book inside the Scanner with a Data Stick ready to receive the Data.",
"Now insert the Stick into the Data Slot of the Printer and add 3 pieces of Paper together with 144 Liters of actual Ink Fluid. Water mixed and chemical Dyes won't work on Paper without messing things up!",
"You got a stack of Pages for your new Book, just put them into the Assembler with some Glue and a piece of Leather for the Binding, and you receive an identical copy of the Book, which would stack together with the original.",
"3. Renaming Items: This Functionality is no longer Part of the Printer. There is now a Name Mold for the Forming Press to imprint a Name into an Item, just rename the Mold in an Anvil and use it in the Forming Press on any Item.",
"4. Crafting of Books, Maps, Nametags etc etc etc: Those Recipes moved to other Machines, just look them up in NEI." });
GT_Utility.getWrittenBook("Manual_Punch_Cards", "Punch Card Manual V0.0", "Gregorius Techneticies", new String[] {
"This Manual will explain the Functionality of the Punch Cards, once they are fully implemented. And no, they won't be like the IRL Punch Cards. This is just a current Idea Collection.",
"(i1&&i2)?o1=15:o1=0;=10",
"ignore all Whitespace Characters, use Long for saving the Numbers",
"&& || ^^ & | ^ ! ++ -- + - % / // * ** << >> >>> < > <= >= == != ~ ( ) ?: , ; ;= ;=X; = i0 i1 i2 i3 i4 i5 o0 o1 o2 o3 o4 o5 v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 m0 m1 m2 m3 m4 m5 m6 m7 m8 m9 A B C D E F",
"'0' = false, 'everything but 0' = true, '!' turns '0' into '1' and everything else into '0'", "',' is just a separator for multiple executed Codes in a row.",
"';' means that the Program waits until the next tick before continuing. ';=10' and ';=10;' both mean that it will wait 10 Ticks instead of 1. And ';=0' or anything < 0 will default to 0.",
"If the '=' Operator is used within Brackets, it returns the value the variable has been set to.",
"The Program saves the Char Index of the current Task, the 10 Variables (which reset to 0 as soon as the Program Loop stops), the 10 Member Variables and the remaining waiting Time in its NBT.",
"A = 10, B = 11, C = 12, D = 13, E = 14, F = 15, just for Hexadecimal Space saving, since Redstone has only 4 Bits.",
"For implementing Loops you just need 1 Punch Card per Loop, these Cards can restart once they are finished, depending on how many other Cards there are in the Program Loop you inserted your Card into, since it will process them procedurally.",
"A Punch Card Processor can run up to four Loops, each with the length of seven Punch Cards, parallel.",
"Why does the Punch Card need Ink to be made, you ask? Because the empty one needs to have some lines on, and the for the punched one it prints the Code to execute in a human readable format on the Card." });
GT_Utility.getWrittenBook("Manual_Microwave", "Microwave Oven Manual", "Kitchen Industries", new String[] {
"Congratulations, you inserted a random seemingly empty Book into the Microwave and these Letters appeared out of nowhere.",
"You just got a Microwave Oven and asked yourself 'why do I even need it?'. It's simple, the Microwave can cook for just 128 EU and at an insane speed. Not even a normal E-furnace can do it that fast and cheap!",
"This is the cheapest and fastest way to cook for you. That is why the Microwave Oven can be found in almost every Kitchen (see www.youwannabuyakitchen.ly).",
"Long time exposure to Microwaves can cause Cancer, but we doubt Steve lives long enough to die because of that.",
"Do not insert any Metals. It might result in an Explosion.",
"Do not dry Animals with it. It will result in a Hot Dog, no matter which Animal you put into it.",
"Do not insert inflammable Objects. The Oven will catch on Fire.", "Do not insert Explosives such as Eggs. Just don't." });
GT_Log.out.println("GT_Mod: Register Items.");
@ -137,7 +132,6 @@ public class GT_Loader_Item_Block_And_Fluid
GT_ModHandler.addCraftingRecipe(ItemList.Reactor_Coolant_NaK_6.get(1L, new Object[0]), GT_ModHandler.RecipeBits.BUFFERED | GT_ModHandler.RecipeBits.NOT_REMOVABLE , new Object[] { "PCP", "PDP", "PCP",'C', ItemList.Reactor_Coolant_NaK_3,'P', OrePrefixes.plate.get(Materials.Tin),'D',OrePrefixes.plateDense.get(Materials.Copper) });
ItemList.ThoriumCell_1.set(new GT_RadioactiveCellIC_Item("Thoriumcell", "Fuel Rod (Thorium)", 1, 50000, 0.2F,0,0.25F));
GT_ModHandler.addShapelessCraftingRecipe(ItemList.ThoriumCell_1.get(1L, new Object[0]), GT_ModHandler.RecipeBits.BUFFERED | GT_ModHandler.RecipeBits.NOT_REMOVABLE , new Object[] {Ic2Items.fuelRod , OrePrefixes.dust.get(Materials.Thorium) });
ItemList.ThoriumCell_2.set(new GT_RadioactiveCellIC_Item("Double_Thoriumcell", "Double Fuel Rod (Thorium)", 2, 50000, 0.2F,0,0.25F));
GT_ModHandler.addCraftingRecipe(ItemList.ThoriumCell_2.get(1L, new Object[0]), GT_ModHandler.RecipeBits.BUFFERED | GT_ModHandler.RecipeBits.NOT_REMOVABLE , new Object[] { "RPR", " ", " ",'R', ItemList.ThoriumCell_1 ,'P', OrePrefixes.plate.get(Materials.Iron) });

View file

@ -294,13 +294,13 @@ achievement.batterys.desc=Craft a Battery Buffer
achievement.badweather=Bad Weather
achievement.badweather.desc=Forget to build a Roof above your Machines
achievement.electricproblems=Electric Problems
achievement.electricproblems.desc=Loose a Machine due to Overvoltage
achievement.electricproblems.desc=Lose a Machine due to Overvoltage
achievement.ebf=Electric Blast Furnace
achievement.ebf.desc=Craft an Electric Blast Furnace
achievement.energyhatch=You need three of them
achievement.energyhatch.desc=Craft a LV Energy Hatch
achievement.aluminium=Aluminium
achievement.aluminium.desc=Produce an Aluminium Ingot
achievement.gtaluminium=Aluminium
achievement.gtaluminium.desc=Produce an Aluminium Ingot
achievement.highpowersmelt=High Power Smelter
achievement.highpowersmelt.desc=Craft a Multi Furnace
achievement.oilplant=Oil Plant

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@ -299,8 +299,8 @@ achievement.ebf=电力高炉
achievement.ebf.desc=制造一台电力高炉
achievement.energyhatch=你需要三个
achievement.energyhatch.desc=制造一个LV级能源输入舱
achievement.aluminium=铝
achievement.aluminium.desc=制作一块铝锭
achievement.gtaluminium=铝
achievement.gtaluminium.desc=制作一块铝锭
achievement.highpowersmelt=高功率冶炼厂
achievement.highpowersmelt.desc=制造一台工业熔炉
achievement.oilplant=原油工厂