Fix small bug with block position

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SuperCoder79 2017-11-05 12:44:51 -05:00 committed by GitHub
parent 5bfe5a55c8
commit 8c80a050ca
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@ -113,7 +113,7 @@ public class GT_MetaTileEntity_MagicalEnergyAbsorber extends GT_MetaTileEntity_B
int multFactor = 2; int multFactor = 2;
World tmpWorld = this.getBaseMetaTileEntity().getWorld(); World tmpWorld = this.getBaseMetaTileEntity().getWorld();
int tmpX = this.getBaseMetaTileEntity().getXCoord(); int tmpX = this.getBaseMetaTileEntity().getXCoord();
int tmpY = this.getBaseMetaTileEntity().getYCoord() + 2; //Add 2 because +1 is the node stabiliser and +2 is the node itself int tmpY = this.getBaseMetaTileEntity().getYCoord();
int tmpZ = this.getBaseMetaTileEntity().getZCoord(); int tmpZ = this.getBaseMetaTileEntity().getZCoord();
int fire = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.FIRE, 1000); // all of these should be 1000 int fire = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.FIRE, 1000); // all of these should be 1000
int earth = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.EARTH, 1000); int earth = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.EARTH, 1000);